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wolfbain5

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Everything posted by wolfbain5

  1. I noticed with autoturrets, the 4 settings, self, allies, etc... but they dont target passive entities? why is that and can a setting be included for it or sent to xml se we can do it ourselves if we so desire? I mean they shoot bears and wolves and even coyotes, not sure on snakes, but completely ignore rabbits, chickens, and deer. I mean if you want them to target every thing that moves, shouldn't they be able to then target EVERY thing that moves?
  2. welp, now they are officially late, but that's nothing new. lets see what goof Joel makes tonight.
  3. Navezgane has been updated in previous alphas to include new material. I dont see why it wont this time
  4. 1. Have any new spawn groups been added to the prefab editor? like all female or all male? I know this also falls under modding, but since the editor is part of the game package it should also fall into a20 category. it feels like some of the spawn group types are lacking. I mean the all female group would be great for the his/her bathroom spawns. the strip club, etc. a group for nurses and lab techs for hospitals and such. and yes although these can be modded, they are also easy additions that would make logical sense in certain prefabs. just as we have a workman group for joe builders and a military group for military poi's. 2. are the drop note quests getting an update to include the new zombie types? as it stands the party girl, lab tech missing from lady killer, as an example.
  5. i always thought the speaker alarm should attract zombies. I mean they are supposedly alerted to a thrown rock. so why does the speaker not affect them?
  6. @faatal another feral sense question. I have read that it extends in a 30 block radius. is that along the x and z axis only or also along the y? so basically I am 6 stories up a skyscraper, are zeds on the ground gonna feral sense me since they are technically less than 30 blocks away?
  7. ok, now that you are sharing these stories, I do have a question for you on feral sense and stealth. I mean they still gonna notice you from 30 away even with max stealth perks and mods? armor mods, not game mods
  8. so you are saying my wife and I can be playing a20 for our anniversary in october?
  9. houston, sometimes a small state like delaware. at a20.3, we are gonna try for the entire state of texas pop. barring any needed restarts due to updates
  10. In a19 coop. as party leader and host, I kept getting a bunch of conditions on first hit, yet the rest of the party rarely got any. also in coop as the server if I was in stealth and that chopped down say a burnt tree or opened a trash can. they could be 300 away and still it was my stealth meter that moved from 19 to 82. even tho I was standing still. The reverse tho is not true. my actions do not affect their stealth. now that I set up a dedi server, these issues no longer exist, it is only in coop steam server that this happened. we tested every tree type and trash can. their actions no longer affect me. and I am also no longer getting 3-4 conditions on a single hit. Has this issue for coop been addressed and corrected in A20?
  11. wife and I have a long term game, we look up the population of an area, and that is our target zombie count before we call an area cleared.
  12. ok, the ip address, or the tcpip address on the lan? this is not something I have done before. will need an idiots guide. I saw the ones that go up for public, but it asks for the external ip. the internet one. I dont want it to have to have the local machines ping the internet just to bounce back to the local network. If I have this idea worng, I would appreciate a correction and maybe some details
  13. got a technical question. I am moving to an area with no broadband. I am setting up a local sever for 7days for my family. is there a way to set it up as a local host through our router so that it doesnt have to go online to play and connect? we will be having a 2 up 10 down wireless connection for internet. which is @%$# for online gaming
  14. lol you always seem to misunderstand what I post.
  15. I did, but was just verifying since it was so little and didnt really affect the game itself. dont get me wrong, I am not belittling their work, this may have been a large amount of work and needed. just I didnt notice anything to the core game itself. therefore I wont feel the need to restart in order to get an appreciation to core game changes no matter how small
  16. so 19.6 was just fixes to twitch integration?
  17. are the tfp prefabbers gonna go back and update the older content? I ask this as I am going through and looting the ostrich hotel. kinda swanky place, but no tubs or showers in the bathrooms, no shelves, no medicine cabinets, no dressers for guests to put clothes in. just large emptish rooms with a bed and 2 lamps. for such apt. style suites, it is lacking. not sure about the other older prefabs, just noticed as I am going through this one.
  18. I saw a video earlier on the restore power quests and the possibility of t3 dig quests. with the fact that dig quests end at t3. will the restore power quests also have tier restrictions? such as not available until t2 quests and the like?
  19. @madmole how does feral sense work in regards to stealth? does it shorten up the range? completely negate stealth play?
  20. thanks for the tips, but those won't help all drivers up to date, and I already cleaned all data. 1 of the machines is new. and it only happens on the pc that is the coop server. since sound is a known issue, putting it in bugs is just redundant. here I was just informing that it is still a problem.
  21. sound is still wonky. playing coop through steam with the wife. my comp is the server. and sound keeps cutting out, I dig in dirt for 5 minutes, and you can see the shovel dig, but the sound is off, late, however you wish to phrase it. went to upgrade with the nail gun. sound is delayed or not played there as well. this is in 19.4 with the sound changes.
  22. ok, slight topic change. In the editor, we can update imposter. for those who dont know I believe the imposter is what we see in the LOD. so we can destroy the building, but go far away and still see it. how resource intensive would it be for the game to upon reloading, update the imposters. not on a timer, just upon shut down or restart of the game server
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