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Lonestarcanuck

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Lonestarcanuck last won the day on March 12 2019

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About Lonestarcanuck

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    Colony Founder

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    A Canuck living in Texas @Lonestarcanuck
  • Location
    Texas
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    My Family, Scotch, working in the yard, my Dogs, Gaming
  1. FEATURE request - can you add a range for the stats? example would be: <passive_effect name="LootGamestage" operation="base_add" value="4,10"/> in this example the lootgamestage can range from 4 to 10 for bartering it could be: <passive_effect name="BarteringBuying" operation="base_add" value=".1,.5"/> <passive_effect name="BarteringSelling" operation="base_add" value=".1,.5"/> this would allow for players to look for better versions like we do for BDU and Coats, etc.
  2. fair enough. I will re load and get the output
  3. When will this mod be updated for A19 Alpha?
  4. have you tested your starter quest mod on a server with other mods? for example your last update (few weeks back) would not work with this combination: these are the mods I am using: -- 1CSMM_Patrons -- Allocs_CommandExtensions -- Allocs_CommonFunc -- Allocs_WebAndMapRendering -- BCManager -- DeepPockets -- GrassCutter -- ServerTools -- War3zuk ReGrow Vehicles clicking the note would give an object out of reference scrolling like crazy in the player console.
  5. I will try it but first I need to add the following. I need it to also have a claim block, 3x water and 3x boiled meat and 1x torch. otherwise I can't really use it for my players.
  6. these are the mods I am using: -- 1CSMM_Patrons -- Allocs_CommandExtensions -- Allocs_CommonFunc -- Allocs_WebAndMapRendering -- BCManager -- DeepPockets -- GrassCutter -- ServerTools -- War3zuk ReGrow Vehicles I know another server owner having similar issues. if you click on the note in backpack the console (F1) opens and you see endless streaming of "Object out of reference" or something like that.
  7. this mod is what I am looking for but I am getting items.xml errors when I try and load it on A19e B173. seems B173 changed stuff.
  8. this mod is broken with B173. anyone have a fix? (Starter Quest mod)
  9. So TFP released a new build B173 for A19e. do I need a new version of Nitro and new map? B173 has changes for sleepers. PS: is there a Nitro discord?
  10. I trying out Nitrogen for the first time for my server, I am tired of seeing awesome Nitro maps everywhere but my server So a couple of questions: 1. I normally use 8192 for my maps (8K) if I go to 10K will A19 be ok with that? seems like an odd size 2. anyone test CPM commands with Nitrogen? specifically "cpm-getprefab reset" other than that - I am excited to test tonight
  11. Question(s) 1. if I generate my map locally (PC) and want to put it on my server. how do I do that? I know the path for the server saved games but how does serverconfig.xml know to use that and no generate a map? what do I need to set in serverconfig.xml? 2. why are all the 8K maps generated as a bottom LEFT quad and the rest is all water?
  12. so on my 8K map I have 8 traders and using TPPIO I see 2x Jen , 1x Joel, and 5x Rekt. why not 1 of each? will this not mess up the quest line? I was working on a mod to adjust trader times and realized if I do ID=1 and ID=8 I get in my case 6 traders adjusted the same.
  13. for the trader mod, is it possible to have a few options like: - close for 30 minutes to reset like at 6-630am - Only certain traders - like Jen and Joel thanks
  14. Does anyone have a fountain (working) prefab I can import? also I assume if I am just adding a prefab I can use the BC-Import command and be done?
  15. In the Player UI under Stats. we see most settings and they help a lot when outfitting gear and seeing what works. Can we add: -- Noise level? since some armor has a noise value it would be nice to know that stats -- Jump strength - not sure how to use this and how it related to fall distance/damage in blocks.
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