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Everything posted by meganoth

  1. If you experience the issue even when rolling back to an alpha version that worked previously, then waiting for a new alpha is useless. It must be your PC that is the problem.
  2. meganoth

    screamer voice

    Please translate your messages into english (you can use free online services like https://www.deepl.com/translator or https://translate.google.com/).
  3. I assume this is meant to balance out int against other trees, like the miner who gets extra xp from mining. Other trees are generally easier to play as their offensive capability is much higher than the INT player. But the most important point is that the INT player has to put a lot of perk points into utility perks that help everybody (charismatic, vehicle perk, workstation perk), so it is only fair that he gets an xp bonus to stay on par with the other players.
  4. I agree that turning off hyperthreading could help, not because hyperthreading is badly implemented but because hyperthreading doesn't work well with data-intensive applications. And it doesn't help that the windows scheduler is always behind in supporting the special setup of AMD CPUs. I don't think that you need to turn off physical cores on the CPU though and you could make it even worse if you turn off the wrong ones. Keep it at the 8 physical cores it has. Limiting FPS to something below 100 and turning off hyperthreading should be your first steps, the
  5. Noticed a similar thing happening with a different game yesterday or the day before yesterday(?). The common link is steam as a starter So my guess would be it was steam. Tahaan, where did you say that you looked into the games's logfile? Neither did you post it here. Shame on you 😉
  6. The game also needs a lot of data transfer capablitiy. If you are hosting the game as well as playing it on that machine and maybe have some big mods installed as well you could possibly overpower your internal busses. This is just an idea, another would be that your savegame got corrupted and produced lots of errors that overwhelm the machine. You didn't post the logfile, so all anyone could do is guess. See the sticky thread it tells you how to find and post the logfile. You can look into it yourself and for example check for errors or search for lines with "FPS:" in it, y
  7. Can you explain what that would allow that creative mode doesn't already?
  8. That would be 64 minutes for an 8k map, wow 😄 Somewhere there is a mistake.
  9. Fox is right. Please use english language only. There are websites that will translate your text for free, for example https://www.deepl.com/translator or https://translate.google.com/ And more information is needed (log files, your network setup)
  10. Internally the game works single player the same as in multiplayer. I.e. if you start a SP game, you really start a server on your PC and your client connects to that server. With a single option change someone could make that same game MP and invite friends. Explain to him why suddenly the drones he found vanish from the game.
  11. There is no change of plan. And the PC version doesn't suddenly make a leap to being done just because the new consoles are having a paper launch.
  12. I never used the internal chat. For years I have been using teamspeak for stuff like this. And recently also mumble which is an open source alternative. I hear discord is popular as well for general team communication (but discord is the usual "we can spy on you, do anything with your private communication and it even belongs to us. Just do it, usually it won't matter. <evil snicker>"). The reason I'm listing all these alternatives is that at least the first two have the advantage of multiple channels you can switch to. It may be a little less comfortable since you probably n
  13. Of course knowing and planning for this internal mechanism is akin to save scumming. Don't complain that the game is too easy for you while using those tricks. There are legitimate ways to get iron tools early.
  14. AFAIK if the quest owner logs out, he can start the quest again, complete with refresh of the building, so the quest is doable again. Probably the other players should log out at the same time, otherwise they can't re-accept the quest.
  15. That is all I need to read of this pamphlet 😁
  16. Yes, some people learn from their mistakes. I would be more concerned if you had to say "Sure did not stop them the first and second time". 😉 Yes, for example the telltale game "7 Dasy to Die" did. Naturally that depends on the definition of "finish". Since you probably meant bugfree or even that it has all the features the developer dreamed of, then no game can realistically ever be finished. DLC does mean the game is practically finished (in the sense of: the devs don't want to add any features anymore to the base game). DLC usually is optional content to a
  17. Living of the Land lvl1 seems essential to me. Double the farm output halfs ultimate farm size, time to farm and seriously increases the speed of building the farm to the size you ultimatly need.
  18. Most mods are server side (i,e, they need to be installed on the server), many are also client side. Xml and Localization files are automatically transfered to the client and work without client install. I assume that a pure UI mod could work without being installed on the server, but I don't know, I don't use UI mods.
  19. If you see a file serverconfig.xml and a directory 7DaysToDieServer_Data in your root then you are at the correct place. Make sure the directory is called "Mods". If you installed a mod called "MoreRecipes", you should see a path Mods\MoreRecipes, not for example Mods\Mods\MoreRecipes. Look into the logfile which you can find in 7DaysToDieServer_Data and search for all lines with [MODS] in it. A game without mods has only a single line with something like this: "2021-01-03T20:55:03 0.929 INF [MODS] No mods folder found" You should see a lot
  20. Welcome to the forums. This is an english only site, please use some online translation service, for example https://www.deepl.com Unfortunately the game is prone to save game corruption because it has to constantly save any small changes made inside the world like damages to blocks. As a precaution you could make a backup of the savegame (location depends on operating system, see the sticky thread here in "General Support"). For your current game it depends on what the damage is. If you can't load the savegame anymore you could look for .bak files and replace the ori
  21. I moved this topic. As Canute said, you either have to post here in "Discussions and Requests" and name the mod or directly post in the thread of the mod
  22. What FlakAttack said. In essence you are trading gas for stamina/food and by using melee mostly also trading ammo for stamina/food. If you also don't use stealth to get in some cheap crit headshot damage in pois you are also trading time for stamina/food. Both gas and ammo can probably be aquired as fast or faster through mining. At least I get that impression when I look at the stacks of raw materials the miner can bring back after just one night of mining
  23. For the devs balance or fun gameplay is more important than realism. That can be seen with a lot of stuff in the game. Your radius idea is a passable alternative though, no question. In direct comparison the current implementation looks slightly more interesting. It has the problem that large animals are often very visible anyway. They might be open to the idea to therefore shrink all animals to the size of bunnies 😄
  24. Just tried it. The head ghillie suit actually replaces the helmet, but the other two parts just replace clothing. And the stealth effect in broad daylight is a stealth meter value aka visibility of 27 instead of 35 when you do nothing. As a stealth player I would definitely use the two clothing items, and the head slot item only after I found the night vision goggles.
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