Adam the Waster Posted December 5, 2021 Share Posted December 5, 2021 6 minutes ago, SnowDog1942 said: Let me know if you need help with that i already got someone for that. thanks... NO NO, NOT THE BARBED WIRE ONE! Link to comment Share on other sites More sharing options...
bdubyah Posted December 5, 2021 Share Posted December 5, 2021 Another vote for the lever action using .44 ammo. It seems to be the only normal gun ammo not used by a pipe weapon. Link to comment Share on other sites More sharing options...
hiemfire Posted December 5, 2021 Share Posted December 5, 2021 The Lever action replaced the Marksman rifle in the sniper line. It isn't a "pipe" weapon, it is the progression step after the single shot Hunting rifle. Edit: From the patch notes. Quote Renamed all occurrences of gunRifleT2MarksmanRifle to gunRifleT2LeverActionRifle Link to comment Share on other sites More sharing options...
Laz Man Posted December 5, 2021 Share Posted December 5, 2021 2 hours ago, JCrook1028 said: I sure hope not if they will continue to create an uncloseable door after they are used. That eliminates the POI from ever being able to be used as a base. ..in your opinion... to a lot of us it is a big problem. Players have many options to fortify a POI even if they cannot be reclosed. If anything allowing too many open/closable switch doors can bypass the electricity stage so it needs to be carefully used in design. Regardless, it's worth talking about so I will bring it up in our next meeting. Link to comment Share on other sites More sharing options...
Jost Amman Posted December 5, 2021 Share Posted December 5, 2021 6 minutes ago, Laz Man said: Regardless, it's worth talking about so I will bring it up in our next meeting. And people say TFP don't listen... tsk! Link to comment Share on other sites More sharing options...
User2010w Posted December 5, 2021 Share Posted December 5, 2021 Are you MASOCHISTS! Jolie! MASOCHIST? Are you holding us for morons !? With such a stamina to dig such a treasure radius without a drill ??? YES @%$# YOU IDIOTS! I will never take on a treasure hunt quest! IDIOTS! Link to comment Share on other sites More sharing options...
Aldranon Posted December 5, 2021 Share Posted December 5, 2021 I like how the lightning flashes then a bit latter you hear the thunder! Its the small things and the big things. Link to comment Share on other sites More sharing options...
User2010w Posted December 5, 2021 Share Posted December 5, 2021 Return the money! KLASHNIKOV AK 47 Damage is less than a homemade machine gun! Link to comment Share on other sites More sharing options...
Roland Posted December 5, 2021 Share Posted December 5, 2021 13 minutes ago, User2010w said: Are you MASOCHISTS! Jolie! MASOCHIST? Are you holding us for morons !? With such a stamina to dig such a treasure radius without a drill ??? YES @%$# YOU IDIOTS! I will never take on a treasure hunt quest! IDIOTS! Place about five to six wood frames on the circle edge evenly spaced apart and then when the circle shrinks go look at which crates remained on the circle. The chest will be in that direction. You don’t have to dig up the whole area. You can usually find it pretty quickly. Link to comment Share on other sites More sharing options...
Roland Posted December 5, 2021 Share Posted December 5, 2021 24 minutes ago, User2010w said: Return the money! KLASHNIKOV AK 47 Damage is less than a homemade machine gun! How much was that faulty AK? Did you buy it from Rekt? Always check stats before you buy… Link to comment Share on other sites More sharing options...
Blake_ Posted December 5, 2021 Share Posted December 5, 2021 @faatal your AI is struggling against Xtreme Block Cowboy's inventions. It's like Jawoodle's wet dream. Twitch became like a weird Netflix over the last 2 days, full of shady stories and great entertainment. Link to comment Share on other sites More sharing options...
meganoth Posted December 5, 2021 Share Posted December 5, 2021 2 hours ago, MechanicalLens said: Playing Devil's Advocate here, but this game is meant to be set in a post apocalyptic world. Even on day 7000, shouldn't the player constantly be starving and should always be in search for food? Unless they wish to consume crappy foods all the time, and in saying that the higher end recipes should be heavily regulated and farming, to some degree, discouraged. You have to admit, farming was severely OP in A19. It was plant and forget, and within a few weeks you'd have enough food to feed an entire village. Man people do like their handouts. ^^^^^ Again, playing Devil's Advocate here. I did not ask for a change of the current farming output but only asked for that half of the seeds that you get back now to stay in their plot. "Wrong address" I would say Link to comment Share on other sites More sharing options...
Jay_ombie Posted December 5, 2021 Share Posted December 5, 2021 Probably been said well before now, I know there different AI routines for zombies to keep things random like. Noticing in streams that most zombies go for doors and the door is being used as a point of distraction where as the player will hit zombies attempting to destroy the door even though the player is right next to them hitting them through a block opening. I am puzzled why the 'line of sight' attack routine doesn't come into play when the zombie see's the player and they on the same block level ? Link to comment Share on other sites More sharing options...
BFT2020 Posted December 5, 2021 Share Posted December 5, 2021 3 hours ago, Doomofman said: Now if only they could make it use .44 instead Even if they didn’t, we can easily mod it so it will use 44 instead Link to comment Share on other sites More sharing options...
Spuder Posted December 5, 2021 Share Posted December 5, 2021 3 hours ago, JCrook1028 said: I sure hope not if they will continue to create an uncloseable door after they are used. That eliminates the POI from ever being able to be used as a base. ..in your opinion... to a lot of us it is a big problem. Yeah I get that, but can’t you just destroy the door and replace it? Link to comment Share on other sites More sharing options...
MechanicalLens Posted December 5, 2021 Share Posted December 5, 2021 12 minutes ago, meganoth said: I did not ask for a change of the current farming output but only asked for that half of the seeds that you get back now to stay in their plot. "Wrong address" I would say Fair enough. It'll be interesting to know if that was a design made by choice or if it is due to technical limitations. Link to comment Share on other sites More sharing options...
POCKET951 Posted December 5, 2021 Share Posted December 5, 2021 16 minutes ago, meganoth said: I did not ask for a change of the current farming output but only asked for that half of the seeds that you get back now to stay in their plot. "Wrong address" I would say I like this idea. but how about this? why not leave the seeds when you harvest, but instead have a 50% chance to yield from the crops when you harvest so there are 2 out comes A) you harvest it and get the appropriate resources and it goes back to a seedling B) you harvest it and get 0 resources and it becomes a seedling and you could even have a percentage for partial harvest maybe? You create the exact same amount of scarcity without all the hassle or frustrating outcomes Link to comment Share on other sites More sharing options...
Gamida Posted December 5, 2021 Share Posted December 5, 2021 4 hours ago, Gazz said: If you feel lonely you can turn on Feral Sense. I thought I heard T mention to gup that he had feral sense turned on. Link to comment Share on other sites More sharing options...
Matt115 Posted December 5, 2021 Share Posted December 5, 2021 6 hours ago, [email protected] said: Well you would at least expect to find a side arm or ammo on a belt holster. Or a bullet proof vest on a torso. Or a M-16 on a dead solders body. If a solder was on a mounted gun and died shooting. His standard issue weapon would be near his corpse. I could see a truck having a shovel, chains, spare gas and a tool kit. But not a 1800's style pick axe with a wooden handle. as for items moving from their intended place. The survivor may have beamed to earth years after society fell. But the rad zone suggest everyone died by high yield nuclear devices. That everyone died swiftly quickly. I agree with most of this things but... pickaxe are still very popular in army and truckers. Because you can crash ice for example. 2 hours ago, MechanicalLens said: Playing Devil's Advocate here, but this game is meant to be set in a post apocalyptic world. Even on day 7000, shouldn't the player constantly be starving and should always be in search for food? Unless they wish to consume crappy foods all the time, and in saying that the higher end recipes should be heavily regulated and farming, to some degree, discouraged. You have to admit, farming was severely OP in A19. It was plant and forget, and within a few weeks you'd have enough food to feed an entire village. Man people do like their handouts. ^^^^^ Again, playing Devil's Advocate here. Ofc not. After 20 years the most living people will be living in colony : some of them protecting base some of them will be farmers. Etc So food woudn't be problem but ( let say zombies can't stave or decay to death) tools, clothes or building. Because tools are rusting and breaking, clothes worn out etc. So 100 years after Dayz 0 teens will running around barefoot, most adults farming with scythe in "something similiar to medival period" world Link to comment Share on other sites More sharing options...
BFT2020 Posted December 5, 2021 Share Posted December 5, 2021 10 hours ago, Khalagar said: I mentioned this once before too, but if the intention of pipe weapons was to make it so all ammo had a relevant early weapon, they forgot .44 and junk turret ammo. Blow pipe for a t0 ranged int weapon could use junk ammo, but yeah it's weird you can't craft a crappy revolver something can use 44. Getting .44 as your quest reward feels bad, I just sell it since I never use it anyway The intention of the pipe weapons was to create a T0 ranged weapon (and a T0 melee weapon for batons since that was the only melee wpn group without one) for all of the range groups. I don't think they ever said the intention was to create a T0 weapon for each type of ammo. At least that is how I remember it. Link to comment Share on other sites More sharing options...
hiemfire Posted December 5, 2021 Share Posted December 5, 2021 And the lever action isn't a "tier 0". It is the replacement for the Marksman rifle. Link to comment Share on other sites More sharing options...
doughphunghus Posted December 5, 2021 Share Posted December 5, 2021 pipe gun question: I know its not a reality simulator BUT...do the pipe guns have any attributes/settings that make them "harder to aim and hit what you aimed at at a distance" over normal guns? like "bullet spread" or similar? I feel a gun you made out of a pipes you likely scavenged from toilets and duct tape wouldn't be rifled and/or would not be bored out nicely so there would/should be some major inaccuracy (based on aiming down the sights) when firing at anything farther away than a few meters/blocks that couldn't be "adjusted for" via just saying "the sights are adjusted to account for that". Link to comment Share on other sites More sharing options...
pyronical Posted December 5, 2021 Share Posted December 5, 2021 I'm gonna assume this has been asked a million times and I apologise that my scrolling-fu is not up to scratch but what time CST is the release of Alpha 20 on Monday? Link to comment Share on other sites More sharing options...
Adam the Waster Posted December 5, 2021 Share Posted December 5, 2021 also No one going to talk about how sexy the pump shotgun is? Link to comment Share on other sites More sharing options...
Space4Ace Posted December 5, 2021 Share Posted December 5, 2021 17 hours ago, Roland said: Both still there. Maybe Gazz will answer twice. Who is Twice and why only him? 😁 Link to comment Share on other sites More sharing options...
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