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madmole

Alpha 19 Dev Diary

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Trigger volumes would be cool in POIs. They activate either by crossing them or damaging a block inside of them. Trigger volumes could override the senses on sleepers. Put a trigger volume over a cabinet door and then set the sleeper to wake up when a block is damaged in the trigger volume (the door).
Could be used for a lot of different things.
Trigger volumes could be used as a way toggle on/off sleeper volumes.
For instance, if you entered a POI from the roof, a trigger volume on the roof could deactivate the roof sleeper volume, but then activate an alternative sleeper volume below the roof, resulting in zombies coming up to the roof from below instead of just popping in out of nowhere. A trigger volume on the first floor of the POI could do the opposite.

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Posted (edited)

 Stealth doesn't feel broken to me, 30ish hours played a19. 

 

 What is broken is the elevator hatch exploit!! Bring it back or develop a new designed working elevator in a20+ !!

 

Edited by fragtzack (see edit history)

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Just now, fragtzack said:

 Stealth doesn't feel broken to me, 30ish hours played a19. 

 

 What is broken is the elevator hatch exploit!! Bring it back or develop a new elevator in a20+ !!

 

I think people already did by using sideways grange doors instead of hatches.

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Posted (edited)

Stealth blah blah blah who cares ,  its useless on horde night and its more fun to fight something thats fighting back.  
 

what about spawing in roaming zeds inside of houses when u get close.  Now that would be more fun!!

 

you know, sleepers , that.... arent....sleeping...

Edited by SnowDog1942 (see edit history)
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1 hour ago, Blake_ said:

Behold non english speakers absolutely understanding the comment and positively reacting to that feedback, lol.

Come on everyone knows a smiley face means its a joke.

2 minutes ago, SnowDog1942 said:

Stealth blah blah blah who cares ,  its useless on horde night and its more fun to fight something thats fighting back.  
 

what about spawing in roaming zeds inside of houses when u get close.  Now that would be more fun!!

 

you know, sleepers , that.... arent....sleeping...

When we get bandit patrols hopefully "roamers" will fall out of that tech.

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3 minutes ago, SnowDog1942 said:

Stealth blah blah blah who cares ,  its useless on horde night and its more fun to fight something thats fighting back.

Exactly my point.

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5 hours ago, meganoth said:

 

So STR has the absolutely fantastic cigar that lets you double dip and you are complaining?

I'm not complaining that I can double dip.  If I'm complaining at all it's because I'd like to see some balancing and more options for both eyewear and the face slot.   Mostly I am curious at what point in development this might get looked at, or if what we have now is how it's going to be.

 

 

 

 

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Posted (edited)
1 minute ago, Ezed said:

I'm not complaining that I can double dip.  

Me neither man, I can to and im not complaining , me neither ;) :)

Edited by SnowDog1942 (see edit history)

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Just now, SnowDog1942 said:

Me neither man, me neither ;) :)

LOL.  Not with me though, just so we're clear...

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1 minute ago, Ezed said:

LOL.  Not with me though, just so we're clear...

I respect that, but you dont know what your missing.  Its all good tho, no means no.

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44 minutes ago, fragtzack said:

 Stealth doesn't feel broken to me, 30ish hours played a19. 

 

 What is broken is the elevator hatch exploit!! Bring it back or develop a new designed working elevator in a20+ !!

 

i can't say anything about stealth because i am like a bull in a China shop!

but for the hatch exploit! there is something i heard of that can be used....


 

Spoiler

WERNER 28 ft. Aluminum Extension Ladder, 250 lb. Load Capacity, 50.5 lb.  Net Weight - 41D325|D1328-2 - Grainger

 

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1 hour ago, Blake_ said:

Sure, it needs some tweaks, but have you ever tried and played an end game agility character ? Hell, even at halfway there you  use 1 repair kit and a machete tops to clear an entire tier V POI. I welcome some spices here and there.

Im sure, the variety will come with time.  Have you checked out Store_gun_02 (sp?)  That is one of the newer POIs that use the attack volumes in a more creative way.  :)

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44 minutes ago, madmole said:

When we get bandit patrols hopefully "roamers" will fall out of that tech.

I still don't understand the plan. Are they going to be all about combat "behaviours" or are they gonna sleep, eat and chat (etc) too? Sometimes the little things like that are what makes gameplay deep.

 

Imagine a bandit boss bossing around and telling a minion to go fetch something/someone inside a nearby POI in real time. 

1 minute ago, Laz Man said:

Im sure, the variety will come with time.  Have you checked out Store_gun_02 (sp?)  That is one of the newer POIs that use the attack volumes in a more creative way.  :)

Yes, I know what you mean. I like that stuff.

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1 hour ago, Danidas said:

I think people already did by using sideways grange doors instead of hatches.

Already been reported, probably already on the table being fixed.

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1 hour ago, Adam the Waster said:

Or just uses ladders!

 

Your picture was self-explanatory Adam....

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3 hours ago, Jost Amman said:

Exactly my point.

My point too. 
I don't understand how players can spend points on Stealth? 
The worst thing is that if you want to make a tier 5 with "stealth" you will be literally 24 hours real.
Let's not even mention that on horde night it is useless and guess what, the game is about surviving the hordes haha
 
Here's a bit of hate: I always thought people use stealth because they are new to the game JA
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5 hours ago, madmole said:

That was supposed to happen with the design but fell through the cracks.

Is there a chance it might be implemented in the future? 

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5 hours ago, faatal said:

People underestimate zombie hearing. They detect you more by hearing than seeing. We do not have audio occlusion, so walls do not block sounds.

 

With zero light and maximum stealth perks, they will always see/hear at some minimum distance like 1m.

Sooo out of curiousity how is the knife supposed to work? i gave up on trying to make use of it because everything wakes up before you get to it due to the small range and trip hazards. The stealth bonus really seems like a booby trap to me, i have been able to make use of it a few times but i get the impression id be better off with a longer range weapon and using their heavier power attack.

You could say that you need perks to really use it but i feel like that defeats the entire niche the knife is supposed to inhabit, you may as well make the bonus damage the perk at that point.

It might be too much to ask but could knives get an extended period for their bonus damage? like for 1s after an enemy wakes up, knives deal full stealth damage? Maybe make that a perk and increase that bonus to up to 5 seconds at full?

If i could push further id love the power attack on sleepers to be something like getting the zombie in a headlock and slitting their throat for an instakill, maybe as the final perk point? animation might be too much to ask for though (and grappling effects)

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10 minutes ago, BobbyLee298 said:

Dam tree, trying to take my loot

<snipped>

 

1. This post contains "m-word" content, so it's probably best not to post that here.

2. Did you chop down the tree to gain access to that air drop? When I tried that at the beginning of A19 EXP, doing so just destroys the airdrop so you have to nerdpole up to it.

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1 hour ago, bloodmoth13 said:

Sooo out of curiousity how is the knife supposed to work? i gave up on trying to make use of it because everything wakes up before you get to it due to the small range and trip hazards. The stealth bonus really seems like a booby trap to me, i have been able to make use of it a few times but i get the impression id be better off with a longer range weapon and using their heavier power attack.

 

Yeah, from playing both types of builds it seems like it would be way easier to get a sneak attack melee kill with a sledge and zero sneak skill than it would with a knife and from the shadows maxed out. 

 

Pretty sure I have gotten a number of sneak attack melee kills on my str/intel build, with my flaming steel axe and my headlight on, lel. 

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2 hours ago, MechanicalLens said:

1. This post contains "m-word" content, so it's probably best not to post that here.

2. Did you chop down the tree to gain access to that air drop? When I tried that at the beginning of A19 EXP, doing so just destroys the airdrop so you have to nerdpole up to it.

Aaaaaa yes the good old m-word lol. 

 

Ya i just cut the tree down and the crate fell to the ground with no problems

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