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KingSlayerGM

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KingSlayerGM last won the day on July 19 2018

KingSlayerGM had the most liked content!

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About KingSlayerGM

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    Colony Founder

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  • Biography
    Currently attending Computer Science Univeristy
  • Location
    Italy
  • Interests
    Gaming, programming, music, movies
  1. hi guys, sorry for the noob question: is there a quick way to see if I already know the schematic/book I have in the inventory? IMO the game shouldn't allow me to read a book I have read already. Thank you I agree completerly, @madmole please consider this
  2. @madmole A19 is awesome, it's the best alpha yet. Graphics is great, performance is the best in years, content is plentiful, skills, perks, weapons, mods, quests.. there is so much to do! Great Job :) Furthermore there is someting this alpha has that none before had: it feels polished, many systems feel mature and great. I think there are a few things that would be nice qol improvements: being able to zoom out more in the map a key to dump all objects in a container if an object of the same type is already in the container Also I am sure you don't care, but I'll say anyway: I love sledgehammers but hate shotguns, they shouldn't be coupled. The current system penalizes players who like weapons from different classes and facilitates players who like everything from a single class. Just some feedback, great job anyway! Keep it up! In TFP we trust is back again!
  3. AppData is present for sure. By default, it is a hidden folder in Windows. So just Google how to display it.
  4. Yeah, opening again the same nest in the future is so annoying
  5. Happy birthday MadMole, you share it with my 83yo grandma
  6. It's great that you like PvP. Looking forward to your improvements. I think PvP could give this game a lot of longevity and replayability
  7. No, you don't release it right past your head, you release it at full extension (or almost full extension). You can see it in the video too. So the minimum distance between you and the target is more or less the length of your arm + the length of the portion of the spear that is ahead of the hand.
  8. No. We are talking about throwing the spear, not sinking it with your hands into the enemy's body. Those are 2 completely different things. The spear only will hit the target, not the spear connected to your body. Once the spear has left your hand, the only variable that matters is the speed it is travelling at. 2 meters is to account for the length of the spear + the length of your extended arm. It is not 2 meters of flight, as you wrote. Sure enough, as air time increases, spear's speed decreses, thanks to air resistance. So flight is actually undesirable. And yes, you need to fully extend your arm to transfer maximum speed to the spear (look at javelin throw at the olympics for example). I believe you are not picturing this correctly. "Once the hips thrust and torso twists..." ahah BS, show me how fast you can throw a spear just with your hips and torso without extending your arm. I bet you a skinny kid would throw it farther just by using his arm.
  9. Yes, 2m is just a threshold that should be tuned. Also I like your idea of increasing dmg if running. Kind of like the old Minecraft system where you got bonus dmg if sprinting or jumping onto the enemy, I'm not sure they still have it tho.
  10. Hey @madmole, here is some feedback on the spear. I see you guys tend to throw it a lot, even when the target is in poke range, even when it is too close for it to be physically possible. IRL you need space for you arm to extend and give maximum speed to the spear. More speed = more dmg irl. I propose a super quick fix for this. Scale the damage of a thrown spear, from 0 when the target is 0 meters away to maximum when the target is 2 meters(blocks) away. This would balance poking and throwing nicely imo.
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