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pregnable's Achievements


Nomad (7/15)



  1. Looking good boys. Curious if I will be able to play feral sense on along with insane/nightmare/64/horde every night, in the new build... How large is the feral sense range, in game or map terms that I would be able to understand?
  2. Yeah, and like the crafting one that is said to make crafted items have 50% better stats, or whatever. Most people would obviously feel the need to swap it off and on when crafting, and that is just an unfun mechanic. It is still a long ways off so I figured it would be a good time to talk about it, so the devs can decide how they want to do it. They are already trying to simplify and unify things, so it seems like putting an annoying clothing swapping meta into the game is not something they intend on doing. I doubt MM intends to turn the game into armor swap 2021... or Barbie dream dress up adventure. Although, if it were like that old cartoon Jem, and you could change into hot outfits on the fly, with your magic hologram computer, by touching your earrings, I might be on board, heh.
  3. I was thinking more like having sets do interesting things. Just swapping constantly to get optimal gains is not really interesting or fun... Something like one of the sets giving a modifier to parkour, if you invested in it. Like maybe it allows you to do damage when you land on a zombie, or some kinda aoe. Or like a fireman outfit that improves the viability of axes, like extending axe range, or making the power attack a much larger aoe. Or maybe he puts fires out and cancels burning on zombies, when hit with an axe, but does massive damage when it happens, so that you would always want to carry a flaming steel axe. Or maybe some unique build using the stone axe. A Jesus outfit where when you drink normal water in combat, it turns to wine and you get the booze effect. Cheap constant beer for punching. A set where your hands empty hands become viable weapons, digging, mining and harvesting tools, but you can not use any tools or weapons while the set is equipped. Maybe a set where when you have the parkour perk, you become able to instantly walk over objects 2 blocks high, without jumping. A set where you can blind enemies, which allows you to do sneak damage without sneaking, with certain weapons, like bow and knife, but the chance is based on your from the shadows perk level. A set where you can zipline ;-P A set where zombie dogs no longer attack you, and are friendly, but it has to be equipped before they aggro you and you have to keep it on. Anyway, you get the idea. None of that will probably make it into the game, but something more along those lines, rather than 50% more harvest, so that everyone is just constantly swapping outfits...
  4. Since the new armor sets are probably still a while from being finalized... it might be a good idea to move away from having any bonuses that strongly encourage the player to constantly swap armor. Like if the farming set stays the way it is, most people are going to swap to the farmer clothes any time they harvest their crops, then swap back. If the sets are more about alternate play styles, and focus more on damage, attack speed, or more out of the box mechanics, like parkour, it would probably be better received. If it is really worth it to swap armor, for certain tasks, then it will become the meta, no matter how you talk about self control, and people will complain about it... and you will probably get a small % of bad reviews about it. It is still a long way from happening, so I figured now is the time to put it out there.
  5. It might be cool if the sneak attack weapons had a chance to cause a blinding condition, on headshot, based on your "from the shadows" skill. Then the blinding condition could cause you to do full or partial sneak attack damage. Would make the sneak skill more valuable during horde night, or situations where stealth does not work. Might be too strong, or not worth screwing with though.
  6. Nah, you should just reverse them. Make the easiest mode have the harder sounding name and the hardest mode have the weakest name. Have it go from "Hold my beer"(easy) to "weakling mic dirty pee diapers"(insane).
  7. While I kinda agree about spears and stun batons, and some of the others, the game is actually balanced for nomad difficulty. While I would enjoy more melee options when I play on insane, the game is not balanced around the modes I play. If they find a way though, I am not going to stop them, lel. Pack mule and well insulated will probably be viable after the armor changes. Only 4 slots will exist, and they might add more mods. The armor perks are actually really good late game. When you put fittings into your armor and you invest in the perks, the negatives actually go positive. The light armor one is both a nice speed buff and a really good stamina buff. Takes forever to get though. Parkour is amazing, although I usually do not get it. Great for playing on maxed difficulties, doing pois and fighting the horde outside at night. Deep cuts is actually stronger on the harder modes, because I believe the bleed damage is not reduced. It can be good on insane, but kinda slow, and the sledge is probably best. Rule 1 cardio is really good if you are someone that plays the game maxed out without a base. I usually max it pretty early on. It is one of the options to give you permanent running ability. Iron gut is okay... the main reason for it is to extend your coffee, and other buffs though. Not all of the perks have to be good though, and they have a pretty good system. Throwing spears could definitely be better though, and they could probably just make stealth function partially, when crouched, at maxed level, or for just a few seconds... but it might make it too good, or too annoying, because you would have to constantly crouch for max damage. Smoke bombs or a blinding condition? Some weapons have a chance to blind for full or partial stealth damage, based on your stealth skill? I do not know, but the game is not finished yet and there are lots of options... and even if nothing is changed, it is probably good enough.
  8. Yeah, really curious if anything happens to spears, or maybe some kinda combo with throwing that can make them on par with the sledge. Sledge is great on insane. Would be cool if some of the other weapons were more viable on insane, but the game is balanced around nomad, and that is cool. Roland hinted that the stun baton might be getting some kinda buff, or something that makes us use the pipe version instead of the club, off perk. Sounds interesting.
  9. How is there arguing in this thread about coasters, of all places? lel Sorry the fun pimps, i like to ruin my furniture, by placing my cold drinks directly on them, like a filthy savage.
  10. I am always game to hear more information about the other armor sets... or how the drone is coming along, or any interesting new information. Hint, hint.
  11. Yeee, or the college jacket will be part of one of the sets with the baseball cap and what not. Hopefully they will give us more information about some of the new sets. It is one of the things I am most interested in.
  12. Yeah, the damage seems to go up, but not sure if the slow is actually working.
  13. True, but this time it was appropriate. However, if it were not, I would have done it anyway. 😉 I am actually playing Bayonetta at the moment. Owned it for a long time, but never really played it. Failing pretty hard at some of those quicktime events the first time I see them, and getting stone rank(worst) on some of the stages, lel.
  14. I have played insane, always nightmare run speed, 64 zombies, horde every night for a while now. I did it from the start. Not really that hard if you know what you are doing. I recorded my horde nights from like day 30 something to day 60 something. Done playing now until A20 probably.
  15. Yeah, but speeding up the base healing rate is the problem. I would rather just farm aloe and eat medical bandages. Or heal from eating. Once you get a huge farm though it is probably not terrible. I usually stay away from it though.
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