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Xtrakicking

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Everything posted by Xtrakicking

  1. Sorry to be that guy, but honestly, a bit weak for an overhauled version, especially compared to the other new models.
  2. Smart way to blow off steam without getting banned
  3. I believe the same was said for doors, was it not?
  4. This streamlining stravaganza sure is frightening... I don't care much about the streamlining of building, but I can't help but wonder what's next on the streamline list and where exactly will the line be drawn...
  5. The burnt forest, pine forest and the plains required no extra clicks.
  6. They were the best. That's where you had to go if you wanted the good loot, but you always had to be prepared, since you couldn't just clear them out. Miss them.
  7. What are the plans for radiated zombies, then? I believe at some point you guys said you hated how they looked and were planning on replacing them with tougher/special enemies. Also, whatever happened to the "gasser" zombie? Or is he not in the "special enemy" category?
  8. And would it be possible to do it for cities? Or is that no longer possible?
  9. Idk about you, but I don't think we'll see A20 till at least 2023.
  10. Do they still break their limbs with fall damage?
  11. Like the title says. Back in A12, zombies would spawn in hub cities indefinitely, which meant that no matter how many zombies you killed, they would keep spawning and coming for you. It was impossible to clear a hub city out. My question is if it's possible to do that in A19, but in towns or at least biomes, and how would one do it.
  12. It's planned that in a future update, there will be bandits and a final boss called The Duke of Navezgane. The player will have to do a bunch of quests and eventually will be sent to meet the Duke. How the final battle will go and what will happen after is unknown for now.
  13. Survive until you're bored... For now.
  14. More like when clubs break, you can jam the broken shard into a zombie's skull; so yeah, pretty much. (Yes, what I said was in the original trailer. Lol)
  15. They did talk about special finishing moves in their kickstarter trailer, IIRC.
  16. I wouldn't expect A20 at least till late summer.
  17. Yeah, I relate to this a lot. My buddy and I almost got destroyed once, because he opened a safe while a wondering horde was passing by at night. The zombies tracked us all the way upstairs. Doesn't seem like those things happen often anymore, sadly.
  18. NPC controlled houses and POIs are in the kickstarter goals. Let's hope.
  19. The wound system is one of the best latest additions. If you get hit by zombies, you get wounded. That's not punishing the player for just playing the game, that's just zombies dangerous. Stay away from zombies. And if you ask me, I'd like zombies to be even more dangerous.
  20. I swear to @%$#ing god, I can hear beep noises all over this thread.
  21. New zombie dog looking much better than the old one. I'm happy with it.
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