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About RhinoW

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  • Birthday 08/13/2001

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    18y game design student and concept artist aspirant! Follow @rhinowarlord on instagram where i post some of my drawings and creations!
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    Music (Rock,metal, electronic), gaming, drawing concept art, working out, martial arts, game design

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  1. List should tell you that there would be options to increase the difficulty, as zombies aren't just "zombies", they got 2 different variants that could serve different purposes when destroying the base, or could be tiered direct upgrades to the zombies themselves. Meaning, having a full concrete/steel base wouldn't make the game trivial (which wouldn't anyways). Why do you see it as a nerf? They continue to have the same impact early on, and only have a harder time destroying harder blocks, which would make sense, as you are actively trying to find better ways to make the
  2. Radiated zombies? Ferals? Game stage integration with the damage dealt? And even so, isn't that the point of using up all your resources and hours of work to make a fortress to hold off a horde? It's not like you'll stay there scratching your b*lls and not shoot them, you know damn well players would still want to play normally. And getting a full concrete base takes time, I play with 2 other friends and we only get a stable concrete income by day 30 (90m days), and that is because we specialize in 3 major categories. I really can't imagine a single guy going through all the hassle to st
  3. Damage is good as is in my opinion, however , i believe all objects in the game should have keyword labels (if they don't already) to determine % damage reduction with fists (weak), mid and high tier damaging weapon/entity. Concrete should have significant damage reduction against weaker things, currently it is completely overwhelmed by anything more than 5 zombies attacking it. I'm all for strength in numbers, but not when zombies are strong on their own. Wood/Cloth 0% damage reduction (current) Iron -25% damage Cobble -40% damage Concrete -60% damage Steel -80% damage Bonus he
  4. That's very unintuitive for endgame. Wasn't the whole point of having those frames to setup the layout, upgrade it while skipping early game steps without manually switching a placeholder block? Rebar frames could stay, I really can't see how their existence is a problem, just have them upgrade into the (new) concrete or cobblestone. And I still feel like concrete should be a thing on it's own (cobblestone path), those old metal upgrades from wood always felt gritty and satisfying. While I agree about the no downgrade to a certain extent, that has always been the logic behind t
  5. We already have an implemented electrical system, all they gotta do is spawn it in a PoI, and allow the player to interact with it. As for the fuse boxes, it would be like the switch, but with a new model and animation.
  6. @madmole Considering the new generator quest, wouldn't it also be a good time to revise and improve the existing quests? Visuals and lore-wise giving them descriptions that you would find in those random readable quests, as if people left bounties on the traders. Game design-wise make them more intricate and have an even heavier RNG influence. - Clear Zombies ---> Infestation - Fetch -----> (Person) needs (amount) (item) [RNG] They would have specific PoI's and items to collect in normal containers (for example, collecting grades of beer, gas, ammo, break
  7. Read everything again, but slowly. Don't get your blood boiling, you might not handle yourself. Fantasy as in, anything can be in this, it doesn't NEED to follow or have something based on real life, but if it does try to represent something real (in this case the name's of the freaking entities describe what they are suppose to be) it makes sense they do it based on what THEY ARE SUPPOSED TO BE. And no, they are not weak, or oversexualized, as I explained before. But if they were, I wouldn't get in the way, because as i said, it's fantasy, you absolute tunnel vision
  8. Why are politics always trying to find their way inside a f*cking fantasy videogame? They are zombies, f*cking zombies, the only thing that i care about them is their uniqueness to gameplay, i couldnt give two sh*ts about the background of a zombie im going to get rid of in 2 seconds. And besides that, I already know that a lot of people (probably like yourself) will start calling out players for mentioning the zombies as "the black zombie" (in case he has a special ability or combat difference), or the more deranged will start complaining about players killing minorities in the g
  9. It's rather amusing reading these replies, as you obviously have no idea what I've talked about previously, or what i've contributed in the forums. Whenever someone says amen, it's all good, the moment someone presents criticism and seems unhappy with a certain decision it's overly squeaky? You haven't even started an argument and you're already losing it by trying to insult me. Keep going with that mentality, i wonder what results you'll get.
  10. I guess we are dodging the topic here. I don't want to praise any work for the bare minimum (and in fact I already said I what to say for this update multiple times), so I prefer to focus on points needed to improve. Physics on anything of small scale (ex: not flags or capes) is completely useless and a waste of resources. And I was simply pointing out that out of the many things the game needs desperate improvement in (player swim mechanic since zombies have it, proper VFX for hit feedback or improved dismemberment visuals, and hey I guess with limb physics when detached), we get
  11. Stripper has breasts jiggle physics...I honestly don't know how to react to this @%$#. Before we got decent zombie dismembering or enemy degradation based on health, we got a @%$#ing skyrim mod...
  12. Yeah, but even though they WILL add it. It's false advertisement at its current state, I actually got hyped for nothing (thinking they added more stuff in 19.0 after b180, but didn't show in the patch notes).
  13. Hey, i have a question. What's up with the steam store screenshots, showing what the game doesn't have available? (Stripper, business, fat hawaiian zombies with new models).
  14. Stealth? Broken? Mate i think you are thinking of a different game. I mostly go for agility tree when I play this game and let me tell you, unless you freaking max rank the stealth perk, zombies will still be alerted out of nowhere. Even without perks sometimes you can stand in front of a sitting sleeper and he won't notice you. Stealth damage is a different story, but then again, mention any game with a stealth damage mechanic that isn't "broken". If anything, the most broken thing about an agility build is the deep cuts perk + fury of blows, that @%$*#! is super consi
  15. I chose "Other Reaction". So I, in general, "like" the new progression system as it does in fact extend the game's length. However, it was never about JUST finding better loot, the game kept you playing because you wanted to upgraded your base to it's maximum potential and see it hold off the hardest hordes with ease, this new loot change just shifts the perspective into making you focus on your gear alone, rather than your home defense or construction (this also ties into perks but I'm not falling into that hole again). These are the stuff I have been thinking s
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