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spacepiggio

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Everything posted by spacepiggio

  1. Oh I do too Roland, If it wasn't for the Heat Signature on the map it wouldn't concern me & I use Traders for forging to compensate. This is an Exploit in my opinion, I use the Trader for cooking & Forging to draw Z's to an Impenetrable Base. If we want a game with a survival experience where everything you do impacts the Z's AI then we need better control over our actions in the game. What about the Ice Cream Truck, you've heard the sound, or maybe a bicycle 1 too we can salvage parts from. I also want the Hawaiian Shirt Z to Spew...
  2. What I would like to see is a new vehicle for the destroyed biome, an "Ice Cream Truck" We all hear the sound but no Ice Cream Truck anywhere in the city to be found, drives me crazy... The Hawaiian Shirt Z, he makes a Spewing Sound like the Z Cop but he doesn't vomit at all. Can we make him spew a Toxic Beer Vomit if you don't kill him in time he explodes & all that Toxic Beer & Acid Reflux Vomit goes everywhere. I would also like to see the Timers I asked for in the Smelting section of the Forge. You added the Timer to Fuel & not Smelting, that's where we need the Timer or 2 Timers, 1 for each Ore. It's too complicated adding fuel for Smelting because of the different smelt times for Ores. We know exactly how much Fuel to add for Cooking but not Smelting. We know how much Fuel to add for Forging but not Smelting. Can we please finally make Smelting easier as far as adding Fuel...Please
  3. That freaking sucked... I was collecting the Cement behind the big red barn next to the silo on the lift & the whole thing collapsed & killed me... That Freakin Sucked...SUCKED... The Lift inside the Barn collapsed too, lucky I wasn't on this 1...
  4. Vas? Scheisse!!! Handwerk asphalt verboten? Scheisse!!!
  5. Originally Posted by Roland HINT: I__ D____ W____ I__ D____ No chatter that I've seen about an impending release. Its Done When Its Done Freakin Nubes... I know I have asked like a 1,000 times but can we please get another Timer on the Forge. Here is a hint where I think it should go. In the Big Black Background where you Add Fuel there is a TIMER. Please Add A Timer in the Big Black Background where it says, SMELTING
  6. That actually makes a lot of sense, I mean they are Buzzards & Z Buzzards none the less. I remember hitting that small Cacti now & it coming out of hover finally.
  7. Do the Z's Still drop Loot? I have killed quite a few & haven't gotten diddley squat from them. Buzzards seem to stuck hovering again & not attacking sometimes, anyone else notice.
  8. Be nice if they didn't happen every 7 freaking days, 7 days was originally the amount of time you had to find a cure for the virus.
  9. I had an idea after my last post that maybe if you get too close to a Z they can grab you & you would have to mash A & D to escape their Grasp. After breaking free you have to Melee or get grabbed again & forced to fight. Every Z Movie has these type of scenarios where you get surprised by the Z & have to struggle with it. This is what is missing in this game, imagine a Crawler sneaking up on you & grabbing your leg dragging you to the ground with it. To get the total Z experience we need Z's to be able to grab us & stand & fight. Just imagine laying on the ground with a crawler using your Bone Shiv or Knife to Melee with.
  10. Exactly, my whole complaint is being able to run circles around them. I pass so close to them going down the road tired & encumbered & you think they would reach out & grab hold of you. Maybe a mini stun from Z,s that don't slow you down but make you stand & fight, maybe the player trips. I think a tripping animation where you have to get up & fight. In Skyrim when you get close to an enemy you go into a cut scene to battle & have a choice to runaway. I don't want a cut scene but I do want better AI for the Z's to make you stand & fight.
  11. Yea, I up the difficulty as I level up & it just seems you can still run circles around Z's even when tired. Like some of the early W/D where he sacrificed the guy to the horde to get away & save himself. At some point the Z attack has to be overwhelming where you can't run, we need a fight or die scenario in the game.
  12. I am talking about scenarios in most Z movies where you get entrapped by Z's because you are wounded or otherwise & not adjusting the speed. The Z's are still way too easy to evade even when encumbered & tired, just a side step & shift. At some point you have to stand & fight by design & a faster sped up Z is not a fair fight early game. Z's don't tire so they should catch up to you when encumbered, wounded or tired.
  13. I like the direction of Stamina & being encumbered but the Z's are still easy to evade even when very tired. At some point the player must take a stand & fight to defend against an oncoming Z when tired. It is just too unrealistic to be able to evade a faster attacking Z when 1 is tired & out of breath from running.
  14. I think we should talk A 18, lets make A 17 as stable as possible & move on to discussing the next build & not linger on this build. Lets not linger anymore...
  15. I think we need a new Patch... I am going to check out Nav since it is bigger & newer with new Stable POI's. I have the same problem as a Player in Bug/Report. nothing but Radio Towers, Junk Yards & Water Works
  16. I would like to have Alternate Ammo for the Blunderbuss like we have for the Bow. Since it is a Muzzle loading Weapon it should be able to use a variety of projectiles to Maim or Kill a Zombie or Player & I suggest something like this. 1. Stone Ammo = Knockdown + Dam. 2. Glass Ammo = Bleeding + Dam. 3. Ore Ammo = Decapitation/Limbs + Dam. Iron, Brass & Lead could all have the same effect or different Perks. You should also be able to Upgrade the Blunderbuss to a Mortar. Gunpowder + Paper + Candle Stick Add Nitrate & maybe Oil for a Napalm Load... Oh, oh, oh We got Acid now don't we... 1 more thing, The Vultures should drop Poop...
  17. 1 Word, Impressed Wasn't too into the last build but, Wow... After all these Alpha's I finally get what I was wanting for a while now... A Freakin... Snakepit
  18. So what are the Blood Moon settings going to be or is it just a Player Movement Change?
  19. I think I found the Moses Bug, Exodus Bug or Pharaoh let my Zombie's Go Bug https://steamcommunity.com/sharedfiles/filedetails/?id=1577179395 https://steamcommunity.com/sharedfiles/filedetails/?id=1577683598 I am going to go back & see if I bust a Block of Water if it would collapse on me.
  20. Land Claim Block Exploit I was going to report this after breakfast but I thought I would ask here first. If anyone wants to try it & beat me to it that is fine too. I tried my first night tower defense for the first night & stacked 5 W/F's & got on top of a Small Boulder, picked up any W/F's it took to get up there. I placed a Claim Block on the top W/F & the Z's took care of the Boulder & lower W/Fs but I had myself a Hovering Safe Space. I tried it again in the new XP, still works & I even added another L/C/B Hovering up there. Works with just W/F's but the L/C/B's look cooler floating there, going to see how big I can get it to make it fall.
  21. OK, took me a while to get the Server going especially when some of the XML is missing or is broken. They fixed it all real quick though, they always do at Ping & my go to Host. That is what I can live with, I never expected every Zed to give you Loot but Random works for me or a Kill Limit. Thought I read where they took it out completely. Got the World going & there is a new Update so here we go again...
  22. Maybe I tried to harvest the Buzzard wrong, I suggested the same thing the XP Perk for Killing & that would be a Reward & not Loot, a Trade Off I could live with. Strippers always carry Cash though, they got to give up their Cash Stash, it's been a part of the Game & we can't just wipe out the old Game Completely.
  23. I am still playing to get my overall opinion but this I know without further Gameplay. I did fix the Graphic settings though, I think it was the Gamma that got buffed for players afraid of the dark. Scaredy Cat's Zombies Need Loot Or A Reward I will use the Stone Analogy, remember the Small Stones, Medium Stones, Large Stones, XL Stones & XXL Stones. They were useless Assets that took up Space & redundant so they changed it to 1 Stone for all. They look like they are different sizes in game but 1 Asset. By taking away Loot you turned Zombies into the Old Stones, a Useless Asset with no function but try to kill you. Why even deal with them any more, Buzzards don't give Feathers & are the New Z Dog attack that Noob's Avoid. Let us at least get a chance of getting something besides XP for Killing Z's. Lets go back to how it used to be where Strippers give you Cash etc., Utility Workers could give Tools, Nails, etc., Cops & Soldiers Weapons & Ammo & Put the Feathers back on the Buzzards. Every Z does not need Loot, just a chance & this could be a Perk where you level up to find greater chances & better Loot, I like Reward better & a rare-err chance of getting.
  24. Being Encumbered was a much needed feature, being able to run circles around Z's was a Big Exploit. If you get tired & run out of breath you should have to stand & fight for your life. Got to live the Romero Lifestyle if you want to play 7DTD in my opinion.
  25. I will ask Support at Ping, I can only type in #'s & the Default was 1 for Game Seed & you had to use the 1,000 World Size or your Server would not Load.
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