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Ezed

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Everything posted by Ezed

  1. Don't have too many screenshots but this worked good for me. Hope you can make out the principle. Rather than building up, I dig down...keeps the zombies always at ground level so even if I miss, there's a good chance I'm hitting something behind. Outer walls prevent cops from spitting until they appear in the doorway, and my sights. Ditches around all the walls prevent zombies from beating on them and instead they path to the doorways, and into my sights. Inside. each of the four sides are the same...catwalks leading to the cage with hatches to control which way they come at me. Has sustained (once upgraded to steel) 3 demo's exploding (my bad and also the penetrator perk ) at which time I closed that route and opened another one. Electric fence wire runs vertical to freeze them next to the bars for easy headshots. If they fall off, blades gives them a chop before they climb the hill to come back at me. Other than the 4 blades and 4 electric fences, I have a couple junk turrets on the roof for Vulture defense. No spikes or anything...too much maintenance which is minimal anyway as it takes very little damage unless I mess up and trip a demo.
  2. Well, killing every zombie with a headshot from a silenced Vulture while they're just standing there not moving is kind of cheese too. I think the Devs want you to have to fight your way through some of the POI areas. You can still stealth a fair bit of POI's right? At least, I know people can without a single point in Hidden Strike or From the Shadows. So employ your stealth tactics when you can, but be ready for a fight when that doesn't work. Variety is the spice of life and gaming. You say forethought...but you're (presumably) entering a building you've never entered before...should there be a little box out front with the buildings blueprints available, with the zombies positions marked? You should be ready for anything....even an ambush...
  3. You're options are... Don't perk into it. Reduce your difficulty GG
  4. I haven't seen any ^-^-^-^-^ in 19 at all, but have in the past so I know what you're referring to. I don't notice/mind what jank there is in roads and terrain so much. Definitely much better in 19 than previous alphas I've played. If I come across a broken road, I remind myself that without roads maintenance, it wouldn't take all that long for them to turn to Schitt with earthquakes, fires, rain/erosion, etc. If there was a bit of grass growing here and there on dirt roads and through cracks in the paved roads/streets/parking lots, I could buy into that even more.
  5. Maybe. Other than editing vehicle speeds , I couldn't be arsed with modding the game at this point. A recipe seems easy enough, 1 paper, 1 plastic, 1 can or a handful of broken glass. I'm not going to lose any sleep over it, but I'd find it a handy device in the first week or so to let me know there's something creeping around outside my wooden door.
  6. Since today's theme is added blocks... I wouldn't mind the ability to craft the noise making trash piles / broken glass we find in POI's as a poor man's 'alarm' for early game.
  7. How cool? Pants and long sleeves cool.
  8. @Liesel Weppen MM mentions a brown iron legendary...so a level 2, tier 2 Legendary item. So, a legendary L2T2 would not be top tier. That's all I was saying.
  9. Thanks for your viewpoint. It's different than mine and that's ok. Sounds more like they could be any Level and any Tier...which leads me to believe they will have some magical buffs making them 'Legendary'...but not necessarily always 'Top Tier'. LOL Where's Roland...all of these comments on Legendary should be moved TO the Dev Diary
  10. Check your journal (J key IIRC). You need to craft a farm plot.
  11. Interesting. Thanks for the tidbits. I was kind of hoping legendary to be a tier above purple with yet another mod slot!! Ya, I luvs my modslots ...but I guess there aren't enough mods to fill that many slots. I was also hoping that only 1 Legendary (per item type) would ever spawn in a world, making it super rare and coveted...and in MP, maybe worth fighting over
  12. Errmm... I was enlightening you to the fact that other people play different ways and providing a scenario as an answer to YOUR question. I guess you missed the part where I said exactly that. Rage on though...
  13. Well, you're forgetting the skill points you have to spend. In the first days of A19 I'm not going to waste a point on Miner 69'r just to craft a L2 stone axe, because I absolutely know I will find a L3 or L4 even, within an hour or two. That mindset does carry over to weapons now as well. Saves me skill points for things that I deem a lot more worthy in the early game, namely attributes which I find are a lot more worthwhile. Eventually, yes I will perk into Miner 69'r and Clubs and Pistols or whatever...but that's mostly for the extra damage those perks do, not so I can craft a slightly better one. Steel tools and Tier 3 weapons are a different story since I tend to be able to make them before they start dropping, and, with weapon parts being somewhat rare, I'd only ever craft a L5 once I've hoarded enough parts. Armour I don't bother to craft at all, and would only perk into it once I find a set of purple (and have points to waste in the later game). It seems crafting (tools, armour and weapons) has been marginalized with the abundance of loot. Still lots of stuff to craft though...mods, etc. so I don't mind. It's they way the game plays now, or at least the way I play it. Other people maybe don't quest and loot as much as I do so they can craft their stuff if they want to perk into them, I don't hold it against them. As for the poll, those extra mod slots on purples are what it's all about. If I could craft them I would, but I don't care if I can craft them or not...as long as I can get my hands on them somehow.
  14. I'm hoping all the vehicles are just placeholder models? Maybe we'll see new, more fleshed out ones once vehicles are more in-focus by the devs. The whole concept/design of these 'plows/catchers' is a bit silly...especially on a motorcycle. Anyone who's ever ridden a motorcycle will tell you, if you see a squirrel, a dog, a muffler, a plastic bag or anything else lying on the road, avoidance is the best policy if you want to make it home on two wheels instead of crutches. Hitting a human, you'd be lucky to make it home at all if at speed. Motorcycles don't have enough mass not to be adversely affected by hitting practically anything larger than a dragonfly. Anyway, eventually Workshop mods will probably address this issue for me so it's not a huge deal...but please give us first person driving perspective!!
  15. Scope and brake. The 9mm pistol already is single fire...but even with the SMG, I can single fire it with my finger most of the time. If I squeeze of two by mistake, it's not a big deal so I'd go for the zoom and recoil reduction.
  16. I was mostly being light-hearted...but ya, you can call it a jeep, but the Pimps can't call it a Jeep. Jeep is a brand name, full stop. Doesn't matter if people slang it or not...kinda the same as a Kleenex or a Q-Tip. The point was, I agree with you about some mods for the off-road, 4x4, thing in game...
  17. I agree with everything except the Jeep part. The 4x4 isn't worth the aggravation for me, despite the extra storage. I pleaded with MadMole to take the plow off (they added 1x4 ramps so people could make driveways instead...and now they're gone). Modding it off would work for me. Not to pedant on your parade, but Jeep is a brand name I think FIAT/Chrysler might have a licencing issue with that. This kinda looks like something you put together from a kit...which...it pretty much is.
  18. Thanks...I thought so but wasn't 100% sure I was remembering correctly.
  19. I've always wished arrows caused some bleed, at least with non infected animals.
  20. Heh...ya...but a shotgun vs a safe is probably going to leave your face like American drywall... I think the point is the block damage is a abit over the top, making the shotties less viable overall...and that's a shame. Shotguns are my favourite in most shooter games but not in 7D. Maybe if all that block damage was reserved for a special ammo type and the default shells not do the damage of a howitzer
  21. I'd give the stone axe melee stats like a club, digging stats like a shovel and call it the starter multi-tool. Keep the primitive bow so those two tutorial items stay, but don't appear in loot tables. Then, just have 3 tiers (or 4 or whatever they want) of actual commercial type weapons for each tree that you can buy or loot or eventually craft.
  22. Might just as well. They both kind of feel like 'filler' perks...all filler no killer
  23. I've had that happen but they always 'came back'. I don't have any solid guaranteed solution, but try hopping on your mini-bike and taking a drive, a fair distance away (like 1 km or so) and do a re-log. I might just reappear when you log back in and arrive back home. For me, I saw it falling from the sky as I approached my base Another time my motorcycle had sunk into the ground...or rather floor, as I had parked it inside my base. I didn't notice at first but I could just see the curvature of a wheel sticking up and was able to interact with it. If nothing else works, you could enable cheat mode for a minute and gift yourself one from the creative menu.
  24. Sounds sorta similar to my go-to A19 horde base. It's worked very well in all of my worlds so far with one exception. In all but that one world I made the foundation completely solid, the exception being the time I built over my mine. I had a ladder going down though the foundation and it failed when the zombies broke through the foundation, climbed up the ladder and got me. I can't say for sure the zombies 'detected' the ladder path but it sure seemed like it and after that, I went back to the solid foundation.
  25. I'd be reading that Drum mod schematic...you can get them from the trader but they're fairly rare in my experience...and since they fit onto a lot of the weapons (pretty sure TAR's, M60's, AK's, Auto Shotties and Junk Turrets, (maybe even the SMG)) being able to craft them would be invaluable. But, that's me...depends on your preferred weapons and how many you'd need. The steel tools too. They're only worth what 160 Dukes? Not that profitable for the inventory slot they take up. Plus you get a little XP (100 I think) every time you read them.
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