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Showing content with the highest reputation since 08/20/2021 in all areas

  1. New plant changes (not finished):
    22 points
  2. Doing some biome testing and tried RWG.
    18 points
  3. 1 Looks great, but I was not playing the game. Just flying around 2 Not much. Crouching would be the main one 3 Crouching helps there, but there is a bug with them swiping as they walk 4 Hard to compare since there are other general optimizations that make up for it 5 May be better since chunk mesh/collider creation is faster 6 I was checking that optimization/cleanup to biome decoration code did not have errors 7 Seems fine to me 8 Should be the same 9 Same? 10 Don't think so 11 Probably tweaks to some, but a lot of different assets have LODs with separate settings 12 It should be used at some point
    17 points
  4. I am going to drop a tiny bit of info since towns a tiles are being asked about. Custom townships are possible now, not just city, town, and country. We made an "oldwest" township that has street tiles that match that theme. In my dev stream in a couple weeks I will explain how that works and how modders can make custom towns using their own set of tiles.
    16 points
  5. Sure, that 2 ton backpack you are carrying does not fit. No changes. No weapons in A20. Not decided, so yes there could be more.
    14 points
  6. Vehicle driving changes are not planned and feel fine to me. The gyrocopter is technically an airplane and they do not fly like a helicopter. Someday I would like to add a helicopter that will fly like a helicopter. It will hover and be easier to fly than the gryo, which I never intended to be easy to fly, since it is the starter crappy flying vehicle.
    13 points
  7. I was never impressed by decision trees. Technically we use decision lists, but some AI like the vulture is just a state machine. They all get the job done and are not hard to do, until you get to the gory details of what all of those decisions have to do to actually work. Health < 50% run away. Cool, but to where? Taking cover is going to be one of the hardest parts of bandits, since what is cover in an arbitrary voxel world? People love to gloss over the details, but the details are what take all the time and kill you in the end if you don't do them right. Priorities get in the way of lots of fun. Last Friday I was thinking I could mess with the raft, but nope someone needed me to look at a light block bug. Today I was thinking maybe some raft time....nope new short grass needs to be tested, so artist can get feedback, which sounds simple except for the new mesh generation short grass will use and adding to the biomes, splitting from the tall grass code, shader changes so it blows in the wind since it is too short and lots of testing. All of that eats up time, so maybe it will be done Monday. We have our A20 must fix list going now. 111 currently, 8 of which are mine, but in the beginning it tends to grow as fast as you can fix them, so fun keeps having to wait. Someday I look forward to a water world. Lots of islands. They will be functional. They will not be doing brain surgery on each other. Back in the spring I did a full play through of The Outer Worlds. Their enemy AI was not amazing, but competent. If we got to the same level I'd be happy. Their AI does not even find cover, so maybe we can be a bit better.
    12 points
  8. You are asking the wrong guy. I don't really know what they are planning with any of that. Yeah, that could go either way. I usually just make stuff up as I go based on what someone might have wanted modified by what I want. This guy needed something different, so today he got a vomit burst attack. Artists may change those particles, since those are just mine.
    12 points
  9. Dearest Faatal, Please spend between 70, and 450+ developer hours, valued by the company at 60 to 80+ dollars an hour, working on an obscure and very complicated feature for me. This feature has no resale value or marketing value, and will not entice a potential buyer into actually making the final purchase. In fact, my feature will appeal to no one besides customers who already paid $7 for your product 5 years ago and have put 2,000 hours into it. I think this investment of the most highly contested resource at your company (developer time) will be very well spent on my obscure and barely marketable feature. Best wishes, Every gamer who has never worked at a big company before and has never had to answer the "And who will pay for this? What else could that developer time be spent on?" line of questioning Dear The Fun Pimps, I appreciate that you have spent over 7 years working on implementing, balancing, and programming the zombies, but I regret to inform you that I do not, in fact, like zombies. Please add an option to remove this unwanted feature from my interactions with the game. Furthermore, I also regret to inform you that I do not appreciate your addition of crafting, eating, or looting, or most of all, shooting. Please add an option for those of us who wish to run in an empty field and complete jump puzzles Sincerely, Random obscure internet forum poster #2342394
    11 points
  10. I knew it there must be some sort of relation to Londo Mollari!
    11 points
  11. Most of these details will be revealed in the devstreams which should be starting up real soon.
    11 points
  12. I don't want to say it was aliens but it was ALIENS
    10 points
  13. That depends on what type of base you build. For example f you have a base with the players on largely the same level but distanced by gaps then the spider can provide a challenge. Not a surprise when every change prompts an avalanche of fearful questions whether balance will be taken into account or whether change A means also change B,C and D. TFP: "We changed the grass to look greener" User1: "Does that mean it will give more food value when I eat it?" User2: "Won't that upset the balance when zombies are better visible because they are not green at all?" User3: "Does that mean cars will also look greener? I would not like that to be honest" User4: "Green? How absurd is that. Can we have a grass detector now?" 😆 TFP: "Oh, we forgot to say that because of this we removed the sky, we needed the texture space" 😆😆
    8 points
  14. Tonight's dev stream featuring level designers (including ex-modders Laz Man and Hernan) was pretty cool but low on actual news. Here's what I gathered, though there was a lot of tidbits here and there. 1201 shapes at the moment SHIFT R opens the shape menu "Frames" are now solid; you still pick them up but they are no longer see-through frames that get upgraded into solid blocks The POI editor has 20 quick slots There's a spiral staircase (and players can craft it) Bigg Buns is not a bakery There's no more wet concrete Loot was revamped (no details) Hitboxes have been fixed for the most part (so if you see it you should be able to shoot it) And here's one thing that will interest most people, I believe: a fly over all the (current) shapes: https://www.twitch.tv/videos/1149993808?t=01h07m08s
    8 points
  15. We have had the LightLOD code for 5+ years. I'm fixing problems in it, not making it suck the performance from your computer.
    8 points
  16. If they delay A20 for bandits then it will arrive at about the same time that A21 would anyway. So if you feel strongly about your suggestion you can keep playing A19 and ignore A20 and then when A21 releases you can pretend that that is A20 and it was delayed for bandits. It's not like bandits are almost done and they just need to delay things a month or two. So no hate. You do you and we will play A20 this year.
    8 points
  17. It works for sure, tested! )
    8 points
  18. We are kicking off the A20 Dev Stream Series this coming Wed night Sept. 8th. In the first event, Lathan will Host TFP Co-Founders Richard and Joel Huenink who will be giving a sneak peek of A20 features and some insider news. Tune in at 9 PM CST here: http://twitch.tv/fubar_prime
    8 points
  19. Over 11k have signed a petition against fun pimps for producing an un useable game *ergo* 7 days to die. They haven't updated console since 2017. We have been waiting way to long for there mistakes! Sign today! Donate to the cause! We want updates or our money back! We dont care about pc gold. Or finished pc updates. Console needs love and is a terrible experience on the hole. My fiancee and I are fed up with witing for promises from fun pimps that will never deliver! Sign the petition today so we can get the ball rolling on the fun pimps and put a fire under there ass for once instead of snails paced production. They are backed by some of the biggest names in gaming. If they would put there pride aside and work with another company that could get the job done. They would rather fill there pockets with our hard earned cash on tshirts and bull @%$# rather than giving the gamers what they deserve and that's better than this steaming pile of garbage placed on our laps Petition link! Sign today and join the cause. Enough waiting. Time to get answers! http://chng.it/sVxnrT2N
    8 points
  20. Even if what was asked isn't possible in the WAY they asked, what IS possible will likely be something they wanted and will give similar results. I will go into depth when I do the dev stream. I don't want to give away too much too soon.
    7 points
  21. 7 points
  22. Okay, this is ridiculous. The developers were talking about standard A20 gameplay and so am I. Why would I talk about the editor out of the blue? Just accept the good news! Sheesh!! I suppose when you see actual gameplay in coming weeks you will finally believe.
    7 points
  23. It was more like 240 shapes about 8 months ago. Now it’s more like 1200 shapes. One of the big changes this time around was that whenever the level designers needed a particular shape, instead of trying to repurpose an existing shape, they simply had the shape they wanted modeled and added so they could do exactly what they wanted. They wanted a lot.
    7 points
  24. I can't imagine anyone who actually plays A20 complaining about the new junk weapons. It is such a huge improvement over only having the blunderbuss. Honestly, you hardly even notice how long it takes you to move beyond the primitive gamestage any longer because of the variety and excitement of finding different toys to play with. I like the slow early progression but always getting only a blunderbuss made it monotonous. All the new weapons make it awesome and you CAN craft them from day 1 without needing a recipe so crafters can rejoice that they aren't so reliant upon loot and traders.
    7 points
  25. You already answered your own question, friend.
    7 points
  26. *ahem* System.Random rnd = new System.Random(); int currentYear = 2021; int randomYear = rnd.Next(0, 10); int releaseDay = rnd.Next(1, 30); int releaseMonth = rnd.Next(1, 12); int releaseYear = currentYear + randomYear; Log.Out("Release Date: " + releaseDay + "-" + releaseMonth "-" + releaseYear); There's your RNG release date generator. Feel free to use it.
    7 points
  27. No, latest_experimental will make its return on some future Monday following a weekend of exciting A20 streaming. It will all go down very much like the last few alpha releases and most like A19 with some weekly dev streams where the artists, level designers, and the programmers will show what they have been doing and the owners will do some gameplay footage all leading up to the Streamer Weekend Event with a Monday release to Experimental. Stable will follow 1-2 months after and then the normal cycle of experimental to stable for the decimal versions of A20. Something like that most likely.
    7 points
  28. True...true...but I can tell you that I have heard Lathan, Rick, and Joel all remark that it is time for dev streams to start up again. They are ready to start showing stuff so this time soon really does mean soon.
    7 points
  29. “Hi there, I’m Bear Grills”
    7 points
  30. 7 points
  31. 1 Yes 2 Just blocks 3 Don't know 4 Same as a19 5 Don't know
    7 points
  32. TFP had no inkling of Telltale's closure until it was announced in the press conference where the whole world learned about it. When a company is in danger of failing it certainly doesn't broadcast that fact. We were as surprised as anybody and believe me when I say that they were not exactly returning phone calls that first day either. It took months for TFP to get the rights back and the cost was very high. During all that time there was no way to predict the future or speak plainly to the public about plans or make promises. All they could say was that they were trying to get the rights to publish on console and that they would like to continue updating if it could be possible. That it turned out to not be possible does not make their initial desires to try and make everyone happy a lie. At this point, please make no mistake. Regardless of any petition, there will never be another update for the current version of 7 Days to Die on console. It is in its final form forever. If you've played it out completely as it is, then add it to the pile of other games in your library that you've played out completely. If you are like any other normal gamer, you have a stack of old games from 3-4 years ago that don't get updated and you don't really play any longer. The console version was never going to be the same game as the PC version-- even if Telltale had continued on. The consoles just could not handle what this game has become. Hopefully the next gen consoles will be able to do it. The console version was sold as a complete game in its own right. It was a game based upon the Alpha 14 PC version. Updates to the console version were not further development updates but were simply standard bug patches and DLC updates to that game. Not one single update even attempted to bring the console into parity with the PC version. Instead, bits and pieces from A15 and A16 were added as additional content that would not break previous saves as that is the unbreakable rule handed down by Sony and Microsoft. So the console version was definitely not considered early access. It was a finished product that got some software support updates and some content updates post launch just like many games do out there. There was never a promise of continued updates until it was just like the PC version or just continual extra content forever. Maybe people assumed it would be like that since Minecraft has continued to evolve and grow. But Minecraft is the exception and not the rule in the video game industry. Even the PC version will eventually come to end with updates. It is not going to be continually updated for the next couple decades. There is no promise of updates in perpetuity for any platform.
    7 points
  33. but you wouldnt mind it if it was you doing the sniping at 90m away at the bandit! equal rights for bandits and zombies
    6 points
  34. I probably said they could be done fairly easily, not that they are, because you could reskin a zombie as a bandit, stick a weapon in his hand and say "look bandits!", but we are planning on doing something better than that.
    6 points
  35. I captured the best moment from the A20 stream for you. You're welcome.
    6 points
  36. Zombies cannot crawl through single blocks. They can crouch and duck under low roof ceilings like in the attic or through spaces that are less than two meters but more than 1 meter-- just like the player can. Select zombies may someday be able to move through 1 meter holes horizontally but the players will always be limited to passing through 1 meter holes vertically. faatal explained that our backpacks full of vehicles and concrete prevent us from crawling through 1-meter holes. However, much like Santa, we can easily pack as much as we want up and down 1-meter holes.
    6 points
  37. Hey buddy....over here.... One of the new shapes is a mine deactivator. If you have it in your tool belt you can pick up mines. Be sure to try it out when A20 drops!!
    6 points
  38. Hmm, is it time for the hype train yet?
    6 points
  39. You can try settings shadows to off or lower while it is happening and see how much better it gets. I'm pretty sure the sewers are just part of the POI, so only certain POIs would have them. I don't think POIs can stack. Working fine in A20.
    6 points
  40. @Roland @meganoth @Jost Amman here we go again XD
    6 points
  41. 1 Makes sense since you want the main thread and graphics threads on the the best cores by themselves. Don't know how we would make Unity do that. Added to TODO list. 2 boot.config is generated by Unity during a build. We do not change it directly. gfx-enable-gfx-jobs=1 is already in A20's because graphics jobs is a player setting that was turned on months ago. I did not notice a performance boost, but it would depend on what your bottlenecks are. Thanks
    5 points
  42. I think you need to choose your words better (I know you are from Poland, but still). The new junk / pipe weapons do not look terrible, but are great looking models made by a designer who clearly put a lot of work into them. Maybe you don't like the style of them or what weapons they were based off of, but there is no reason to say someone's work looks terrible. Saying that they are terrible (along with any of the new HD zombie models) comes across as attacking someone's artistic skills. Maybe after the game goes final, a modder will come up with different, replacement models you will like better.
    5 points
  43. We have to be respectful. One of them is faatal (back seat) and he's exploring new horizons.
    5 points
  44. I’m not sure. They do it to coincide with Prime’s regular streaming schedule. Also, I know what it is you’re trying to get me to help you calculate…
    5 points
  45. i'll break it down a tad bit more. key word here (SOME) key word here (ALL)
    5 points
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