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  1. Z2 is a small side project of mine that I just sat down and started coding the other day. I started with creating a new compass bar and then just went from there, making things up as I progressed along the orange line. The result is what you see in the screenshots below. No external assets were used in the development of this HUD with the exception of the compass bar of course which sparked this whole thing. The compass bar is hosted online(imgur) and that makes this modlet server friendly in the terms that it requires no client downloads unless one opts to use the optional 10 slot tool belt and target health bar patches which will require the clients to download and install DMT modlets. I've not spent a whole lot of time on this modlet yet, and as such I am sure there are both bugs and hopefully minor issues I haven't caught before releasing it. Please make me aware of those with a post in this thread. I prefer not to be sent PM's in this regard. Worktime: 3-4h (initial sketchup) Worktime: 6-7h (fine tuning, touchups, changes) This modlet is coded to be a HUD killer. This means that it can be dropped into an overhaul mod and it will likely kill the overhauls HUD and replace it with Z2. Some adaptation might be needed depending on overhaul features and original HUD complexity. Z2 is currently not scale friendly, due to this it attempts to lock the scale at vanilla values. This might cause issues if added to other mods or modlets that rely on changing the scale to display correctly. This will be rectified in an upcoming version. It's color scheme is also highly customizable through the styles.xml file. So if orange is not your thing, change it there by setting a new R,G,B color code in the correct style entry. This will be further diversified in an upcoming version. Z2 - Showing the HUD and the radial menu. Z2 - Showing the vehicle health and fuel bars. Z2 comes with some optional features that can be used. The reason I made these optional is because they require a higher level of experience when it comes to modding, they require the use of third party tools, they render the client EAC unfriendly and they require clients to download and install the modlets locally. The first optional feature that is available at release is the target health bar which, when installed correctly, enables the target health bar in the games engine and adds some other tweaks by SphereII to further enhance and touch up the bars a little. (DMT patch provided by SphereII) Z2THB no longer requires a DMT patch to work. Simply install it as any other modlet. Z2THB - Showing the target health bar. (Requires client install and DMT patching.) The second optional feature that is available at release is a patch to tweak Z2 to fit if you have a 10 slot tool belt modlet or overhaul installed. Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch. Z2TB10 - Showing a 10 slot tool belt. (Requires client install and DMT patching. Also requires a 10 slot tool belt DMT mod/modlet.) To download click on the images below. They pull directly from my github repo. Optionally you can download and install these modlets through SphereII's Mod Launcher (recommended). Install like any other modlet by dropping it into your 7 Days to Die installation folder and making sure that the hierarchy is as follows; "Mods\modname\ModInfo.xml". And as always, do the smart thing and backup saves first. Use at your own risk. This is an initial release and is to be considered a test version. Please post here with any issues that may present themselves. Updates and changes will happen when I get around to it. I will try and touch up this main post with some more fancy graphics and stuff soon Hope you like it!
  2. Background I have been playing with 3 friends on dedicated server. At Day 133. Went to dig up a treasure map in the snow. Riding motorcycle up snow covered hill and near the peak the bike started disappearing into the snow. Tried several times to go around, same result. Tried to get off bike and fell through the map, then popped up right in place next to bike. At this point the game froze and I could not move. I could enter inventory. I quit game and restarted. This is when the game began to hang up at "Creating Player" Other players can join the server no problem. Details of Game Game Time Day:133 13:30 Mode: Survival Vanilla Settings: Off Vanilla files: On Requires Mod: Off Game 7d2d Alpha 18.4 (b4) Multiplayer Vanilla files On Password protected game We had one mod that showed water and food on hud, but removed to no effect. EAC on **We updated to Alpha 19 Experimental a few days ago. But, we rolled back to 18.4 right away and everything has been working smoothly since. We have had no issue until today. I Tried The Following Creating a profile on my machine. No effect Joining another local game. Worked Creating a new game local. Worked Updated Graphics card. No effect Restarted Steam and PC. No effect Verified Local Files Through Steam. No Effect Had server admin turn off persistent profile. No effect Have admin login and try to teleport me while I am stuck in "Creating Player" screen. Did not work Questions Can I get this working without losing my progress? Can I join the server as a new player and is there a cmd or other way for admin to give me my level (and skill points)? Gamestage? Our server admin has a save point (about a week ago). Would restoring to that save point fix my issue? Client 7D2D log https://pastebin.com/czv6GYRY Server 7D2D log https://pastebin.com/r9FJPBKX Please Help. I love this game, but cannot deal with starting over or making all my buddies start over with me.
  3. Welcome to the Alpha 19 Dev Diary. As of this time we don't even know what to call Alpha 19. It might be small named updates like "The New Combat Book Update" which could start at "19.0", with the "Vehicle Update" landing on 19.2, etc. What we do know is we're working on some new books, a vehicle update, etc but how and when we roll out what is to be determined. Hopefully it can be several point release patches to get you guys more frequent updates over 6-12 months instead of one big drop in a year. Weapons Update All weapon types will have 3 tiers. (eg: Wood Club --> Baseball Bat --> Steel Mace) Each weapon still has 6 quality levels. New top tier Auto Shotgun New mid tier Machine Gun New low tier Junk Sledge New top tier Junk Drone Most pre-alpha 18 weapons have new models and textures New Steel Fireaxe, new Steel Club. New Books Tech Junkie Learn from MacDyver himself to build useful gadgets from common household junk! Grease Monkey Learn to modify and craft vehicles of all currently existing shapes and sizes Bar Brawling Learn from Irish legend "Lucky @%$*#!" himself and never get bested in a good ol' fashioned bar room brawl. Spear Hunter Get connected with your inner caveman and master the forgotten art of spear hunting. Perk tree reduction Many non combat perks didn't feel like they were worth investing into or the cost was too great for what they offered, so many perks are being reduced to 3 ranks instead of 5. Lucky Looter: removed all digging bonuses. New perception perk: Treasure Hunter: Become one of the greatest treasure hunters of all time learning tricks that would even make Blackbeard envious. Rank 1: Plunderer Narrow down treasure locations to 7 meters and find 10% more items in buried treasure. Rank 2: Maurader: 5 meters and 20% more items. Treasure Hunter: 3 meters and 30% more items. The Infiltrator, Animal Tracker, The Penetrator, Lockpicking, Sexual Rex, Well Insulated, Living off the Land, Rule #1 Cardio, Run and Gun, Flurry of Blows, Parkour, Hidden Strike, From the Shadows, Daring Adventurer, Charismatic Nature, Physician will all have reductions or changes made to them. Yeah science will be removed and its perks distributed to others. Candy Candy will be added to vending machines, making canned foods more scarce in the process. Candy has zero calories but will boost attributes or provide special abilities for a short duration, like recog and fortbites. Here are a few examples of over 10 new candy items coming to A19. Skull Crushers Rock hard candy: Gives you a rock hard punch. Increases melee damage 50% for 2 minutes. Atom Junkies: Atom sized candy and atomic sized power! Increase explosive damage 50% for 2 minutes. Sugar Butts: If ifs and butts were candy and nuts every day would be Christmas! Well now it can be with one tasty Sugar Butts Candy. Increases Better Barter one rank for 2 minutes. New super filling foods All new super foods have 0% food poisoning. Gumbo Stew Shepard's Pie Spaghetti Tuna Fish Gravy on Toast Improved Animations Player arms in third person will no longer be stiff when moving with one handed tools, fists or weapons, instead their arms will move more naturally when they walk and run. Zombies heads will turn to track the player. Loading Screen Tips Loading screens will come with interactive survival tips the user can advance or go back to read the next or previous tip. Random World Gen Improvements Random biomes! Points of interest 7 new or refurbished ranger stations Hardware stores reimagined Much much more. Traders All traders still sell everything, but now each one specializes in something. Joel sells armor, Jen sells meds, Bob sells vehicles and tools, Hugh sells weapons and ammo, and Rekt will sell food and seeds. After graduating to the next quest tier traders offer a special quest that will take you to the next trader. Traders have head tracking so they look at the player. Integrated Survival System Hunger and thirst bars returned to main play screen New Zombie vs player critical hits system give specific injury debuffs such as lacerations, arm sprains and breaks, etc Injuries cause a lowering of max health and/or stamina until they are remedied. Multiple injury effects stack. Vomitting removed. Bad food hurts health and has a chance for dysentery. Basic food heals a little and adds fullness. Advanced recipes give max stamina bonuses and greatly increases health and fullness. Vehicle Update - pushed to A20 Vehicle Mods Vehicle break down and collision system
  4. This is my first time posting. I have been playing since A17. I am now on the unstable build, and I play with my husband and friends. We have noticed that the hunger and stamina loss has been greatly increased. My husband has had to change his build to include hunting as he usually is the main miner/crafter and occasional looter. We choose roles to specialize in as we play. I am a looter/cook/farmer, and I am finding it increasingly hard to keep up with the food demands when there are more than two people playing on the server. The number of canned food has been nerfed. With one point in "Luck Looter" I can find up to a dozen eggs while searching for a base, but we almost starved by day 2. We have noticed the air drops have less food and the traders offer less "Buried Supplies" quests. ___________________________________________________________________________________________________ I fully understand that the devs wish to make it challenging but spending all the time foraging/hunting for food means less time for base prep, which spells disaster for horde nights. I have eaten a good breakfast (eggs, home fries, bacon, and toast) at 8 in the morning IRL and done yard work until noon-1 PM before needing to stop for lunch. So, there is no sense in you being reduced to starving when chopping down a couple of trees, scrapping three blocks of a roof, or even putting up railing for fortifications. I feel the stamina/hunger mechanics have been overtuned and need to be scaled back a bit.
  5. Знаменитая русская локализация теперь в виде модлета! Переведено: • Главное меню • Меню настроек • Все предметы • Действия над предметами • Названия эффектов и их описания • Названия рецептов и их описания • Все задания/испытания и их описания Если вы найдёте какие-то ошибки и неточности перевода, просьба срочно сообщить о них! (желательно с прикреплённым скриншотом) Custom_Rus_Lang.zip Устанавливается как обычный модлет! Приятной игры! Основное руководство в Steam! Скриншоты под спойлером ниже!
  6. I can't seem to be able to play on any server as i'm getting kicked from every one back to the main menu after 10-15 minutes. No information no nothing game just freezes and sends me straight to the menu. Here is the latest output log. What i've tried Disabling modem firewall Allowing the program through the firewall Trying to close as many programs as i could think that might interfere with EAC Verified game files Will try to reinstall the game and will post again if this fixes my problem. output_log__2020-07-02__02-34-59.txt
  7. This modlet adds a weapon-mod for one-hit-kills at head hits. It starts with the creation of an Empty Book, which can be found in the Science tab! After reading the book the first quest starts. After completing the quest series you will get the blueprint to learn how to make the HeadShot-Mod.The weapon which have this Mod installed do one-hit-kills to headshots. On other body parts your weapon will only do 1 damage. Installation notes: 7Days in Version 19 - supported languages: english, german Just unzip the archive into the Mods folder of 7 Days. Example:(your drive:\steamapps\common\7 Days To Die\Mods\) Download: https://www.nexusmods.com/7daystodie/mods/888/ or https://github.com/Scomar82/7-Days-Modlets First step, craft the empty book: then complete the questline and you will get the schematic for unlocking: now you need only the materials to craft the mod and then enjoy:
  8. ZQLaNavObjectsZombie ZQLaNavObjectsZombie is a Proof of Concept modlet that adds zombies the new on-screen sprite system introduced in A19. This is just to show it can be done and how to do it, maybe someone can build upon this and make it into something more useful. As for a use case for this modlet, I guess it can be useful for people with hearing impairments that cannot hear the zombies, they will now get a visual indication that a zombie is between 10-50m away from them. Other than that I do not recommend anyone using it unless they want to ruin the zombie horror part of the game. Zombies will show up on the compass, map and on the on-screen sprite system. Fully customizable in regards to functional ranges and other functions. Supports off-screen display. Trails along the edge of the screen to show a zombie that is not on screen. Comes with a custom Zombie icon that is more fitting to this than the vanilla. XML only, no DMT magic required. DOWNLOAD
  9. It is just a simple modlet that gives you a colored feedback about the cointainer and door states. It shoud be compatible with other mods and modlets, because it is only an simple change of the localization.txt. I tested it with Darkness Falls and it worked well. Supported languages: English and German in A18 and now new in A19 all languages supported Game Version: 18.4 // 19 Download: A18.4 Download on Github A19 Download on Github or https://www.nexusmods.com/7daystodie/mods/767
  10. Good Morning. alpha 19 game is updated in geforce now ????
  11. Deep Pockets 78 Slot Backpack that must be earned through Pocket Mods, featuring full-size item icons: This modlet is designed for Sorcery A19 as a standalone mod that can be used on its own. Simply download, extract and drag 'n' drop the "DeepPockets" folder into your "Mods" folder: Download Deep Pockets
  12. My poor junk turret trying to fight big mama from hell to save my life, pictured.
  13. Last Modlet Updates: Jul-4-2020: Working on converting modlets to a19 Mar-12-2020: Updated Add More Pipe Bombs Modlet: Remove The Map Direct download: a18 => (Tested on) a18.3 a19 => WIP. The a18 modlet does not work in a19! More Information: Github 7daystodie.com 7daystodiemods.com Description: Map is greyed out, forcing you to use only the compass and your memory Last Update: 1-19-2020 Modlet: Punishing Weather - Core Direct download (Tested On): a18.3 More Information: Github, 7daystodie.com,7daystodiemods.com Description: Adds pretty dense dirt, winds, and temp changes to all biomes Last Update: 1-12-2020 Modlet: Punishing Weather Effects - Medium Direct download (Tested On): a18.3 More Information: Github,7daystodie.com,7daystodiemods.com Description: An Override to Punishing Weather - Core modlet. Lessens visual effects of the Core Last Update: 1-12-2020 Modlet: Punishing Weather Effects - Light Direct download (Tested On): a18.3 More Information: Github,7daystodie.com,7daystodiemods.com Description: An Override to Punishing Weather - Core modlet. Lessens visual effects of the Core Last Update: 1-12-2020 Modlet: Punishing Weather - Survival Direct download (Tested On): a18.3 More Information: Github,7daystodie.com,7daystodiemods.com Description: Gets colder as your altitude increases Last Update: 1-12-2020 Modlet: Rabbit Of Caerbannog Direct download (Tested On): a18.2 , a18.3, a18.4 More Information: Github,7daystodie.com,7daystodiemods.com Description: Adds a very vicious zombie rabbit that very rarely spawns, and a grenade to kill it. Last Update: 1-25-2020 Modlet: Rabbit Of Caerbannog - Spawns A Lot Direct download (Tested On): a18.3 a18.4 More Information: Github,7daystodie.com Description: An Override to Rabbit Of Caerbannog modlet to make rabbit spawn more often Last Update: 1-31-2020 Modlet: Add 5 more slots for recipe ingredient list Direct download (Tested On): a17.2 , a18 More Information: Github,7daystodie.com,7daystodiemods.com Description: If you use mods and run into a recipe you cannot craft this may help Last Update: 10-24-2019 Modlet: A fork of KHelldons a17 modlets Direct download (Tested On): a18.2 More Information: Github (My fork),7daystodie.com: Khelldons modlet page Description: An attempt to get them to work in a18 Last Update: 2-7-2020 Modlet: Add more common sounds Direct download (Tested On): a18.3 More Information: Github,7daystodiemods.com Description: Add more sound variations. Demo/Work in Progress. Let me know if you want more of a particular sound! Last Update: 1-23-2020 Modlet: One Hour of Daylight Direct download (Tested On): a18.2 More Information: Github,7daystodie.com: This Forum Post,7daystodiemods.com Description: Can have perpetual nighttime or daylight. Very dark inside and underground. See also: Claymores Modlets "MORE OPTIONS" Last Update: 1-26-2020 Modlet: Add More Pipe Bombs Direct download (Tested On): a18 a18.2-> a18.x a19 More Information: Github 7daystodie.com 7daystodiemods.com Description: Add a few more types for early and end game use Last Update: 07-04-2020 Modlet: You've got Mail Direct download (Tested On): a18.2 More Information: Github,7daystodie.com: This Forum Thread,7daystodiemods.com Description: Add fun stuff in places you find mail Last Update: 2-22-2020 Modlet: Nerf the Junk Turret Direct download (Tested On): a18.2 More Information: Github,7daystodie.com: This Forum Post Description: Makes Junk Turret more of a warning system than a Zombie destroyer, especially in early game. Adds more items to craft junk turret ammo with Last Update: 2-26-2020
  14. I just got the game and i got the Error 32. Fixed that now I can't even load all the way to the menu. I get to Loading Particles and it crashes everytime. Help please?
  15. Note: I'm new to modding and I'm learning as I go! So go easy on me I'm gonna add more Mods in the future hopefully ... Better Goggles Adjusting the stats of some Eyewear in the game that feels more fair. All Goggles have +10% Exp Gain & +4 Loot Bonus Aviator Goggles have +1 Fortitude Treasure Radius -1 still exclusive to Aviator Goggles Crafting Time -10% still exclusive to Nerdy Glasses Note: Might be adding Cold Resistance to Ski Goggles & Heat Resistance to Shades in the future so that they all have an additional exclusive Stat. Pictures https://imgur.com/a/bMfXnb3 Better Goggles.rar
  16. So I grabbed a fetch quest from the trader (my 4th) and when I got close to the POI I was supposed to gather supplies from, the quest marker disappeared and I have no way to activate the quest. I exited to desktop and restarted the game hoping that would help but still nothing. Any ideas? I walked around spamming E to try to activate the rally point, but no luck. I also went in the POI and tried to find the cache, but also no luck (I assume it doesn't spawn in there until you activate the rally point though).
  17. When I am in the game and open the inventory or loot, there is a chance that the game will freeze and fly to the main menu. The same thing happens on the server. In this case, the RAM is not used to the maximum, and the FPS is kept at a stable 60. Whats wrong?
  18. Intro To solve the stability issues of a ship in 7DTD, the carrier has been made to appear logged in an ice lake or an ice lake with years of snow drift. It's a hybrid open style and dungeon crawl, The ground level is at deck 8 (13 total) it has many ways to enter. Decks (excluding the island entrance) 6-9 is open style as you start to delve deeper into the ship you're eventually be funnelled to the centre of deck 9 where the start of the dungeon segments begins. You then proceed through decks 10-13 and up into the island entrance towards the end at deck 6 (flight Deck). The last part of the dungeon crawl is in the island (control tower decks 6-1) and it finishes at the top with a convenient ice/snow cave pit with water to jump into below. Please be aware Currently the carrier cannot be spawned with vanilla RWG. It does work with NitroGen However, but there is an issue with large prefabs where the distant mesh doesn't go away and displays permanently, even inside. I do have detailed instructions to get it working perfectly, with Nitro & manual spawning. Included in the main download if you wish to use your own map or add it to an existing map. So to keep things as simple as possible. i have predone 5 maps (2 Vanilla, 3 Nitro), so the only thing you would need to do is choose a map and copy/paste the generated world folder and the prefab files and that's it. Installing it as a new Nitro map and manual spawning can get a bit involved and i've been sitting on the carrier since it was ready in A18 exp, just to see if the TFP might have fixed some of the issues with the size/mesh bug,terrain bugs (Ice displaying as Snow) and RWG dropping support for large prefabs after a17. However those are still on going issues and i just want to let people try it out. So as it is now there are workarounds for everything except the terrain bug, so no ice ether way. But i'd rather release it like this than never so here it is. Pre done Maps Everything you need is in each map download. Once installed everything should work, except the ice. To install on a new/existing map see the main download under the maps. Predone 8K Vanilla: Download Predone 4K Vanilla: Download Predone 10K NitroGen: Download Predone 8K NitroGen: Download Predone 4K NitroGen: Download Main manual spawning or NitroGen download This download has all the need documentation and step by step information to manually spawn or use with NitroGen. Super Aircraft Carrier POI: Download To see more screenshots of the Carrier throughout the build process, check out my project gallery
  19. My prefab hot key “K” is not opening the prefab menu? I am trying to clear a large area of land fast. Does anyone have a fix, or know another way to open the prefab menu? Alpha 19 (b157)
  20. Ragsy 2145

    Ragsy' s Modlets

    All of my Modlets available here >>--Ragsy's Modlets on GitLab--<< *** For individual modlet downloads click the 'Download link' in the modlet description post *** Also available on the >>--7 Days Mod Launcher by Sphereii --<< Hang Glider Modlet Information here Adds a handy 'Hang Glider ' for getting down from those tall buildings Additional Credits : Guppycur Compatibilty : A18.4,A19e The TFP Raft Modlet Information here Adds a craftable working Raft for all your sailing needs Additional Credits : DUST2DEATH Compatibilty : A18.4, A19e Working Boats Modlet V4 New thread here Adds a Flat bottomed boat and a small Dingy to the game Additional Credits : Guppycur Compatibilty : A18.4, A19e Vanilla Motorcycle Tune Up Version 1 Info Here Inspired by DUST2DEATH's Roadhog from A16 , a few changes to the Motorcycle that adds more lean on corners and a bit of back wheel slide like a Dirtbike feel and a top speed of 27 Compatibilty : A18.4, A19e Vanilla Motorcycle Tune Up Version 2 Info Here A few more changes to the Motorcycle , this gives a Racing Bike feel and leans lower into corners without sliding and of a top speed of 27 Compatibilty : A18.4, A19e Classic Style Zombies V3 Info Here A modlet that will send you back the classic style zombies. Note: In A18 the modlet stops 'Rage Zombies' .... AI is dumbed down and will walk into spikes more , making too much noise means hordes will form on your location. Additional Credits : REV6-7-8, Spider,Tete1805, Khaine, Xyth,HaidrGna, HAL9000 Compatibilty : A18.4 Find Bicycles in Dumpsters Info Here 9 million bicycles in Beijing and not one findable in game really ? Compatibilty : A17.4, A18.4, A19e Vehicle First Person View V3 Info Here A first person experience for vanilla vehicles (Except Gyrocopter) Compatibilty : A17.4, A18.4, A19e Take Out The Trash Version 3 Info Here Keep your local zombie infested neighbourhood clean without destroying it completely , only destroy the trash bags and not the bins and trash cans or tilt trucks Additional Credits : KhaineGB Compatibilty : A18.4, A19e (This version is backward compatible to A18.4 ) Find Vehicle Parts In Airdrops Info Here Adds probabilities of finding vehicle parts in Airdops Compatibilty : A17.4, A18.4, A19e Brighter Vehicle Headlights V2 Info Here Version 2 adds manux custom vehicles modlet and Guppycurs Vehicle Madness support, Along with normal vanilla vehicles . Additional Credits : bdubyah Compatibilty : A17.4, A18.4, A19e Remove RH Stats Bar Info Here A modlet to fully hide the stats bar on the bottom right hand side of your screen hud display Additional Credits : Numberz Compatibilty : A17.4, A18.4 Pickup_HDHQPlants Info Here Two modlet 'patch versions' for the old A16 Style press <E> to pick up HDHQ Plants used in DUST2DEATH's HDHQ Plants Modlets Compatibilty : A17.4, A18.4, A19e Better Gyro Handling Info Here Numerous tweaks to the Gyro vehicle settings to improve take offs and landing and general maneuverability . Compatibilty : A17.4, A18.4, A19e Ladder control modlets Info Here Ever thought hey how can zombies climb ladders ? Two versions Compatibilty : A17.4, A18.4, A19e Re Plant wild crops and plants Info Here Allows replanting of all wild plants and even POI plants Compatibilty : A17.4, A18.4 A big big thanks to REV6:7-8 for encouraging me to post these in my own thread to get my modding journey underway and for his continuing support ... Rev's mods can be found here REV6-7-8-s-REALITY-CHECK Also thank you to those that have helped or are helping support my modlet endeavours via the Modding Discord HaidrGna, Guppycur, DUST2DEATH, Xyth, sphereii, bdubyah, Tin, Telric and Khaine Thanks to the great community here on the forums here for the feedback and support. Enjoy Ragsy !!
  21. Hi guys & Gals, Here is a very condensed Highlights & Shenanigans video from my Twitch: Streamer Weekend event. We had a great time and a great laugh. a brilliant Alpha update, as i am sure you will all agree! hope you enjoy! PS please be aware NSFW
  22. Devrix


    Features Play 7D2D as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell casting elemental spells of Fire, Ice and Lightning. Unique animations, art, effects and sounds for spells and items Pure Spellcaster playstyle Spellcrafting: 5 unique abilities for each unique spell Spell Ammo Crafting: Fire, Ice, Lightning, Omni Alchemy Crafting: Potions, Elixirs, Potion Bombs Armor Crafting: Fire, Ice, Lightning Armor Sets Rune Crafting: Fire, Ice, Lightning Rune Mods Spell Weapon Abilities: primary, secondary, passive, charge New Attribute: Sorcery New Dual Skill Tree and Perks Fire, Ice, Lightning Mastery: learn how to craft and augment spells Spellcast Mastery: primary, secondary, passive and charge abilities Rune Mastery: harness the power of Runes to augment your spells Essence Mastery: demystify and awaken the elemental essence of the world to extract and craft spells and weapons with essence. Fire, Ice, Lightning Spells: upgrade each spell with five alterations Latest Version: 0.85 - The Awakening Sorcery, The Awakening (v0.85) is now LIVE and FULLY PLAYABLE! Download Sorcery MANUAL: Modlet, Pure XML You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text😞 LAUNCHER: Mod, SDX Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started: Credit TFP for creating and improving this ridiculously awesome game, while also providing the ability to making this type of modding available. Supporters make ongoing development possible! Sorcery A19 / Future Updates A vanilla game bug is present in A18.x that prevents Sorcery from being updated. This has been reported and confirmed to be fixed in A19: onSelfEquip Bug Details Sorcery A19 development has officially begun with the release of A19 Experimental! Two workarounds for the nasty bug have are discovered AND some Runes will be maintained. There is A LOT in the works for Sorcery A19+, including dedicated Perk Trees for EACH ELEMENT! If you like Sorcery, join the ranks of Patreon Supporters to help keep Sorcery development going strong into A19: Support Sorcery Development
  23. During one of the FunPimps' stream for Alpha 19, the motorcycle model was shown without the shield and spikes. I thought it looked cool. This modlet allows you to select alterations to the base model in game. I've also added a taillight just because. v1.1 is Alpha 19 ready: I've rebuilt the assets and tested. Release Notes v1.1 Download v1.1 To see all my mods
  24. Is there any reason to believe any progress will get wiped between the experimental version and the full release? Getting tired of starting over atm
  25. I've followed the instructions on cleaning out the old settings. Clean out A18 data 1) start the game from your library 2) select show game launcher 3) click in the tools tab 4) click on clean game files and check all circles 5) click clean
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