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  1. Because he is busy working. Nav will have changes to fit new features and the plot of the game, but that is not a20. It may be both. Yes. They are cranking out new and refining existing POIs. Saw some cool new ones today. How about small POIs randomly inside bigger POIs? That seems to be working now.
    13 points
  2. I tried out feral sense with zombies on run during the day and it was intense! There are actually a lot more zombies in the world than people think, they were coming at me from all over the place. I had to repair my club several times there were so many of them, and you really have to pace your battles. I was playing dead is dead and night time came and I was in a house and suddenly a fat tourist and biker and arlene stormed my bathroom door so I bailed, ran around a nice pool fighting them and just killed the arlene and a wolf came into the fight and finished me off even though I hit him twic
    12 points
  3. KingGen v0.6.0 Random World Generation for 7 Days to Die This is the official webpage of KingGen, a tool to generate beautiful maps for 7 Days to Die. Give feedback here: google form Follow development here: trello board Downloads: Windows - 64 bit Linux - 64 bit Usage: Download KingGen. Run it. Choose your preferences and click “Generate world”. KingGen will create a folder containing the world. You have to copy it into 7 Days to Die’s worlds folder, usually: “%appdata%\Roaming\7 Days to Die\GeneratedWorlds”
    10 points
  4. does your wrench look like this?
    9 points
  5. Yes, but don't misquote yourself. You said you hadn't played in months and then logged in and noticed..... My advice to you wasn't based on the months of not playing part of your statement. My advice was based on the you logging in again before the game is done part of your statement. That advice still stands: If there are in your estimation inexcusable omissions in the game such that you leap to the conclusion that the devs are lazy and that assumption leads to you feeling upset in any degree and ruins your appreciation for the game then refrain from logging in until you get the n
    9 points
  6. Those models have been redone and replaced.
    8 points
  7. Does anyone else feel like the traders are an overly dominant presence in the game? By and large, if I need something, the trader is the most lucrative place to get it. Weapons, armor, vehicles, defenses, decor, books, consumables, raw materials: the trader will have it. They’ll have more variety on any given day than I’m likely to find in a week of looting POIs. They’ll have higher quality items than I can craft, except for maybe a few things I really specialize in. This has been the case for different builds, including ones that don't specialize in Intellect/Influ
    8 points
  8. Actually I think it represents a magnificent improvement. Yes, the intersection can be a pseudo-POI that's placed where roads intersect. We've seen the beginnings of that already, with the occasional procedural bridge over gaps. But note the lane markers going all the way down the road, and the cars that are distributed at random spots but positioned and rotated to align with the lanes. That's huge. It means that when RWG is fleshing out the roads now, it's no longer just painting asphalt blocks and haphazardly sprinkling individual decoration blocks on top. If you can do thos
    8 points
  9. Pot and kettle dude. pot and kettle. I answered you at the same exact level that you began. Don't dish out medicine you can't swallow yourself. March of 2020 sounds about right. I don't think your posts were deleted. They were swept into the new format. Sorry for the confusion. As for the rest, you'll either be patient with the dev's order of priority or not. Probably best to just play other stuff until the game is pronounced done if you are going to feel that certain things are inexcusable when you play the game.
    8 points
  10. I don't know if it was the worst but it was the most humiliating and shocking when it happened and I've since read others having it happen to them so I know there is probably a support group for me somewhere. That moment I destroyed a shower curtain and the curtain rail dropped on my head and one shot killed me. Happened a couple of years ago and since then I always just back slowly out of bathrooms with shower curtains.
    7 points
  11. Any dates are just guesses and talk of releasing anything generally means an experimental with stable following some weeks later. I moved about 2 dozen commits to 19.5. Optimizations to a large system are generally many commits. Some of those commits do have to do with chunks. Most optimizations have to do with improving minimum FPS and my before and after graphs do show less minimums, but I have no specific numbers.
    7 points
  12. I think with any rifle you want to get a scope asap but I think they are ok, I just found one so I'll try it out in my game. There is a pipe rifle, lever action and the sniper rifle you all have for an alpha or two. No it's not GPS, but their hearing and sight are much better so you have to be more careful. If you don't have enough stamina or decent guns and you have jog or run on you are dead. Like I was clubbing away at them but ran out of stamina with too many on me and I got rekt a few times early game.
    6 points
  13. Open pit strip mining with controlled deliberate collapses. That's how I do it. Otherwise known as Grand Canyon Mining Inc. 😛
    6 points
  14. Why the hell would you go to facebook? Are you not suffering enough already?
    6 points
  15. whats the new in the news? NEWS BOXES THAT WHATS THE NEWS! NEWS!!!!!!!!!!!!! https://twitter.com/7DaystoDie/status/1387533652104466434/photo/1
    6 points
  16. Congrats on your new record: 41,726 players on Steam (last 24 hours peak). Plus 86% positive reviews... Nice! Alpha 20 will make it go even higher for sure. My all time favorite game seems to be extremely popular and liked... Loving it!
    6 points
  17. Although I don't play on adventure difficulty level, stories from perks being useful on adventurer difficulty are 100% valid. Perk balance is not done based just on insane difficulty nightmare speed zombies. It is based on all settings. For example, you say iron gut is a useless perk. If you watch any larger multiplayer youtube series, you will find that it is a necessity. Food is much more difficult for larger groups, and iron gut helps them a lot. See Grand Spartan multiplayer series for example. You say no one fights with knives. Although I haven't watche
    6 points
  18. Of course I knew what you meant. But consider that just as your ommission of the n't was not really laziness nor an attention grab, neither is the coaster a lazy attempt at a money grab. I was drawing a parallelism between how you chose to post your criticism with my obvious joke about your mistake. The only difference is that I didn't use the phrase "No offense but..." to precede word choices that were demonstrably a more offensive choice to use than could otherwise be typed. You begged to give no offense and then used words like "terrible" and "using windows paint" and "put little thought" a
    6 points
  19. That's because their trees are 7000 odd tri's, and their vision.. Certainly can be done. I did so for A18...
    5 points
  20. I go to Facebook for the stimulating conversations and the hard hitting, fact free news articles
    5 points
  21. The Knuckle Rub sounds like a massage parlor anyway, not a strip club.
    5 points
  22. New Cloning Chambers coming!
    5 points
  23. Version 0.4.0 released! Here is what's new: Improved village generation. Now villages spawn on mountains and are connected one another by roads. Added option to generate multiple worlds at once. Added terrain roughness option. Added single-city option. Added no-preview option to make generation faster. Added check when creating cities. The game now tells you which pois are missing from the custom list. Added check to skip commented/empy/wrongly-formatted lines in custom list. Added button to open worlds folder. Expanded tips at the top
    5 points
  24. Time to see how well Excel translates onto the forums. @Jugginator - here's your data Sample Experienced Bug? Storage Type RAM Amt. RAM Manuf. # of Sticks DDR Series Speed MHz 1 Yes HDD 32 GB Corsair Vengeance 4 x 8GB DDR4 3200 2 No SSD 16 GB G.Skill Trident Z 2 x 8GB DDR4 3600 3
    5 points
  25. I have played two games already in this Alpha 19 (+100 days each) and I have been waiting a long time for an update to be able to enjoy the game again. I decided to see when the last major update was (note: for me the major updates are Alpha 18, Alpha 19, etc., not Alpha 18.2, Alpha 19.4, etc.), and to my surprise it has already been 10 months since the last major update (Alpha 19 was released on 06/25/2020). When are they supposed to add a new major update? Because yes, Alphas 19.3, 19.4, etc., are necessary to correct bugs and adjust certain things, but they don't add more hours of p
    5 points
  26. The quest location names show that this is unfinished software in development (in contrast to a service game for example). Unfinished features, unbalanced parts and bugs, that is EA (Early Access). Because with EA you can peek into development. But you don't decide the priorities If you could play games from AAA companies before release you would see exactly the same or worse unfinished heap of software. Oh wait, just look at cyberpunk 2077 for a recent game that shows how a game might look in a state of development. Sure, that doesn't count as an excuse when a game was released, b
    5 points
  27. I took a quick look on steam and saw one bad review someone gave because the game was still in alpha after 8 years. I would think that would be a plus. It means that for 8 years there have been updates to the game making it better each time (ok not to all but to most ). They also don't realize that when they say it has been in alpha for 8 years that means that the devs worked (and still are working) on it for 8 year....they never suddenly vanished or gave up on the game and went on to do something else. They stuck to it. To me that says a lot about them.
    5 points
  28. LMAO. Yes a lot of people say that. I actually like 17 a LOT more than 16. tried to go back and see why I was so wrong according to the forums and.... ya 17 was still a big improvement even with all the things that were objectively worse.
    5 points
  29. lol..you said they should get rid of it which would mean that no one could use it... Deliberately bad choice based on what measure? DPS? Ammo spent to clear a POI? Utility for both exploration and horde night defense? Opportunity cost of spending the perk points elsewhere? IMO, this is enough of a justification to have it and if it is suboptimal in terms of overall player power then it also constitutes a challenge for that player. You are not a role player, obviously. This game is meant for you to assume a role-- such as a treasure hunter, and play the game
    5 points
  30. Merging optimizations to a19.
    5 points
  31. Stealth still works. Feral sense is basically zombie hearing and seeing x2.5, which is mod-able in xml and may be tweaked before release.
    5 points
  32. Awesome, 3 months sooner sounds great!
    5 points
  33. This is an international forum and as such what passes for humor in one culture will be inexplicable in another. These threads don't break any rules and I see them as light-hearted silliness. If this were the Mayo Clinic forum and we were discussing Meningitis then I could see being against light hearted nonsensical silliness but this is a video game forum for a game about zombies that can be found in a building called "Poopy Pants Daycare".... Silliness is allowed-- especially in General Discussions with how strict I'm being in the official A20 thread. Lighten up and relax.
    5 points
  34. There is no indicator other than zombies coming to kill you like they do any other time you are detected. Dynamic music would react when they target you like it does now. The system simply gives zombie hearing and seeing distances a big bonus (defined in xml), so they hear and see you more easily. The Feral Sense bonus is either on or off depending on if set to day, night or both.
    5 points
  35. For me the most interesting gameplay would be to build a fully automatic zombie killing base and then on horde night I sit in front of the monitor armed with a bowl of popcorn and enjoy the show.
    5 points
  36. You mean like, 'on this lot for house_burnt_05, choose a random garage to go in this spot' and 'within this instance of cabin_09, fill this 4x3x4 volume with any pre-made bathroom interior with the right dimensions?' Because if that's what you mean, you've really pumped up my excitement for A20.
    4 points
  37. That newspaper is completely outdated and has nothing to do with the zombie apocalypse. It actually was displayed in Navezgane's library as part of a "cold war exhibition". Just look at the date which is drawn at the upper right edg...oh. Doesn't matter, the real reason must be the also ruled out "volcano" scenario though. Other explanations than seismic activity for all the way-too-bumpy roads would be absolutely far-fetched. -don't have to sign my post cause there's an avatar doing that job
    4 points
  38. If zombies being in rafters and closets don't make any sense to you then make up a reason and use that as your personal backstory. Mine is that the Duke planted people who crossed him in those places knowing they would turn. He would have done the same to me but something went wrong and I found myself dazed on the side of the road instead. As for the linear path of each house-- it's your choice to follow those or not. You have the means to hack through whatever locked door you want to go through and I often do. POI's seldom feel linear to me. Honestly, though, I just do
    4 points
  39. Any talk of exposing blood moon feralocityness to xml, maybe via a buff, for expanded possibilities? I can think of a bajillion uses, even for vanilla gameplay...
    4 points
  40. Real players are anyone that plays the game and has fun doing so. It doesn’t matter if they play at the easiest settings or turn all the settings up to the max. It doesn’t matter if they build a huge, complex base or take over a POI to defend themselves against the hordes. It doesn’t matter if they go in guns blazing all the time, or use melee weapons a majority of the time. It doesn’t matter if they spread their perks across multiple trees or specialize in one or two. Real players are players that play the game; it is not defined by your playstyle.
    4 points
  41. You are correct and I was going to make the same observation. If only I would have been 3.1000000 times faster on my response time instead of only 3.1 times faster, I would have been the one to point that out instead of you!!!
    4 points
  42. Good afternoon (?) @faatal. I have a bunch of déjà vu questions for you. 1- Is a20 playable to some extent and/or did you have time to test/play it a bit these past few days for your own purposes ? Any highlight will be appreciated . 2-What are you working on at the moment ? 3- Do you know what the target/intended features for 19.5 ( that were ported from a20) are ? 4- Something you can share about interesting stuff from other departments/teams ? Anything will do ( things like new art team stuff info, RWG info, new features, a new wig for Pri
    4 points
  43. 12 Months Later... I'm pleased to announce that Woodbury is now live and available for download! See the download links above, hope you enjoy exploring all that Woodbury has to offer.
    4 points
  44. Low. I just read a Unity is getting DLSS article and it seems to just be the hi def render pipeline getting it, which we are not planning on updating to, since it would be months of rewriting gfx code and shaders. From what I've seen. A lot different. Much less human.
    4 points
  45. The most horrific part of this is that only half of his shirt is untucked. Killin' me!
    4 points
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