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Ezed's Achievements


Ranger (6/15)



  1. There's a host of reasons people may want an aim assist. Perhaps poor eyesight or some form of disability. Maybe someone broke their hand and aim assist would let them keep playing while it heals. I'm pretty sure justifying a reason to you isn't high on anyone's priority list, but try to open your mind a bit.
  2. I remember finding this in A17 or 18 but I was sure I read they fixed it. Can't find it in release notes though...
  3. Ezed

    Older players?

    Yes, but we say sorry every time. To be fair, we have some fairly decent snipers over here, and we don't mind 'droppin' the gloves' I think it's kind of rude spam your ad in all these threads, but that huge white box is downright hostile.
  4. Ezed

    Older players?

    52 I've played a bit, but not in a while and have been thinking of getting back in. What timezone you in? I'm EST (Canada).
  5. Don't have too many screenshots but this worked good for me. Hope you can make out the principle. Rather than building up, I dig down...keeps the zombies always at ground level so even if I miss, there's a good chance I'm hitting something behind. Outer walls prevent cops from spitting until they appear in the doorway, and my sights. Ditches around all the walls prevent zombies from beating on them and instead they path to the doorways, and into my sights. Inside. each of the four sides are the same...catwalks leading to the cage with hatches to control which way they come at me. Has sustained (once upgraded to steel) 3 demo's exploding (my bad and also the penetrator perk ) at which time I closed that route and opened another one. Electric fence wire runs vertical to freeze them next to the bars for easy headshots. If they fall off, blades gives them a chop before they climb the hill to come back at me. Other than the 4 blades and 4 electric fences, I have a couple junk turrets on the roof for Vulture defense. No spikes or anything...too much maintenance which is minimal anyway as it takes very little damage unless I mess up and trip a demo.
  6. Well, killing every zombie with a headshot from a silenced Vulture while they're just standing there not moving is kind of cheese too. I think the Devs want you to have to fight your way through some of the POI areas. You can still stealth a fair bit of POI's right? At least, I know people can without a single point in Hidden Strike or From the Shadows. So employ your stealth tactics when you can, but be ready for a fight when that doesn't work. Variety is the spice of life and gaming. You say forethought...but you're (presumably) entering a building you've never entered before...should there be a little box out front with the buildings blueprints available, with the zombies positions marked? You should be ready for anything....even an ambush...
  7. You're options are... Don't perk into it. Reduce your difficulty GG
  8. I haven't seen any ^-^-^-^-^ in 19 at all, but have in the past so I know what you're referring to. I don't notice/mind what jank there is in roads and terrain so much. Definitely much better in 19 than previous alphas I've played. If I come across a broken road, I remind myself that without roads maintenance, it wouldn't take all that long for them to turn to Schitt with earthquakes, fires, rain/erosion, etc. If there was a bit of grass growing here and there on dirt roads and through cracks in the paved roads/streets/parking lots, I could buy into that even more.
  9. Maybe. Other than editing vehicle speeds , I couldn't be arsed with modding the game at this point. A recipe seems easy enough, 1 paper, 1 plastic, 1 can or a handful of broken glass. I'm not going to lose any sleep over it, but I'd find it a handy device in the first week or so to let me know there's something creeping around outside my wooden door.
  10. Since today's theme is added blocks... I wouldn't mind the ability to craft the noise making trash piles / broken glass we find in POI's as a poor man's 'alarm' for early game.
  11. How cool? Pants and long sleeves cool.
  12. @Liesel Weppen MM mentions a brown iron legendary...so a level 2, tier 2 Legendary item. So, a legendary L2T2 would not be top tier. That's all I was saying.
  13. Thanks for your viewpoint. It's different than mine and that's ok. Sounds more like they could be any Level and any Tier...which leads me to believe they will have some magical buffs making them 'Legendary'...but not necessarily always 'Top Tier'. LOL Where's Roland...all of these comments on Legendary should be moved TO the Dev Diary
  14. Check your journal (J key IIRC). You need to craft a farm plot.
  15. Interesting. Thanks for the tidbits. I was kind of hoping legendary to be a tier above purple with yet another mod slot!! Ya, I luvs my modslots ...but I guess there aren't enough mods to fill that many slots. I was also hoping that only 1 Legendary (per item type) would ever spawn in a world, making it super rare and coveted...and in MP, maybe worth fighting over
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