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The Gronk

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The Gronk last won the day on August 12 2019

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About The Gronk

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    Colon Pounder

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  1. ( face + palm ) + ( head + desk ) The second half was the joke. Minecraft doesn't have those kind of water effects at all. It's likely a cleverly hidden blender render.
  2. Watch it again, with your eyes open this time. 🙂
  3. Good luck with that, no sarcasm intended. It's one of the hardest things to simulate well.
  4. Utterly fantastic! We've been waiting for a decent overhaul since the water physics were crippled to prevent base flooding exploits, speaking of which... Are you aiming for volumetric water, in the sense that I can carve a canal from a lake at the top of a hill and drain some of the water into a moat around my base?
  5. Troll or not, an interesting mechanic if you can come up with some sort of zombie-repellent. I'm sure eventually the bandits will be able to run away from such obvious forms of danger. #fataal #SomeBehaviourTreesCanBeSetFromXmlIfYouTryHardEnough #hashtag
  6. The first ever bug report filed with the bug attached.
  7. You're getting quite a large early-game player-based mechanic for very little dev time or system resources, I'd say that would make an excellent addition to the vanilla game.
  8. A coversation between two of my friends who have known each other since school... many years ago. Jill* is a very attractive lady and Colin* is her platonic life-mate. *Names changed to protect the guilty. Jill : During the zombie apocalypse I think I'd be a scout, finding supplies for the group. Colin : During the zombie apocalypse you'd be currency.
  9. If I had the time I'd like to see if both problems are linked, the building LOD version would just be more noticable. Alas, I have absolutely zero free time at the moment, although it might be an avenue of research for somebody to check.
  10. I've reported this bug myself with repro steps, hell, I think I've figured out what's causing it. It's been hanging around for a few years now. Dig a trench or hole wherever, the bigger the better. Travel to the other side of the map without teleporting and then all of the way back again. Quite often when you get back to your hole you'll see the low detail terrain mesh just below the level of the detailed terrain. <Guess> It seems some of the distant terrain meshes aren't properly processed when the world origin is moved. </Guess>
  11. I ain't no gun nut but damage from bullets usually comes in two forms. Penetrative damage from having a large lump of metal forcibly making its way through you and hydrostatic damage from the shockwave of a bullet passing through flesh, muscle and organs. Bones are the difference here, they're surprisingly good at stopping bullets. It's the damage to the intervening flesh and organs that normally kills you, whether this would be as applicable to something that's already dead is a matter of debate. A dum-dum bullet will more than likely stick in a bone. A standard round will more than likely bounce off a bone. An armour-piercing round will more than likely go through a bone, shattering it in the process.
  12. Randomizing the horde(s) would be a good thing. It's a little predictable that the instant you open the chest a horde spawns. There's already a trigger somewhere in the code that detects you digging close to the chest. Rig one of those up to a randomised horde spawner and you'll have to pay a hell of a lot more attention when digging. My only problem with the new treasure hunt mechanic is that it's far too easy. At the risk of planting ideas that should never be voiced... Anything but Pumpkin-Spice-Latte! 🙂 The fine threadwork or correct adhesive used to attach bodkin or broadhead is significantly different than wrapping flammable wadding around a practice arrow or gaffa-taping a grenade to a twig?
  13. Both are correct for having had something to smell but smelt is usually associated with melting ores 🙂 You've probably released some gases that smelt terribly.
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