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  1. I want to present yourselves the Alaszka's Food Rebalance, my first mod made to public. This mod aims to rebalance how food, drugs and drinks work on the game, creating purpose for some long forgotten items on the consumables list. This is the release of the first module, that adjust recipes. To access the list of all the changes made, there is a changelog.xml file inside the folder. I would greatly appreciate suggestion. Happy surviving! DOWNLOAD LINK: https://drive.google.com/file/d/1WVHbnX3mvfxZsXshjhdphPrb9NVYM0Yd/view?usp=sharing
  2. Background and Introduction In April 2020 Snufkin presented us with 'Snufkin's Server Side WeaponS' which is brought to stability in this A19 Stable expansion version and acts as a base. The original concept was simple, incorporate customised weapons into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of weapons. These weapons are admittedly temperamental and buggy at times, more so than their partner vehicle mod, which Snufkin warned us about. For example, it is sometimes necessary to put the weapon back in the backpack and re-
  3. Hi, I'am looking for mod that will change the "helmet light mod" to be as bright as the regular flashlight. Thanks....
  4. -=TacticalAction=- Hello everyone, I'm from china, and not good as English. About this mod plese see the video : https://www.bilibili.com/video/BV12X4y1M7r6 This mod add a lot of guns and gun mods to the game. Right now, you can use EOTechG33 + AimpointM3 + PVS22 three scopes on one weapon. Or, ACOG_ECOS + PVS22, Or just G33 + PVS22, without Reticle. All those scopes use "C" or "Ctrl"key to change state. There have many other things in this mod. And the best, a huge display of
  5. What is this? This plugin replaces the zombie spawning model with an offline simulation. Players on the server will be assigned a visibility zone that decides which zombies will be active and which ones will be offline. If the zombie was killed it will respawn at the map border as an offline version and roams the map, if the zombie is still alive but leaves the player visibility it will become offline but keeping attributes such as health and class. For more information please visit https://github.com/ZehMatt/7dtd-WalkerSim You can fin
  6. FEATURES Play 7 Days to Die as a balanced post apocalyptic zombie vanquishing Sorcerer. Through training and discovery, you'll learn how to deport the undead straight back to hell by casting elemental spells of Fire, Ice and Lightning. • Vanilla game 100% untouched, add-only policy! • Balanced around vanilla gameplay, you must train to gain and sustain your power! • Unique animations, art, effects and sounds for spells and items • New Spells: Craft, Master and Upgrade 5 Spells per element! • New Enemies: Touched, Fallen (Champion), Awakened (Boss), Ancient (Raid) • New Attribu
  7. There is a server I am a part of whom are having issues with zombies sometimes refusing to move, and we do not have a clue as to why this is. They do spawn and they swing at you when you get close, but they remove to walk or move. Sleepers still wake up when you get close or damage them, but even though this is odd enough, vultures and other flying creatures seem to be unaffected. The only thing we can think of is that it is something to do with A.I. pathing. A restart usually clears this up, but it seems like a repeating issue. Would anyone have any information as to what may be causing
  8. Are you a Resident Evil fan? Are you up for a challenge? Welcome to Resident Evil, where it all began! For nearly 3 and a half years, I've been working on this passion project of mine. I am very pleased with the final build and would love to share it with the 7 Days to Die community, so that you may all enjoy a very unique 7 Days experience. This is a replica of the Spencer Mansion as close to a 1:1 scale within the limitations of the game, using only vanilla assets. The goal of the challenge is to build a Gyrocopter and use it to fly to the trader, talk
  9. Gonna just make this thread for all my modlets to keep it organized. The Wasteland: Bdub's Vehicles: Buggy: Hot Rods: Humvee: GNX: Box Truck: Willy Jeep: Golf Cart: MRAP: Marauder: Nuka Factory Vanilla Prefab: UAZ 452:
  10. Hey everyone! I'm back after a long hiatus with new mods for alpha 19 experimental branch. These are built with DMT v2.2.7 using the latest version of Harmony(v2.0.2). Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods Mods: NewBlockTextures The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds. The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu. T
  11. ABOUT Overhauled User Interface Improved Journal User Interface with thematic topic header images Vehicles have custom UI, showing speedometer, encumbrance and more Map window now supports 40 custom POI icons to choose from Advanced Sorting and Searching feature in inventory and storage Optional Undead Legacy UI parameters in Options -> Video -> User Interface -> Undead Legacy Overhauled Encumbrance system where all items and blocks have certain weight, inventory limited by carry weight, slot limit 300 Overhauled attributes and perks
  12. SERVER NAME: [EU/IT][PVP] XBIX MODS CUSTOM MAP 250LOOT-400XP VERSION: ALPHA 19.1 STABLE IP: 37.59.47.131 :26900 SLOT: 40 CUSTOM NITGROGEN MAP CP46 8K SETTINGS DIFFICULTY: Normal EXP: 400% LOOT: 250% DAY NIGHT LENGTH: 50 DAY LIGHT LENGTH: 18 DROP ON DEATH: DROP ON QUIT: Nothing MAX SPAWNED ZOMBIES: 80 MAX SPAWNED ANIMALS: 50 LOOT RESPAWN DAYS: 15 LAND CLAIM EXPIRY TIME: 45 LAND CLAIM DECAY MODE: 2 LAND CLAIM ONLINE DURABILITY MODIFIER: 512 LAND CLAIM OFFLINE DURABILITY MODIFIER: 512 MODS (SIDE SERVER no download needed)
  13. Advanced craft decor Adds crafting of creative decorations Removed the sale of these blocks (I don't have time to balance) ALL blocks are crafted in "Workbench Decor" Screenshots Version Game: Alpha 19 Download from github - 0.2.5 List new blocks: Workbench Decor Posters and Banners FlowerPot Pallet Brown Boxes Storage Pallet White Bags Storage Pallet Bricks Storage Shelves with junk
  14. Making acid recipe -2 recipes Create cement, concrete, and cobblestone in a concrete mixer. Disassemble ammo into their constituent resources
  15. MAGOLIS COMPO PACK So welcome to the temporary thread of the CompoPack. Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with. Compo Pack has its own Discord server Found - HERE - Feel free to join. On the Compo Pack Discord channel you can - Submit new prefabs to be added to the compo Pack, - Report any errors or problems you may find - Discuss any thoughts and ideas - As well as general talk ***IMPORTANT INFO
  16. Apocalypse now (V1.3) The list of Changes • HP/Stamina Goes up to 300 •For every level you gain, your gamestage is increased with 2.4 instead of the 1.2 you gain in vanilla. • Added big list of zombies and Hostile Animals • Re-done horde-nights/sleepers/screamer hordes • Custom roaming hordes • Toilet pistols are back and double shotgun .better treasure loot . Night time is not a quiet place anymore Weak radiated zombies will show up , you have been warned . Made the candy craftable through a perk (to unlock it you n
  17. Hello, I'm BBBBilly. The COVID-19 has made me an inventor. This simple and practical mod is Suitable for players who like to search resources repeatedly. Effect:Whether it's food pile, ammunition pile or medicine pile, they won't be destroyed after you search. It can also be applied to the server. Have a good time✨ Inspired by: JaxTeller718——Trash Piles Destroy on Loot 7DTD_BBBBilly's Pile.rar
  18. STALLIONSDENS MODLETS FOR A19 OLD THREAD DOWNLOAD INSTRUCTIONS: TO DOWNLOAD ALL MODLETS AT ONCE - GITHUB TO DOWNLOAD MODLETS INDIVIDUALLY CLICK ON THE DOWNLOAD BUTTON UNDER THAT MODLET/S HEADING INSTALLATION INSTRUCTIONS: 1. DOWNLOAD 2. UNZIP 3, PLACE MODLET INTO MODS FOLDER **************************************************************************************************************************** ***********************************************************MODLETS*****************************************************
  19. xyth

    A19 NPCs DMT Mod

    NPCs DMT Mod Description This is a mod that introduces dynamic NPC characters into the game by expanding on the CreaturePack Humans. These NPCs require some of Sphereii's DMT scripts, and these dependencies will be enforced upon loading this mod with the mod launcher. Many issues probably exist and we need help testing to make these NPCs work better. This mod adds many new NPCs to the game. Unlike previous NPCs, these can be hired then issued orders to stay, follow, and guard (patrol eat, drink, and looting POIs for you are being rew
  20. Background and Introduction In March 2020 Snufkin presented us with 'Snufkin's Server Side vehicleS' which is now A19 Stable. The concept was simple, incorporate customised vehicles into 7D2D by utilising existing in game assets to create some unique and delightful additions to the current set of vehicles. These vehicles are admittedly temperamental and buggy at times, which Snufkin warned us about. For example, it is sometimes necessary to put the vehicle back on the toolbelt and set it down again if the customised effect has been removed for the vehicle owner or third parties. More impo
  21. // Greetings, fellow survivors! Welcome to the new and improved SMX modlets for 7 Days to Die - Alpha 19. With this modlet series my goal is to give the entire 7DTD user interface an extreme makeover and refashion it into how I believe the user interface for the game should be experienced. The mod consists of several modlets which can be broken down into three separate mods. These are all stand alone and can be used alone or, as is the intention, together with the other two. These three mods combined is what makes the SMX experience complete! Please be advis
  22. VALMARS A19 I Proudly bring you the mods of a legend, a master in his time and a pioneer of 7 Days to Die modding. Many of which alot of mods have come from thru out the 7 Days universe. DOWNLOAD INSTRUCTIONS: *** INDIVIDUAL MODLET DOWNLOAD AVAILABLE *** - Listed under each modlet INSTALLATION INSTRUCTIONS: *** DOWNLOAD, UNZIP AND PUT INTO MODS FOLDER *** GITHUB DOWNLOAD ALL MODS AMMO DISMANTLING MOD DESCRIPTION - The ability to dismantle ammo back to its key ingredients. ANIM
  23. arramus

    Clan Cooking

    Here is a simple Quality of Life server side only mod that allows players to combine 5 food items that are not currently part of a recipe into a meal: Cat Food Miso Soup Chicken Soup Canned Chicken Pears Download here: https://github.com/arramus/Clan-Cooking For server hosts who have trouble using Github uploads here is an alternative. Clan_Cooking.zip This is very easy for Clan/Community/Group server hosts to modify and customise to reflect a name more fitting with their own group. Within the mod 'Config' folder is
  24. I've been here before (previous alpha) and they said it was fixed in a patch note so either I'm doing something wrong or they are. Basically the AP ammo says that it should do more damage to armoured targets since it ignores 20% of their armour, but when testing this in 'god mode' with cheats, the health bar goes down by the same amount when I'm using AP and normal ammo. I've tried this on a bunch of different zombies, with different weapons/ammo and by shooting them in different areas but the AP ammo still seems to not ignore that 20% of armour. However I didn't test the penetration, but ev
  25. Downloads Doughs Mods for a19 Doughs-Khelldons Mods for a19 Doughs-MeanClouds Mods for a19 Doughs Mods for a18 Doughs-Khelldons Mods for a18 Misc tools Modlet Generator: 7D2D-EntityRandomizer Summary: A script that makes copies of vanilla zombies with random properties into a mod. Interested? See also: Guppycur's Random ZombieGetterUpper Note: If you'd like another version or build I can try to generate one. Just message me on these forums. Mod List/Summary My personal modlet list (some are not available in all
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