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Alpha 19 Dev Diary


madmole

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55 minutes ago, betam4x said:

Had an interesting scenario pop up yesterday. Broke into the back door of a POI. 4 zombies woke up. I slowly started backing up, and a zombie (construction worker) jumped over me and landed in front of the door, preventing me from escaping. 2 more zombies jumped as I swung my club at them. This was in broad daylight on day 3. ;)

 

It's what I love the most about this alpha and the previous one.

The game is no longer easy. At least for those of us who hate dying. (Always playing in demented or 1 previous tier in MP)

And the new POIs give me that feeling of Will it be my last day of life? You never know where they can come from.

 

Sorry, I'm in fan mode. Loving A19 stable :)

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1 minute ago, rubens9311 said:

 

It's what I love the most about this alpha and the previous one.

The game is no longer easy. At least for those of us who hate dying. (Always playing in demented or 1 previous tier in MP)

And the new POIs give me that feeling of Will it be my last day of life? You never know where they can come from.

 

Sorry, I'm in fan mode. Loving A19 stable :)

Isn't it great?  Can almost recreate any thriller movie jump scare you can think of in a POI...😅

 

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11 minutes ago, Jost Amman said:

Thanks a bunch, I think Bandicam is the best option for me since I don't really need to stream to anyone.

Yeah it's great, both are; OBS records too it's not just for streaming. But, Bandicam is a bit better on the performance side and requires way less configuratin.

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7 minutes ago, MechanicalLens said:

I had to spawn a few deco items in, but I think my small shack turned out quite well if I do say so myself. :) My favorite edition is probably the conveniently placed urinal. ;)

 

7_Days_To_Die_2020-08-27_3_13_20_PM.thumb.png.3cd8b4952fd8b73327e05e1b0039aea0.png

Just remember to blow out the candle before you go to sleep!

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@madmoleI hope when the grease monkey book is in the game it is awesome, i was looking forward to crafting other vehicles that was in the game lol.  I know it needs the fine points ironed out, im just saying

 

On another note, one thing i would not mind seeing is in regards to the hunting knife, the regular attack i think should be raised by 3 or 4 points, the power attack is perfect, but the regular is a little low, i would even suggest with it maybe the animation swing like the machete and power attack of the knife, just my two cents

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1 hour ago, Jost Amman said:

I'm very bad at using stuff like video recorder software and the likes.

Do you have any suggestion for a good free video recorder I could use with 7DTD to record evidence for bugs? Thanks

I think you can record in Steam but not sure. I know you can live stream. I use Bandicam and like it. I used the free version for quite awhile before I felt guilty and supported them by buying the full version. I would check to see if you can record gameplay within steam itself. If so you could just post the link to that without needing to upload to YouTube or try and attach a big file.

 

You can also give a step by step list of exactly how to reproduce the bug that is clear enough for one of our typical smurfs to follow. It doesn't have to be a video. That just spoils them...

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2 minutes ago, Roland said:

I think you can record in Steam but not sure. I know you can live stream. I use Bandicam and like it. I used the free version for quite awhile before I felt guilty and supported them by buying the full version. I would check to see if you can record gameplay within steam itself. If so you could just post the link to that without needing to upload to YouTube or try and attach a big file

Sadly no, there are game specific ones like CSGO but no actual recorder.

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On 8/26/2020 at 2:29 PM, Jost Amman said:

Guys, I'm just trying to help here and assuming players are just "too dumb" to understand what's happening is not always the best choice if you really want to find bugs and have a better game... just saying.

 

@faatal

I'll give you some examples that you can reproduce at ANY time.

 

1) While clearing a POI you can break closet doors with arrows, they'll make a loud noise but since "you're sneaking" the zombie inside won't wake up. Even if this is intended it is broken IMO and leaving it as it is will just make the game look dumb.

2) While sneaking in range of a zombie in the dark you turn on the helmet light and the "sneak meter" goes all the way up, but the zombie won't still see you.

3) In some POI's rooftop if you sneak near the area where the zombies are supposed to spawn you'll see no one, then when you enter the "volume" you'll suddenly see all the zombies appear out of thin air. That's another thing that needs fixing unless you want to completely ruin people's immersion.

4) I forgot! You can also kill Boars by sneaking in front of them (like literally in front of them) and shoot them in the face with a BB or shotty.

 

What I can't understand is how can the QA team have possibly missed ANY of these problems unless they completely skipped playing stealth characters.

Please, tell me this is already on your to-fix list!

 

Also, sorry for the OT, this is not the Bugs Report forum but since you asked...

1 - Pretty sure the noise originates at the player, so that would be a bug.

2 - Your sneak meter is based on your light level, not what any specific zombie can or can't see. It the zombie facing you? AI does not see light on walls. It sees you or not.

3 - When you get near a volume it spawns, so you may see things appear. Just like a lot of other stuff appears out of nothing in games. Low FPS really breaks 'immersion'.

4 - Yep

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2 hours ago, Laz Man said:

Also, i disagree with your analogy.  It's not unintended behavior if the mechanic/design is creating the experience they want to deliver.  Just like how a director of a movie/tv show manages the pacing and scenes for the audience.

You're missing which behavior is unintended. Auto Aggro volumes sends the message that you are not supposed to stealth. Players trying to stealth in those volumes is the simile to the zombies in A17 and A18 jumping up the wedge walls only to slide back down.

 

2 hours ago, Roland said:

2 out of how many volumes? If it is 2 out of 4 so you could only utilize stealth for 50% of the POI then I agree that it really invalidates the stealth points that were taken. However, if it is 2 out 10 then Stealth is great and you had a stealthy experience for 80% and an open combat experience for 20%. Sometimes there are circumstances that work against you and having to quickly adapt to a changing situation is challenging and fun-- or at least different than always playing it out the same way.

For the Ranger Station the first location, slope from garage to the barracks, is the first choke point. The player is quite literally in a closed off area with the options being move forwards down the path or bust out a wall (the entry into the garage from outside the POI is a "no-return drop" if you don't bring frames or wood to craft them). To preempt the suggestion, busting out a wall to get out of the choke point and risking waking the sleepers kills the point of stealthing in a POI. The second is the top room of the main station building which, if you follow the outlined path, is the first room in the building you get into when entering (they drop in from the false ceiling). Both trigger after you have a chance to remove noise traps at the entrances to the sections regardless of if you do or not (nice way to send the message that dealing with those first doesn't matter by the way...). From what I can recall there were 3 other spawn volumes. Main station building basement (the exit can act as a bypass that lets you skip the entire station building and go directly to the loot, just crouch), the utility building ladder access and the station buildings upper balcony (sleeping buzzard spawns).

 

That does give me an idea though. How about we share the love then with the other play styles. No fair letting letting stealthers have all the "fun".

 

@madmole Maybe one of the special zombies you're working on could have an aoe aura, 10m radius and not dependent on line of sight so it passes through walls, that temporarily reduces the attribute points of players within it by 9 to a minimum of 1 and be spawnable in POIs as a sleeper (aura active regardless of it being asleep or awake). A wraith of sorts.

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2 minutes ago, faatal said:

1 - Pretty sure the noise originates at the player, so that would be a bug.

2 - Your sneak meter is based on your light level, not what any specific zombie can or can't see. It the zombie facing you? AI does not see light on walls. It sees you or not.

3 - When you get near a volume it spawns, so you may see things appear. Just like a lot of other stuff appears out of nothing in games. Low FPS really breaks 'immersion'.

4 - Yep

So thats why #1 can happen.  I have seen alot of people snipe closet doors from far away to expose the sleeper inside without waking them.  Not a huge deal to me but makes sense if noise originates on the playet and not the breaking closet door.

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@Jost Amman If you use WIN10 you can easily just use the X-Box game bar, press windows key plus G. If you have a Nvidia GPU and Geforce Experience installed you can use that too. It´s activated with Alt+Z. Both allow you to make a video of the last few minutes of gameplay.  You can set that time to whatever you want. Just need to pay attention that you have enough free storage.

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23 hours ago, rubens9311 said:

My point too. 
I don't understand how players can spend points on Stealth? 
The worst thing is that if you want to make a tier 5 with "stealth" you will be literally 24 hours real.

Let's not even mention that on horde night it is useless and guess what, the game is about surviving the hordes haha

 
Here's a bit of hate: I always thought people use stealth because they are new to the game JA

Stealth is a play style for having fun. In its current form, like other things in the game, it may not be the best for min/maxer play styles.

 

Cosmetic items also do nothing for succeeding in the game, but some play styles like them for having fun. I generally don't touch cosmetic items and often play stealth. Why? That is my combination of fun.

 

Your version of fun is not mine.

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@rubens9311 One shotting Z´s with the sneak bonus saves ressources, that works up to radiated bikers and cops with a crossbow. Play on 50% loot and warrior or higher difficulty. You will be happy about every single arrow you can save. Not drawing attention from outside a POI also helps when playing higher difficulties. First 3 stages of difficulty i propably wouldn´t spend anything in stealth eithe. Also Splinter Cell made me a stealth fanboy. 😛

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19 minutes ago, faatal said:

3 - When you get near a volume it spawns, so you may see things appear. Just like a lot of other stuff appears out of nothing in games. Low FPS really breaks 'immersion'.

First of all, thanks for the reply. Just wanted to point out that my point 3 (in my case) has nothing to do with low FPS. This happens when sneaking at a very slow pace while nearing the area where the volume is: it's SP and everything has loaded up and there's no graphics intense thing going on while approaching. It's just that when the trigger goes off the sleepers appear nearby and you can see them appearing a few blocks away in front of you,

 

Granted, it must be more of a POI "layout" problem than anything else, it's probably not even connected with sneaking but just with volume spawns.

 

Edit: there's also the problem I forgot to mention that you can shoot and kill a sleeper with a shotgun while sneaking and no other sleeper in the POI will wake up. Strangely the shot can be heard instead from the occasional walker outside...

11 minutes ago, pApA^LeGBa said:

@Jost Amman If you use WIN10 you can easily just use the X-Box game bar, press windows key plus G. If you have a Nvidia GPU and Geforce Experience installed you can use that too. It´s activated with Alt+Z. Both allow you to make a video of the last few minutes of gameplay.  You can set that time to whatever you want. Just need to pay attention if you have enough free storage.

No game... Radeon here! :second:

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10 hours ago, jdifran said:

So how is a sneak attack with a knife ever supposed to be effective if they always wake up before you can get within 1m?  Is the knife reach actually longer than 1m?

Bone knife has a 2m range against entities. 2.5m against blocks.

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7 minutes ago, Jost Amman said:

First of all, thanks for the reply. Just wanted to point out that my point 3 (in my case) has nothing to do with low FPS. This happens when sneaking at a very slow pace while nearing the area where the volume is: it's SP and everything has loaded up and there's no graphics intense thing going on while approaching. It's just that when the trigger goes off the sleepers appear nearby and you can see them appearing a few blocks away in front of you,

 

Granted, it must be more of a POI "layout" problem than anything else, it's probably not even connected with sneaking but just with volume spawns.

 

Edit: there's also the problem I forgot to mention that you can shoot and kill a sleeper with a shotgun while sneaking and no other sleeper in the POI will wake up. Strangely the shot can be heard instead from the occasional walker outside...

No game... Radeon here! :second:

Except you are talking about a good case. I'm talking about all the cases. A group of players running around the walls and through POIs. Near all manner of sleeper volumes. We would be spawning tons of zombies and FPS declining. Someday having cheap bare bones non animated versions appear or just plain cheaper zeds allowing more volume padding, would be improvements, but not in A19.x.

 

Sleeper volume spawning tries to pick spawn blocks you can't see, but given limited choices that are visible it spawns far to near. Designers don't like it when you don't spawn their zombies. If they place 1 block in a volume, it will always spawn there regardless of how you busted into the volume, since there are no other choices.

 

Sleeper volumes are independent of each other unless grouped. Having a party in one, does nothing to the rest.

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6 minutes ago, faatal said:

Except you are talking about a good case. I'm talking about all the cases. A group of players running around the walls and through POIs. Near all manner of sleeper volumes. We would be spawning tons of zombies and FPS declining. Someday having cheap bare bones non animated versions appear or just plain cheaper zeds allowing more volume padding, would be improvements, but not in A19.x.

I was thinking that to solve the wake-up problem for sleepers you could use kind of an additional Heat-Map just dedicated to sounds.

That system is already working great with "normal" heat... but in this case you could use something similar just for sounds, to gauge the noise level in the chunk.

That would mean that each player action or breaking block or explosion would add to the chunk "noise meter".

 

E.g. for a 1 to 100 meter: shooting an arrow would add 1, a gun +20, a Grenade +100, a Block that breaks +15.

 

Then you'd use that meter in the sleepers AI to check if a specific threshold was reached : when that happens the sleepers in the chunk would wake up.

If I understand a bit how it works that could save tons of FPS because you'd just need to add a check on a number in the zombies' AI, am I right?

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46 minutes ago, hiemfire said:

You're missing which behavior is unintended. Auto Aggro volumes sends the message that you are not supposed to stealth. Players trying to stealth in those volumes is the simile to the zombies in A17 and A18 jumping up the wedge walls only to slide back down.

A better choice might be stealth provides you some resistance to the targeting, so based on distance and randomness, you may only get a partial amount targeting you while the rest just look around.

37 minutes ago, pApA^LeGBa said:

@rubens9311 One shotting Z´s with the sneak bonus saves ressources, that works up to radiated bikers and cops with a crossbow. Play on 50% loot and warrior or higher difficulty. You will be happy about every single arrow you can save. Not drawing attention from outside a POI also helps when playing higher difficulties. First 3 stages of difficulty i propably wouldn´t spend anything in stealth eithe. Also Splinter Cell made me a stealth fanboy. 😛

I don't even try to get melee stealth kills. I basically just use the bow when I can. Enemy in field or sleeper laying there? Free damage. Head shot even better.

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2 minutes ago, Jost Amman said:

I was thinking that to solve the wake-up problem for sleepers you could use kind of an additional Heat-Map just dedicated to sounds.

That system is already working great with "normal" heat... but in this case you could use something similar just for sounds, to gauge the noise level in the chunk.

That would mean that each player action or breaking block or explosion would add to the chunk "noise meter".

 

E.g. for a 1 to 100 meter: shooting an arrow would add 1, a gun +20, a Grenade +100, a Block that breaks +15.

 

Then you'd use that meter in the sleepers AI to check if a specific threshold was reached : when that happens the sleepers in the chunk would wake up.

If I understand a bit how it works that could save tons of FPS because you'd just need to add a check on a number in the zombies' AI, am I right?

 

The Sleepers literally do not exist until your with in X blocks of them or enter their cube size trigger zone. As the whole point of the sleeper volume system is to reduce the number of zombies in the world to the absolute minimal. Especially the number of active zombies as each living zombie is a huge drain on the games very limited resource pool.

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