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Developer Discussions: Alpha 17


Roland

Developer Discussions: Alpha 17  

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  1. 1. Developer Discussions: Alpha 17

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Is there going to be early access for A17 by chance Id love to be one to test it out.

 

Apply as tester at the Fun Pimps. I mean really apply for a serious job.

http://thefunpimps.com/jobs/

 

No earlyer versions for normal players.

(They dont give such testversions to long known supporter of the game, why should they do it for you ? You need to wait like all others for A17 experimental ...next summer)

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Is there going to be early access for A17 by chance Id love to be one to test it out.

 

Yes, there will be an experimental version of A17 before it releases publicly. Anyone who wants to will be able to opt in to this early access and give feedback. It will probably become accessible 3-4 weeks before A17 stable releases.

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I agree with that. I would like GPS horde taken out and allow stealth to be used to avoid blood moon hordes. Put in some risk-worthy awards for facing the horde and it's up to the player if he wants to do that.

 

Instead of GPS, maybe make zombies see, smell, hear much better and it would make it thrilling even if played in stealth...

 

While I like the hordes, I can agree with your ask. Can see why some players would want to turn off 7 day hordes. Would seem pretty easy code-wise to implement that option to disable.

 

If the pimps implement the ability to turn of hordes as an option, would be great if they can further that idea and make hordes random start times as an option.

 

Hordes starting every 7 days at exactly 10:00pm is just way too easy manage. Making the horde start time random would be great for challenge.

 

Example horde start time theory: sometime (Even daytime hours) between 00:00 Day 5 and 23:59 Day 8 multiples.

 

Randomness creates chaos which is more challenging.

 

Challenging = more folks playing the game for longer before getting bored.

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Yes, there will be an experimental version of A17 before it releases publicly. Anyone who wants to will be able to opt in to this early access and give feedback. It will probably become accessible 3-4 weeks before A17 stable releases.

 

hallo at all again,

i can´t find the job as ab beta tester an the site from fun pimps,but at my free time i would it it do so often i can... i love really the game... <3 pls write back on my acc a way where i can do play as a beta tester. or is this only availeble as a job at fun pimps?

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hallo at all again,

i can´t find the job as ab beta tester an the site from fun pimps,but at my free time i would it it do so often i can... i love really the game... <3 pls write back on my acc a way where i can do play as a beta tester. or is this only availeble as a job at fun pimps?

 

Being a person who loves the game and want to be a beta tester only to play is one thing. The word TESTER is important, its not a game. Not only that, the content must be ready , and I don`t think that Pimps have much for the tester yet. Keep it up, keep being part of us here and who knows .. one day could be your happiest ;)

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hallo at all again,

i can´t find the job as ab beta tester an the site from fun pimps,but at my free time i would it it do so often i can... i love really the game... <3 pls write back on my acc a way where i can do play as a beta tester. or is this only availeble as a job at fun pimps?

 

You don't have to apply for the job. Just wait until the beta option is announced and then test and report. You won't be able to find it yet because it is not available yet. There will be an announcement on these forums as soon as the beta opens for A17 experimental for those who want to test it early.

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Vehicles and reality:

 

Like the Harley Davidson HOG style macho motorcycle and the bicycle. Also like the pre A17 mini-bike. So don't take what is below wrong, please. I am hoping for some realistic considerations by the pimps.

 

In a realistic apocalypse...roads would degrade quite fast. While there is some hazards(cinder blocks, etc) placed on the roads in 7dtd, realistic the roads would be much worse because pavement buckles, cracks, holes develop over time mainly due to temperature changes. In addition, vegetation would start growing in the cracks. Vegetation growing in pavement also will break up the pavement over time.

 

In addition, most travel would be off road.

 

Because of the above reasons, a pavement only style Harley Davidson HOG style motorcycle, a passenger car and even the A16 minibike would not be very useful in a real apocalypse except maybe the first year. These types would get stuck off road and would have great difficulty in handling the rough terrain that would occur after a few years of non-maintened roads in apocalypse.

 

4x4, and AWD vehicles with aggressive/knobby tires and good springy suspension is what a real human would gravitate towards if available.

 

My suggestion is at least change the art/skin of the mini-bike and big-bike to include more aggressive knobby tires and at least hinting at some quality suspension where the wheel moves up/down in relation to the frame by showing some springs. Would prefer the physics of the vehicles actually incorporate the suspension and traction concerns mentioned, but understand that is difficult to code. So at least address this issues with art changes.

 

While the existing mini-bike does have aggressive tread + wide tires appropriate for rough terrain, the mini-bike has zero suspension and any high speeds over rough terrain would render the mini-bike extremely difficult to drive if not out right crash due to rough terrain.

 

The HOG is even worse, low clearance, looks like all-season tires and again no hints of suspension.

 

In A16/A15, the mini-bike is too fast(Speed). That looks like a 1HP lawnmower FFS. That would be like 35mph on a downhill slope and struggle up steep terrain.

 

Lastly, in a real apocalypse I think humans would gravitate towards anything 4x4,AWD truck/suv types, ATV's and quad style side by sides.

 

I own 2 ATV's with 2up seats, 2 4x4 trucks and an AWD luxury car. I regularly take my family and go off road deep into the rocky mountains mostly on the ATV's cause they are by far the best in rough terrain. I know from real experience the need for 4x4 or AWD, aggressive low-air pressure tires, ground clearance and springy independent wheel suspension when going off road in rough terrain.

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I'm going to make a wild guess and go that we won't see a video for at least two weeks. Not from any knowledge, info given in secret to me or the use of a Ouija board, just what I feel, it will be a couple of weeks possibly longer. I think they are doing the unseen work of planning, programing, designing, meetings to figure out which should go first, then second, next third, or should the third one go to second, the first go to fifth and the sixth be moved up to first? So, more discussion, working, previewing, and on and on. When it is ready MM will show it to us. Until then, we get to wait, wait and do more waiting. Or, find something else to play while we wait for our favorite game to release a new alpha to play. Or, play a mod and see what great idea the modders have come up with, and there are a lot of great ideas, creations they have come up with.

 

Just my two cents worth.

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I'm going to make a wild guess and go that we won't see a video for at least two weeks. Not from any knowledge, info given in secret to me or the use of a Ouija board, just what I feel, it will be a couple of weeks possibly longer. I think they are doing the unseen work of planning, programing, designing, meetings to figure out which should go first, then second, next third, or should the third one go to second, the first go to fifth and the sixth be moved up to first? So, more discussion, working, previewing, and on and on. When it is ready MM will show it to us. Until then, we get to wait, wait and do more waiting. Or, find something else to play while we wait for our favorite game to release a new alpha to play. Or, play a mod and see what great idea the modders have come up with, and there are a lot of great ideas, creations they have come up with.

 

Just my two cents worth.

 

On Ravenhearst right now, first mod I've tried in over a thousand hours. Those Night Terrors are terrifying.

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While I like the hordes, I can agree with your ask. Can see why some players would want to turn off 7 day hordes. Would seem pretty easy code-wise to implement that option to disable.

 

If the pimps implement the ability to turn of hordes as an option, would be great if they can further that idea and make hordes random start times as an option.

 

Hordes starting every 7 days at exactly 10:00pm is just way too easy manage. Making the horde start time random would be great for challenge.

 

Example horde start time theory: sometime (Even daytime hours) between 00:00 Day 5 and 23:59 Day 8 multiples.

 

Randomness creates chaos which is more challenging.

 

Challenging = more folks playing the game for longer before getting bored.

 

I like the idea, imagine hearing the zombies' scream as if there was a bloodmoon while you where scavenging, would terrify me. Reminds me a bit of the days of Left 4 Dead

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I like the idea, imagine hearing the zombies' scream as if there was a bloodmoon while you where scavenging, would terrify me. Reminds me a bit of the days of Left 4 Dead

 

Your far away from base, you just finished digging up some clay and you're exhausted. No choice but try to make it to the nearest POI.

 

It would be very interesting!

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I have a question

 

Is it possible for grappling hooks?

And can the multiplayer lag hit get fixed.

And last thing, can you bring more food into the game like apples from an apple tree, or bring in cows, or tamable pets?

- thanks for the pre update MM

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Be nice if they brought the XMAS Hat back, I do not know if anyone else does this but I have been building partial weapons.

When I transport Weapon Parts back to the Base I assemble as many parts as I can into unfinished weapons to make more space in the Back Pack.

 

someone needs to make a mod of a portable workbench used for combining only, no crafting. only thing in the mod.

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