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AaronG85

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About AaronG85

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  1. I would love an option to have it turned off, so the trader only has what they have and once that's depleted it forces you to go to the next trader.
  2. I would say the best way would be to PM one of the team but like @Roland has stated they may not respond due to overwhelming requests.
  3. Would love if this zombie set things on fire, not only players, but wood frames, farm plots, basically anything made from wood, would make for interesting horde nights if things start catching fire around you, also more of a challenge if it could set vehicles on fire and they exploded.
  4. Was thinking what everyone's thoughts would be on if Zombies weren't the only enemy in the game? @madmole
  5. Might be conflicting with another of your mods as it works like a normal book, has the read icon and works normal
  6. This is awesome, thank you.
  7. We already have this in the game (see image). It would be cool to have this as a creatable trap that sets Zombies on fire. I would love it to be added or even if someone could mod it in?
  8. After I get a gun, I find feathers completely useless, this is just me of cause but having the above suggestion would make them useful again.
  9. Thanks for the reply @CrazyAluminum and @lammetje.
  10. Hi @lammetje thanks so much for these mods. I recently came back to see if there where any updates or new mods and decided to download Experience Mod Gold Digger Looter Extraordinary Run Speed Mod Speedy Harvet mod Zombie harvest mod Unfortunately when I use these I get the error (shown in image) I'm running 19.2 (B3) Secondly it took me a little bit to figure out which mod folder represented the mod on the first page. Anyway in future you could name the Folders the same as the Forum Post? Again thank you for all your mods.
  11. Why don't they introduce wine as a drink, similar to beer?
  12. That's what we thought @Gouki but she doesn't get any EXP points when the traps kill them, but I do, strange?
  13. Just wondering, me and the wife play 7D2D together and I'm always the builder/mining and she scavengers/farming. This playstyle suits us and we have loved playing 7D2D over the last few years but when it comes to Horde night I seem to power level while she doesn't (even knowing we have shared EXP) I believe its because I have maxed out the 'Advanced Engineering' skill. So my question is When it comes to electronic traps who gets the EXP when the kill - The Person who PLACES the Electric Trap down? - The Person who MAKES the Electronic Trap? - The Person who RUNS ELECTRI
  14. Just wondering why the Yucca Juice Smoothie is made in the workbench instead of the fire? seems strange as every other food item is made on the fire?
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