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MechanicalLens last won the day on September 21 2020

MechanicalLens had the most liked content!

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About MechanicalLens

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  • Birthday 03/21/1999

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  • Biography
    How does one deal with the Devil? Well, they come to me of course.
  • Location
    The Afterdeath
  • Interests
    Reading, writing, philosophy, gaming enthusiast

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  1. I'm currently engaged in a playthrough where I am initiating zero contact with traders. It's quite liberating. If you're still playing the game, I suggest you give it a try at some point. I have little issue with traders, both in Alpha 19, as it's been pointed out numerous times already by other individuals including Madmole himself, they are terribly unbalanced when it comes to loot progression, but in their stock and quest rewards. As it stands they are just overpowered vending machines that are one step away from the creative mode, essentially giving the player "free" handouts e
  2. I'm pretty sure the actual saying is, "Eating a sandwich only makes it tastier."
  3. Another easy solution is to take a knife to the face and blind your character's eyes. 😛
  4. One option to hide wiring however, if your base design allows it, is to run the wires through the floor and have arrow slits placed down that form the floor, allowing you to access relays, lights, etc. down through them with ease.
  5. Whut u gunna due abowt it? Wee all masturs of Aenglish hear.
  6. Sup Madmole? What you gonna do about it, Roland?
  7. Alright, at least we could meet at this juncture. I do find it a bit odd that settling in the middle of nowhere presents the same threat level to the player as settling in the middle of a city or a large town. So you do admit you're hiding something.
  8. If you're talking about POI's like the Ostrich Hotel and the no-name hotel, those have loot rooms now, although not as impress as even bog standard houses. I'd imagine both POI's will be reimagined sometime in the future. If you mean the broken down buildings, no, those are staying.
  9. Would be great if we could create a world with just one biome.
  10. I'm most curious if RWG in A20 will have random biome sizes and placements or if there will be a set of predetermined templates that could come in a maximum of four orientations. 🤔
  11. Any word on town sizes in A20 RWG? The largest cities (i.e. 100 POI's or larger) should be removed entirely. From my perspective it's poor game design to allow the player to settle in one location literally forever, especially if they have two or more of these cities generated in the local area like in A19/A18. The player should be forced to be a nomad until the end-game, travelling from location to location, bringing resources with them and harvesting more if needed, building a temporary base that can hold down the horde, and when they exhaust the region of resources the move on to a new loca
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