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Gazz

Fun Pimps Staff
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Everything posted by Gazz

  1. Ages ago I made a post about SI and someone transferred it to a wiki page. https://7daystodie.gamepedia.com/Structural_Integrity Other than specific numbers it should still all be valid.
  2. Oh, there will be time for feedback when it is finalised. What we have now is a greatly simplified version that I bolted together to get us heading in the right general direction. And yes, I know that some of the feedback will be to dump it all and make it as random as it was. That is not going to happen. We have too much vertical progression in the game to even consider completely ignoring loot progression.
  3. Different games do set boni differently. Sometimes there is only one bonus for completion, sometimes every piece you add increments the set bonus amount/type.
  4. Yes, obviously. The proposed bonuses seem... really good... but that's just the first pitch. AFAIK no balancing has yet been done in the greater context of all the perks and assorted buffs. We certainly don't want to get back to the Barbie Dressing Game of earlier alphas. Could also have something like a set bonus cooldown. Sure, you can switch gear anytime but any gear switch disables all these bonuses for 10-15 minutes. Constant switching would not be beneficial.
  5. Oh, I know. =P It's just neither broken nor a gameplay problem so kinda low priority.
  6. That's a minmaxer creating problems for himself. Most players don't need to reach 100% in every conceivable stat in order to play the game. Of course... once radiation is part of the gameplay. We're not going to remove bedrock which is the vast majority of indestructible blocks in the game. Traders make up less than 0.5% of the map.
  7. If you look at nav_objects.xml, you can make some adjustments there, like a stricter range filter for compass icons.
  8. Adding the recipe is trivial. We decided against that to avoid recipe clutter.
  9. They had such a list at one time but I guess they scrubbed any info like that, leaving only the award.
  10. It's right on the store page. Awards Valve's All Time Top 100 Best Sellers Valve's Best of 2019 Most Played Games Hmm. And they are linking some nonsense there. Interesting. I was looking around for games that I suspected to be in that list but found none. It must be a lot more exclusive than I thought and most "modern" games don't have the shelf life to have a chance to get in.
  11. It's in the Steam Top 100 sold games of all time.
  12. Yup. That's banana level. Magical zombie gue and tantric combat.
  13. Cool. We have reached discussion level Banana.
  14. Well, Thor has at one time traveled at multiple times the speed of light while Captain Marvel (whose power is some space light) can't even do light speed. (keep in mind that digging too deep into comic book lore will get you into Arkham Asylum)
  15. We want to have rather MORE cool effects like bleeding to flesh out weapons and perks, not less. =P There are so many "zombie lores" out there that you only have to pick one that works.
  16. Missing bits do not always and automatically mean you bleed to death. Also, it's a game, not a medical simulation.
  17. You should post that in the bug forum. This is the Dev Diary.
  18. Back in the day we could also "steal" loot containers and/or build them in our base and would get regular loot respawn from like 30 private gun safes. Ah, the olden days! =P
  19. I did the math once. With concrete you can carry about 2x the mass of the Titanic. =P (which got immersed pretty well)
  20. It's less "ignoring feedback" and more "not acting on every bit of feedback/wish".
  21. The surface is what you stand on. You will notice that the dirt player stops after a few blocks down, no matter if you're on a hill or not. The distribution really has not changed much since A17. Couple minor tweaks here and there but this old screenshot is still completely representative. There are still large "empty" spaces between ore veins so digging down at a random spot is not a guarantee to find anything but rocks.
  22. That kinda implies inter-dimensional piracy because it clearly wouldn't work with DRM so that's Not Okay.
  23. That was the plan. Some players just have a harder time with withdrawal.
  24. We appreciate your feedback and will continue to work with the community to improve your gaming experience. Things like that increase the urge to strangle someone. =P
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