Jump to content

fragtzack

Members
  • Posts

    429
  • Joined

  • Last visited

  • Days Won

    3

fragtzack last won the day on January 3 2022

fragtzack had the most liked content!

Personal Information

  • Biography
    Wandering the wasteland
  • Location
    Above dirt
  • Interests
    Survival

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

fragtzack's Achievements

Zombie Hunter

Zombie Hunter (8/15)

153

Reputation

  1. I would be fine with any DLC, cosmetic or new content. 7D2D has provided almost 4000 hours of entertainment to me for only $14. (Alpha 15 release) I see no reason not to give TFP more $ for such entertainment value. In fact, I also bought a tshirt and coffee cup already. A fan.
  2. After playing a21 hundred + hours , time to hang up zombie slaying hat until a22. Want to give a shout out to the RWG team for the work on a21. While there is a lot good work done on a21, the RWG comparisons to previous alphas is most impressive to me. The best part of the RWG is not the generation performance and generations options added, but how smooth the roads are. How the cities are tied together. Street signs, ditches, overpasses, underpasses in a procedurally generated world is impressive coding. How giant mountains looks much better than previous alphas. Salute
  3. In the latest experimental branch, airdrops never drop.
  4. Definitely noticed trader Bob has these the solar cells the most.
  5. Make a back up plan for horde night. For example: If my current base fails, I have a backup horde base ready 20 squards away.
  6. Agree, good point! Increase the stack size to 1K please !
  7. Yes please, Totally agree with OP. Less info = tougher to survive. The biome "meter" on the gui is like the hideous mob red HP bar TFP tested a few alphas back. Option for this info = cool. Forced display...ehh? TFP :
  8. Yes yes and yes. Now there is a reason to hunt/farm cotton. Besides attacking zombies, now need to attack beds and curtains. Seriously, this change rocks.
  9. Totally agree with WonderRoos. Recommend DO NOT watch any content creator videos or tip videos or newbie videos until you have played 40ish hours. The joy of self discovery is so much more rewarding.
  10. From what I seen in that video, the game is working as intended. Try that in real life. The lesson to be learned here kids is that one should use caution when driving and double that caution when flying.
  11. Damn right, this game needs achievements love.
  12. With items, you can take attributes such as STR/INT to 11. 11 is past any mentions of benefits in the perk up screens. Benefits are hard capped at attribute level 10? If no benefits at level 11, any other reasons for taking an attribute level 11?
  13. What I do to keep going: Play progression mode. Progression mode = after every horde night, you need to increase the difficulty of at least 1 aspect: 1. Move you main base to a harder biome a. Do horde nights in a hard biome 2. Drop the loot settings by 25% 3. Raise the difficulty level 4. Reduce the number of real minutes in a game day 5. Reduce the day light hours 6. Feral Sense 7. Zombie run speeds As you increase in power, make the game harder. The vanilla games stage increases are not enough to account for the mass gear and loot you have. What really kills me about the OP and so many of these complaints is people playing at 100% loot then have the nerve to complain about blasting through content. You want a real survival challenge with sadism tendency, play 25% loot.
×
×
  • Create New...