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Showing content with the highest reputation since 02/08/2021 in all areas

  1. I am testing Unity 2020.2 currently. Only needed 3 code changes. Seems fine and is supposed to have some performance improvements. Feels a bit faster. 2020.3 (LTS) is supposed to be out soon, so A20 should end up being on that.
    14 points
  2. My favorite feature so far is the fact I can switch the editor to release mode, which produces optimized assembly code, but I can still run the profiler on it. That means I get the same timings I would get with a full build, which takes my PC about 6 minutes to make, so I don't. I've been spending a lot of time optimizing and cleanup up lately, so a very nice feature. I just finished this one, which is a big win: Optimized terrain control textures to not update with every mesh update. Those peaked at 2ms spikes on my PC, on several frames, when new chunks load, adding to
    13 points
  3. Not yet, but we do have some stuff in the works. I've been doing a lot of cleanup in the chunk system, so some moderate gains there and fixed some mesh/material leaks, but there is plenty more to do. Today I worked on improving the chunk mesh LOD update (really just hides meshes). Chunk decals/models now dither out, so I can reduce the ranges they get hidden at while having no popping. Yesterday I added the xml for the burnt feral zombie, which has the flames. He is tougher and faster than the normal one.
    13 points
  4. Yes, I want to add about 3 more Faatal's so we can get @%$# done. Good programmers please apply.
    12 points
  5. Important question: can we all just agree for "sleepwalkers" to catch on as the perfect name for these, and shun all other names as not nearly as awesome?
    11 points
  6. Hello everyone! for this upcoming patch we mostly looked at improving controller support by fixing bugs and listen to feedback. If you are part of the gamepad users that does not want to work with snapping, you can disable it with a command line argument in the launcher. Vehicle now can only be steered with the left thumb stick. Last but not least the fat zombie did unlock his next form! How to disable cursor snapping in big picture mode without using the launcher. Have fun! A19.4 b4-7 Added Command line argument "-disab
    10 points
  7. I found the code. Added as a zombie kill. Thx
    9 points
  8. The Fun Pimps have been busy not only working to go Gold on 7 Days and port it but to ramp up teams for 2 new exciting unannounced projects that are in early development. Join the team that started the Survival RPG genre. ‘7 Days to Die’ a Steam all time top 100 seller has sold over 12 million copies. Navezgane awaits! For details on the job descriptions please visit: https://thefunpimps.com/jobs/
    8 points
  9. The mods I listed are all a20 will probably have. I spent today getting them enabled, icons set, tags set, slot counts set, fuel tank working and fixed a UI bug. Bicycle has 2 slots and it goes up from there for the other vehicles, but none of the 5 will probably be enabled for the bicycle anyway. The seat mod needs code still.
    7 points
  10. How about: Optimized terrain updating
    7 points
  11. @janeking12: Seriously, don't watch any youtuber. This will just show you how the game is ideally played and you will never have the pleasure of finding things out for yourself. If you have specific problems you can always ask here or on steam or even a streamer on youtube, but watching others how to play it destroys all the fun parts. Except if you are easily frustrated, then watching a youtuber might make sense.
    7 points
  12. 7 points
  13. So I just built a gaming PC, well as gaming as it can get due to the graphics card shortage (Using a 1050 TI), I bought this game again on sale because I was curious to see just how different the patches have made the game compared to the console version. Holy. It's like a completely different game! I'm blown away at how far it has come. It's just so good! My GF and I would play co op on my PS4, when she saw the PC version she asked me if I would build her a PC as well so she can get her own copy haha! Very exciting stuff!
    6 points
  14. I'm biased, but I think the new pipe weapons and loot/progression will add a ton. Greatly enhanced random gen will be great too, as well as a million other things.
    6 points
  15. Yeah but we would get LBD back though....
    6 points
  16. These are the planned vehicle mods: Fuel Saver - Works Off Road Headlights - Works Super Charger - Works Expanded Seat - TODO Reserve Fuel Tank - Working on today None of them are fully done, since they still need icons, schematics and put in loot lists. Drone should be in a20.
    5 points
  17. The pregen maps will be regenerated using the newer RWG, so they should be totally different.
    5 points
  18. Snufkin's Jukebox Description. Customizable Jukebox that holds up to 16 songs. While the Jukebox can be crafted, the songs must be obtained. The Jukebox itself can be placed as a vehicle. Upon placing it, it won't have any songs to play. To add songs you must obtain the 16 Jukebox Vinyl. They can be found in loot or bought from the traders. The Vinyl must be placed in the Jukebox's storage, upon which the song will be unlocked. If the Vinyl is removed the song will be locked again. Usage. With an empty hand: Primary
    5 points
  19. It's heavily spec dependent, you need major investment in S.Rex for the stamina to stop making things miserable. I prefer speccing for mining, so I often use a low level steel pick over an iron pick; and if I just want to mine and chill, any steel pick over an auger. I hate the poor control of the auger, constantly hitting things around whatever I'm trying to hit. With the steel pick I can land a constant stream of hits holding the button down from block to block, but the auger just paints the whole cave. I'll admit, I'm a bit OCD about my mines though, keeping them clean makes for
    5 points
  20. Snufkin's Battle Royale v0.01 Gameplay. The game is a classic Battle Royale (last player alive wins). The match starts at 07:00 with a window until 09:00 for players to join. Players spawn in a random position in the map. They have freedom of movement until 12:00 of the next day, when a supply drop will fall from the sky and the first safe zone will be determined. Safe zone centers are chosen pseudo-randomly. They will not always be inside the previous safe zone radius. Players have until 23:59 to reach the safe zone. Between 00:00 and 11:59 players outs
    5 points
  21. Perhaps you should divert resources from the 7D2D team and initiate development on cloning technology. May I suggest to make it feral Faatal's...they are even better and faster in coding, and do double damage to bugs.
    5 points
  22. Everyone would die complaining about how unfair and unbalanced the apocalypse was.
    5 points
  23. They played valheim, saw what unity could do and are redoing their roadmap. Kidding. My guppy memory says they did at one point set players on fire, and I see the buff commented out... That coming back?
    5 points
  24. Two days ago, the score from the players was 6.7 and was yellow. Now the score is 7.5 and it is green) It all started with the fact that the game 7 Days To Die was not included in the TOP games about zombies and post-apocalypse on the Igromania channel. The comments below that video filled up posts in which viewers asked why 7 Days To Die was not in the TOP. I made a video on this topic, in which I considered the reasons for this situation and at the end of the video I asked my viewers to go to the Metacritic service and put their rating there if they th
    4 points
  25. They mostly come out at night... (V3.3A) This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things. Also, I started playing in Alpha 8, so I wanted to try and bring back a fe
    4 points
  26. Will we ever see the return of the terrifying hub cities? I miss the scary and oppressive atmosphere. I feel like these could be like end-zones.
    4 points
  27. 1 How they will work has not been determined. Trigger traps will probably be the same, but at some point stealth may add a chance they don't trigger. 1b Sleepers work how they do for performance reasons. They don't spawn until you are near the sleeper volume. That has not changed in a20, but as the game gets more optimized, some of those rules may be relaxed. 2 Those spikes have no colliders, they are just cosmetic, so removing them won't change collisions,
    4 points
  28. Snufkin's Slot Machine Working slot machine. Uses tokens that are craftable in a "Casino Station". To play on it, hold a token and use Primary Action on the machine. To cash out your earnings punch the Casino Station. Should work online. Winning combinations: 3 BARs = 10x 3 Symbols = 4x 2 BARs = 2x 1 BAR = 1x (break even) Download: https://drive.google.com/file/d/1mty3NG3-krJp2E1mflCQMpXkRP0oiclA/view?usp=sharing
    4 points
  29. How about the seat belt mod that keeps you from exiting the vehicle while it is moving?
    4 points
  30. And let's not forget the E.T. mod. Ya know what it does.
    4 points
  31. @Devs, Are there any plans to add a game option to control sleeper respawns? For instance similar to the loot respawn where it could be something like every 3 days, 7 days, 15 days, or never. Many people find the rate at which POIs refill with zombies to be immersion breaking, plus it would add another way of playing the game to be able to set the goal of "clearing" a town... or even the entire map. In addition, it makes sense as a companion setting to loot respawn. If you are worried about folks exploiting the setting so the can have the loot respawn and go reboo
    4 points
  32. Careful, you're messing with a veteran of the game.
    4 points
  33. youve only made 1 post, and your logged in with the name, survival, ok so not really survivng then, but anyway ok ill bite “can someone explain me why you cannot jump while low on stamina?” Erm…stamina When you get out of bed in the morning can you run a 25k marathon within 5 minutes of getting up? No!! Oh wait stamina Body need to grow stamina You got injured so body needs to repair, takes a funny inbuilt system called stamina Everything you do isn’t down to strength but the ability to
    4 points
  34. That is the only thing you were able to learn in 26 pages? The pipe weapons alone are a huge improvement to the game. They have a lot of things in the works that they aren't ready to show yet. A lot of time is going into polishing and optimizing and cleaning up old code as well. It isn't sexy (except for @faatal) but it is necessary at this stage of development and it doesn't make for very exciting television. Look at the heading on the first page and notice that it says 20/21 roadmap. Now look at the note Madmole left after Character Overhaul. WIP means "Work in progress". The cha
    4 points
  35. Cool! But don't tell the Boss! That means he'll expect you to do double the stuff in the same amount of time... By the way... how is the faatal cloning process proceeding? And most important of all, I'm talking to clone number...?
    4 points
  36. I've always sought the cigar and nerdy glasses. Weird combo in the real world but fits me perfectly in 7DTD. Maybe not weird, but rare:
    4 points
  37. Exp will have another update, so I just merged it to 19.4.
    4 points
  38. *************************************** if there is a bedroll and or a claim block placed down then it will be excluded from the quest queue. if a quest is already open you should get a text warning preventing you from doing so till quest is closed. QA Tester-unholyjoe ***************************************
    4 points
  39. Later this week I have a new computer arriving. I'm going from a 960 4gb Ram card, 12 gb system RAM, and regular HDD to a 1660 6gb card, 32 gb system RAM, and a SSD. But I'm going to give you sole credit for any performance gains I see when I boot up the game again on my new rig... 😉 Awesome! I still think the basic version could be on par with the soldier zombies as far as toughness goes instead of like the other basic zombies. Then the ferals would be that much more badass.
    4 points
  40. The burnt zombie is in and super creepy. Scary enough looking and behaving to be a higher tier zombie like maybe the soldier but it is just as weak as the old model. I wouldn’t be opposed to them beefing it up a bit. Almost reminds me of the skinless terminator so you kind of expect it to be a beast but then it turns out to be wimpy. The dogs are still the same so the new model hasn’t been implemented yet.
    4 points
  41. Did you come by that boat legitimately or are you an actual pirate?
    4 points
  42. Roland, Roland, they are practically lining up to get banned!!! Can I do a mass ban now? I've got a list, a loooong list, ready to use.
    3 points
  43. It's actually a weapons mod you can add to a gun but you need one part before you can craft it. Step 1: Obtain a wrench Step 2: Find a mine (usually near military bases) Step 3: Wrench the mine to obtain the necessary part Step 4: Craft the mod and add it to your gun Profit!
    3 points
  44. Take a break and come back later. It works. I've done it. I've gotten more hours of play out of this game than any other game in my playing history (40 years or so now) except MMORPGs (damn you EQ1 and EQ2, to name two). Is it still worth complaining about the bad things? Sure! TFP, like any other respectable game maker, appreciates constructive criticism as much as praise, sometimes more. Living in the bubble of your creation can make your vision cloudy at times and outside viewpoints can save you from your own vision of a game, so to speak. The BEST feature of t
    3 points
  45. The state did not prepare properly for a cold snap that affected all their power sources, including natural gas which they not only use internally for their power needs but export to other locations.
    3 points
  46. And keep an eye out for big bearded lumberjack zombies running around your neighborhood. They'll be coming down from Canada.
    3 points
  47. Wouldn't matter. Madmole already clarified his position on this "once and for all" but people always go dig up whatever quote they want to use to stir things up. He could answer you right now and in six months some other guys will bring it all up again and go back to the original quote ignoring what Madmole answers you here and now. On the internet, with trolls at their keyboards, there is no such thing as "once and for all".
    3 points
  48. You can do this now. And you can do it without fancy hardlink redirects. Putting saves on a different drive or path for the Client Note: This is very helpful if you are running two versions of the client. In your Steam games list, right-click the game in the left menu, and choose "Properties". Click the "Local Files" Tab Click the "Browse local files" button. Copy serverconfig.xml file, and rename the copy to serverconfig.SP.xml (or any other name you'll remember). Open serverconfigSP.xml in notepad and edit the
    3 points
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