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HungryZombie

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Everything posted by HungryZombie

  1. I think you are overlooking some possibilities. Like M60 + 2 Turrets. Rocket Launcher + Turrets, etc. You also are not considering things like blade traps and electric trip wires and fences. This is where an intellect build thrives in a nicely built kill corridor with turrets and blade traps with electric wires that stun the horde. This takes care of any horde, any size just about. Int is totally sustainable as a build.
  2. So then a bug report should be filed since this thing actually either gives you no resistance or heat resistance?
  3. You can but that's no fun. I like building a defense and daring the zombies to 'come get me'
  4. I strongly disagree. You can not make any conclusions based on this poll. The sample size is way too small and too biased towards those visiting the game forum. It's a fun exercise but to use this poll to justify your position is folly.
  5. This video shows a good example of a kill box. Basically dig a trench around 3 sides of your base so all the zombies attack the front side. Use whatever traps you desiere. The video shows a really good setup.
  6. Pulling out your birth certificate should instantly despawn it.
  7. How many survival games have a destructible voxel world? How many survival games have a repeating event of a wave of enemies that target you and your base? I think you are trying to hammer this game to fit into a mold it was not designed for. This is not a survival game but rather a game with survival elements.
  8. you connect them to a battery bank and you have 100% self-sustaining power 24/7. The solar charges the batteries for night use.
  9. I think random stats have been forgotten from the discussion. Why bother looting searching for a max damage blue M-60 when it's just going to become useless anyways. I Permanent degradation sort of negates the random stats aspect of the game I think.
  10. What you say is fair enough. If you had a durability of 100 and it lost a point or 2 of durability each repair I could deal with that. I do not want to have to find a new weapon each horde night though.
  11. There are some countries with very solid laws against it. I don't recall exactly which but I'm thinking China is one of them and that's a big market.
  12. I disagree. Not that you are wrong necessarily but I think the type of player this game markets to is not the type to quit after one death on day one, but the type of player that says to themselves "Ok, I have to be more careful next time." and then tries again. The survival game genre. That is an appeal of it's own. I also like meat that delivers itself.
  13. Perhaps he meant "noisy" as in "attracts screamers"
  14. I didn't know that overeating had been changed at first. You used to be able to overfill your food bar but they changed that to a 20% slower decrease or something like that. Those guys probably assumed overeating was still in effect.
  15. I hope all is ok with Magoli. Thanks for taking this on, I love the Compo pack.
  16. The increased food usage is mildly annoying but it's easily managed by the increased amount of animals and the fact that they removed the food poisoning debuff from eating. The bears and wolves were a surprise but after a few days when I had enough arrows they are easily managed. You can't run away from them if you run in a straight line but you zig zag around a and over a hill or two and you can lose them. If you can jump up on one of those large rocks you can be safe also to shoot them. I have lots of meat before the 1st blood moon. If you spot a wolf or a boar, just make a 2x2 stack of wood frames and go about 3-4 blocks high and make a shooting perch. Makes them trivial to kill and makes them free meat. Don't try that with a bear though. Make a perch on the side of a wall or shoot from inside a building or just run! Bear takes 40 arrows but the meat is worth it.
  17. Why bother saving loot boxes? There are so many POI's to loot and they reset with trader quests. It don't seem like much of an issue. You could also increase loot respawn timer if it's really troublesome.
  18. I don't see this as an advantage, just an alternate path. Instead of using a turret, I could knock out a block on the wall and fight the room of zombies though that. I could also just drop a frame in front of the doorway and use that to fight the zombies safely. The turret at least costs some resources for the ammo.
  19. So the bandits live in the wasteland. The bandits loot everything that is not nailed down. Would it not be logical then to think the bandits, who live in the wasteland, would store and cache their loot...in the wasteland?
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