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Lonestarcanuck

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Lonestarcanuck last won the day on March 12 2019

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About Lonestarcanuck

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    Colony Founder

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    A Canuck living in Texas @Lonestarcanuck
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    Texas
  • Interests
    My Family, Scotch, working in the yard, my Dogs, Gaming

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  1. I love the plus pack and I have a question and a request... 1. the drones - they don't do anything like attack, they just fly around. A. is it possible to have a zombie like the demolisher that when explodes does massive radiation damage over time in stead of exploding? just a thought
  2. @Slawa and @Robeloto I understand you have a mod similar to Snukfins? any chance you can look at adding a new version of Grace the Boss Boar? maybe something like Grace Boar with lightning when hit and acid puke is well within their capabilities. maybe she could be given lots of attachments to make her look like a battle boar. if you have your own threads or Discord please share!
  3. Can you make a BOSS version of Grace the Boss Boar? like 10K HP, shoots flames or spits acid like the cops?
  4. I just downloaded this mod from one of the mod download sites and I get scrolling XML errors when a player tries to join. FIXED - I had an older version of the mod.
  5. what will it take to make this work in A19?
  6. Question(s) - sorry if they have been asked. 1. Do the zombies difficulty scale? so on day 1-21 with players level 1-30 the zombies are easier? lower XP and lower HP? 2. if, how hard would it be to add a scaling feature based on the games gate system? Bonus if you could make a new NPC/Trader that I can drop on a server that would rock. in RUST I had a trader walking a path back and forth and if you tried to kill him he would one-shot you. he would sell stuff.
  7. FEATURE request - can you add a range for the stats? example would be: <passive_effect name="LootGamestage" operation="base_add" value="4,10"/> in this example the lootgamestage can range from 4 to 10 for bartering it could be: <passive_effect name="BarteringBuying" operation="base_add" value=".1,.5"/> <passive_effect name="BarteringSelling" operation="base_add" value=".1,.5"/> this would allow for players to look for better versions like we do for BDU and Coats, etc.
  8. fair enough. I will re load and get the output
  9. When will this mod be updated for A19 Alpha?
  10. have you tested your starter quest mod on a server with other mods? for example your last update (few weeks back) would not work with this combination: these are the mods I am using: -- 1CSMM_Patrons -- Allocs_CommandExtensions -- Allocs_CommonFunc -- Allocs_WebAndMapRendering -- BCManager -- DeepPockets -- GrassCutter -- ServerTools -- War3zuk ReGrow Vehicles clicking the note would give an object out of reference scrolling like crazy in the player console.
  11. I will try it but first I need to add the following. I need it to also have a claim block, 3x water and 3x boiled meat and 1x torch. otherwise I can't really use it for my players.
  12. these are the mods I am using: -- 1CSMM_Patrons -- Allocs_CommandExtensions -- Allocs_CommonFunc -- Allocs_WebAndMapRendering -- BCManager -- DeepPockets -- GrassCutter -- ServerTools -- War3zuk ReGrow Vehicles I know another server owner having similar issues. if you click on the note in backpack the console (F1) opens and you see endless streaming of "Object out of reference" or something like that.
  13. this mod is what I am looking for but I am getting items.xml errors when I try and load it on A19e B173. seems B173 changed stuff.
  14. this mod is broken with B173. anyone have a fix? (Starter Quest mod)
  15. So TFP released a new build B173 for A19e. do I need a new version of Nitro and new map? B173 has changes for sleepers. PS: is there a Nitro discord?
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