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Survager

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Survager last won the day on March 16 2023

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About Survager

  • Birthday July 30

Personal Information

  • Biography
    I live in Ukraine, hiding from russian bombs and war planes. Still alive.
  • Location
    Ukraine
  • Interests
    I surviving in my country ))

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  1. v1.0 (b298 - b299) Yeah. I get this today. Incorrect collector full indicator when the water collection acceleration mod is installed.
  2. I was glad it was a zombie deer 😲 When I understand that it was a vulture, I was upset 😭
  3. What do you mean when you write "a little Alpha 22"?
  4. What is "Player Inventory Preference System"?
  5. The developer of this mod is Ukrainian. The last time I talked to him, he served in the Armed Forces of Ukraine and I don't know if he is alive now. 🙁
  6. It's you when you demand a good quest reward from a trader 😁
  7. If the chance of a working radio station is not very high, then the player simply will not have an interest in reloading the location many times to get a working radio station, it seems to me...
  8. It works like before... like in 20 Alpha? )
  9. Today on the stream I could not cure a dislocated leg with a cast/splint. Was this feature removed after the update?
  10. As a teleport, such radio stations could only work at the base of traders, but at locations to call an airplane with supplies. There is no contradiction.
  11. Now planes that drop supplies appear at a certain frequency, which can be configured in the world settings. This mechanic can be made much more interesting in the game. One option, and the simplest, is to add a random value in the settings, like you did with the Blood Moon Horde, so that you can set the random frequency of the supply plane spawning. The second option is much more interesting. I don't know what plans the developers have for these radio stations, but I want to suggest such an option for their use. The location can meet working and broken radio stations (working versions will have flashing lights and they will hiss and snippets of some conversations) Broken radio stations can simply be dismantled for resources, as it is now. It will be possible to interact with working radio stations (by pressing the E button). When the radio is activated, a military voice will sound from it, which will inform you that my request to send supplies has been accepted. After that, the radio will sparkle, smoke will come out of it (as is the case with quest generators), and then the radio will turn off and become inoperative. Activating the radio will start a script that will call for a supply plane, but only the next day (it takes some time to send a supply plane). The next day, a regular plane will fly in and drop supplies. When the bandits appear in the game, at the supply landing place, when approaching the box at a distance of 100 blocks, bandits should spawn next to it (who also saw the plane and decided to take the supplies for themselves). To pick up supplies, you have to fight the bandits. As long as there are no bandits in the game, zombies can play their role. Supplies should not come easily to the player. And in this case, the contents of the supply box can already be made better than it is now. If you like this idea, write about it in the answers so that the developers see this idea. Thank you )
  12. i.e. when zooming the image in the scope, there is no additional rendering, even when the image in the scope shows details of buildings that are not visible without the scope? Developer comments needed here @faatal 🙂 👆
  13. The game has a very strange aiming system and I would like it to change. Now, in the crosshairs of the sight, we just have an invisible point moving randomly, into which, theoretically, the bullet should fly. This dot becomes visible only after the installation of a laser sight, and... it moves, damn it, while the weapon in the character's hands is and camera motionless. It's just mystic 😁 The weapon (crosshair) and the camera in the aiming mode should move. The amplitude should depend on the development of the character. The amplitude should decrease as the character levels up. Amplitude should be smaller in aiming mode. The amplitude should increase for a short time after each shot. In this case, the player's skills will matter more than they do now. The game already has camera movement when a character gets hit by a zombie and it looks good. I'm sure it could also work well in normal mode. I hope this changes sometime ) If you don't agree with me, it's okay, it's just my opinion )
  14. I can't say that I like the black screen around the scope. I do not like him. But since there's nothing I can do to change this (other than installing mods), I just resigned myself. I think that the black screen around the scope will never disappear from the game, since its absence will require additional rendering of the area outside the scope, and this is a minus FPS. The game will ported to consoles and therefore optimization (money) is in the first place, and the absence of a black screen will only hinder this. I'm just for the developers to get more money for their game and be able to make other cool games, so I won't be outraged, I'll just use mods that are available to all PC players. Another question is what the developers will do if the players on the consoles don't like it )
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