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BobbyLee298

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About BobbyLee298

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  1. Nice its gonna look great! keep up the good work
  2. i got a mod called Harrys New Calibers, take a look at it if you like a little more realistic calibers https://www.nexusmods.com/7daystodie/mods/390
  3. @madmole when the finishing touches come to weapons could the Marksman Rifle get some better iron sights instead of the 3 little triangle points?
  4. @madmole if upgrading to Unreal Engine means the removal of the destructible ground/world. I wouldnt risk making that change for the 7 Days to Die title. The destructible world/1 meter building blocks and random world generation is what makes this game so enjoyable. And the 1 meter block IMO is so much better then how rust and fallout does their bace building, it gives the player freedom to add more details with out the eyesore of a repetitive wall or shapes (you can quite literally make a house look like a house) And last RWG this is why i have so many hours on this game, you can have unlimited amount of different worlds to explore. Repeatability of this game is endless. Every world is different and unique If you get rid of one of these (destructible worlds/1 meter blocks or RWG). Please make it a different title as that strays too far from 7 days to die unique gameplay that people know and love. Im sure you know this but some AAA developers dont and when they release a sequel it fails, all because they got rid of the few things that made that game unique can you please reply to this even with the simplest answer, id just wana get a clue to the future Back to A19 talk
  5. @madmole is it gonna be a flint-lock type of gun? or some salvaged DIY pipe guns or some re-imagine old school guns like a spencer repeating rifle no more gun nut talk ☹️
  6. Well dam, you aren't kidding Gazz You guys gotta catch up to them haha looks like a nice game tho, gonna have to try it out
  7. I bet, you can convert omost any gun to shot any caliber. One can dream right (7D2D 2 should be a nice upgrade in the ballistics department of stuff)
  8. For thoses who want to know the guns in the game and the caliber they shoot IRL (not including shotguns) Pistols 1 - Pistol = beretta m9 - 9mm Luger 2 - Revolver = Smith & Wesson Model 629 - 44 Mag and some other calibers 3 - Desert vulture = Desert eagle - 50AE but also has a 44 Mag Model SMG 1 - SMG = MP5SD - 9mm Luger or what others say 9x19 parabellum/ 10mm auto and many more Carbines 1 - AK47 = AK47 - 7.62x39mm 2 - M4/M4A1 (all the same thing really) - 556x45 NATO or 223 Remington 3 - M60 = M60 - 7.62x51 NATO Rifles 1 - Hunting Rifle = Remington 700 - SOO MANY CALIBERS, this can fire 308 which is just a stronger 7.62x51 NATO round 2 - Marksman Rifle = R11 RSASS - 308/7.62x51 NATO 3 - 3rd Tier Rifle (forget the name) = Dragunov svd - 7.62x54R Ammo types in game (no shotguns) 9mm 44 mag 7.62 Calibers needed to be in game if guns worked with their respected ammo 9mm Luger 44 Magnum 50 AE (Not necessary) 10mm Auto (Not necessary) 223 Remington (Not necessary) 556x45 Nato 7.62x39mm 7.62x51 Nato 308 Winchester (Not necessary) 7.62x54R Which brings us to 6 different calibers that would be needed in order to make the game MORE realistic, but the game doesnt state if 7.62 ammo is 7.62x51 or 7.62x54R so tactically the game isnt all that wrong So ya alot of guns use 7.62 and its kinda smart where TFP ended up doing their ammo types but it does leave much to be desired. As TFP has stated adding more calibers will clutter inventory (Not including shot shells) We currently have 3 calibers with 2 variants of each Hollow Points, and Armor piercing Total of 9 different ammo We only need 6 different calibers to be "realistic" but i would doubt TFP would bring HP and AP ammo if they went the realistic route as that would create allot of ammo variants What would you rather want (vote) Knuckle-Rub for the original 3 different calibers with HP and AP Total of 9 bullets Sympathy for the realistic Calibers 6 different calibers WITHOUT HP and AP Total of 6 bullets
  9. <append xpath="/item_modifiers/item_modifier[@name='modGunSoundSuppressorSilencer']"> <item_property_overrides name="gunMGT2TacticalAR"> <property name="Sound_start" value="m60_s_fire"/> <!-- Switch me --> <property name="Sound_end" value="silencefiller"/> <property name="BarrelOffset" value="-0.001,0.0050,0.2800"/> <property name="BarrelScale" value="1,1,1"/> </item_property_overrides> </append> <append xpath="/item_modifiers/item_modifier[@name='modGunLaserSight']"> <item_property_overrides name="gunMGT2TacticalAR"> <property name="SideOffset" value="0,0.0510,0.31"/> <property name="SideScale" value="1,1,1"/> </item_property_overrides> </append> <append xpath="/item_modifiers/item_modifier[@name='modGunFlashlight']"> <item_property_overrides name="gunMGT2TacticalAR"> <property name="SideOffset" value="0,0.0480,0.31"/> <property name="SideScale" value="1,1,1"/> </item_property_overrides> </append> <append xpath="/item_modifiers/item_modifier[@name='modGunReflexSight']"> <item_property_overrides name="gunMGT2TacticalAR"> <property name="ScopeOffset" value="0,0.105,-0.0560"/> <property name="ScopeScale" value="0.63,0.63,0.63"/> <property name="ScopeCameraOffset" value="0,-.0245,0"/> </item_property_overrides> </append> <append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']"> <item_property_overrides name="gunMGT2TacticalAR"> <property name="ScopeOffset" value="0,0.1100,-0.1"/> <property name="ScopeScale" value="1.05,1.05,1.05"/> <property name="ScopeCameraOffset" value="0,-0.025,0"/> </item_property_overrides> </append> <append xpath="/item_modifiers/item_modifier[@name='modGunScopeMedium']"> <item_property_overrides name="gunMGT2TacticalAR"> <property name="ScopeOffset" value="0,0.1000,-0.0950"/> <property name="ScopeScale" value="1,1,1"/> <property name="ScopeCameraOffset" value="0,-.026,0"/> </item_property_overrides> </append> Just So you Guys Don't Have To Waste Your Time
  10. @faatalCould you make it possible for us to change the weapon reload sounds. In the XML <property name="Sound_reload" value=""/> Does Nothing
  11. No point when the questions dont get answered in a 3hr stream ☹️
  12. Let me be that one gun guy will older guns get at least good quality animations (the mags dont even get removed from the guns during reload) and the pump shotgun always loads 2 shells no matter how much you shot, will that get fixed will the gun textures get updated to somthing nice (2k 4k) now for more weapons why limit the guns by your 3 Tier weapon system (ak47 M4 M60) dont limit yourself with that idea, more weapons the better and as of right now there arent that many (bullet) weapons IMO even tho you fellas just added 3 new guns (thanks for that tho) Can TFP do a vote for weapons people want to see in the game for later alphas? AND finally could it be possible to add at least 1 new gun like every 2-4 alphas (1-2 years) just to keep things fresh-ish (like adding salvage guns, grandpas WW2 guns, and maybe a knuckle rub gun) Thanks for everything anyway if this doesnt get answered
  13. If any of the Devs can answer this. The issue i have with lights is when you walk away from them they get dimmer then turn off and as you walk closer they turn back on Has this been fixed or improved?
  14. Search up the DP-12 its a 12 gauge double barrel pump shotgun, you pump it once and you can shoot it twice before pumping it again. I have one and man its a TANK of a gun
  15. could we see zombies from dead survivors, they could have some loot/armor similar to what a player would have. As of right now we are killing zombies that dont look like they prepared for the apocalypse when it happened, IMO they should have random armor and or weapons on them
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