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Everything posted by Matt115

  1. 1. Shield worked diffrent in diffrent mods but some mods using them as passive defence ( like armor) or allow to use weapons/tools in both hands. 2. this depends on prices - in bo1 you get by 5 E you get 4 mp + zombie map, in cod bo 3 you get for+-8 e 1 zombie map, now in cod for 20 euro you will get 1character skin, 2 guns etc. Modders in this same time can add rly good zombie maps for free. 3. Yep that's why i'm so "stubborn" to add more zombie variants by devs- i hope we will get more in next updated. 4. okay i will tell this little bit diffrent what i was mean- skyrim was lot of people bought it because 1 . a lot of was not modding skyrim - well skyrim was "witcher3" of this year so they bought dlc 2. multiplatform game so console owners bought dlc 3. dlc for skyrim was cheap and offten with vanililia game 4. lore ( tes have a lot of games) 5. some modders decided to start create mods using heartstone dlc ( at first they hated this and a lot of players too ) but after few year they" give up" and decided to create heartstone supporting mods ( well short- stalker shadow of chernobyl modders prefer 1.0.03 and 10.0.04 versions that 1.0.05 ). 5. well this could be endless 6. Nope. I will give you two popular example and my opinion- 1. a lot of players hate denizen from tranzit in cod bo2 and it is one of the most annoing and looking bad enemies in this game. 2. a lot of people hate mutants in far cry 1 because kiling setting in their opinion. 3. i think wight looks bad now and older "mutated" model was better , roland was complaning about that too and few others. So this is quiet a problem. But i agree : i have nothing more options that do this 7. Khmusic made rly good moodled and his version of zombie creature pack suit better - well i love extended common infected and l4d1 common extended overhaul mods - damn they suitd so good with vanilia zombies . I think this mods could be added as "community" updates ( well l4d2 an tf2 in updated mostly by fans) because are soo good. Damn i wish someone would do something like that into 7dtd
  2. 1. i agree but i mean : bolt action is more popular and easier to take care, So most lever guns would be in bad condition after few years and nuclear bombardment. So better choice would be m14. Yeah lever guns looks cool. But m14 is semi automatic so it could be quicker that hunting rifle but slower that assault guns - well i think lever gun works rly good in contagion but contagion happens at DAY 0 / few days after 2. this same as jcrook1028 I know - i mean it safer to add m16 that " actual" used guns to avoid being sued. Activion was used because they used in mw2 HMMWV. They won by it safer and easier that bought licence ( that's why in cs 1.6 only 4 guns have real name). Thast's why in call of duty cw spas have name gallo etc. So m16 would more logical and safer option
  3. Developing of infection can predictable - that's how we can learn which type of illes you have. but i agree - reducing would be good thing
  4. 1. Well shields is bad example - shields was added into minecraft before it was added in update. But i think- if modders wanted to add new quest they would probably (just give them time) - but if they don't do ,this mean... they just diffrent stuff. And 200 new building in this same style as current would be good and pointless in this same time - poi's could be added by mods ( well style of this buliding would be... random)- well poi design competition is example about that. But HD zombie models cannot be added by mods because... modders don't have tools to do this - so most new characters are ports from diffrent games ( or asset store) and UMA. So 1. devs will give them tools. 2. vanillia zombies will be only zombie with good quality. 2. about dlc- this is complicated - in oblivion few dlc broke mods , skyrim.... have dlc and people bought them but modders was working/ done before something like that- children adoption and new building was before heartstone - idk only if buidable house was added before or after this dlc by mods. 3. FTL is more like darkess dungeon or biding of issac- terraria have more connected things with 7dtd like destroable world with buidling , events ( blood moon in both games), longer time of playing on this same world etc. Terraria and minecraft are similair about art style and "blocks" but terraria have more more mobs ,ores , weapons etc. minecraft is easier that terraria but have almost this same things ( events, bosses (dragon), flying you can builid a lot of things etc) but biggest diffrents is - minecraft have less content, is easier but is 3d and terraria have much more content, is harder but is 2d. 7dtd is more like minecraft but even with "bigger" limitations - can add diffrent ores, mobs , weapons, worlds(like neather) and will suit there good ( with exceptions like modern guns). I think they a little bit too much limited themselft - weapons need to have similar number in every category because are connected with perks in this way to avoid being uselss or too powerfull. Zombies are limited quiet by their decision about AI and type of game - "grabbing" zombies like hunter from l4d2, riot from word war z or hunter dying light, can't work in singleplayer with destrucible world, big zombies like tank from l4d2 , goon from dying light can't be added because ai , zombie children- well everyone know, and mutants in re style don't suit with style. So idk how they can solve this problem 😕 But i think both we agree that zombies from mods don't suit into vanillia zombies = creature pack , snufkin pack can be good example about that
  5. 1. Well if they don't want to realse dlc in future this can have sens. 2. terraria is the best example of good sandbox game- in vanilia you have so much to do a lot of enemies , tiers of weapons etc. i know 7dtd is trying to be realistic but it can be done in similiar way. Terraria mods are big as vanilia game. I think you don't care about style or setting at all. But i will try to explain why lever gun is pointless but m16 could work well. 1. lever gun is hard too take care- so every modern ( by modern i mean +- 1910 year) army prefered bolt action rifles. they are easier too make, easier to clean and change parts and cheaper. 2. M16 is "typical" usa gun. Well i know USA use diffrent guns now like mk 17 or sig but - there is law problem so it will be safer to use m16 to avoid being sued- activsion was sued by company which made HMMWV so it will be safe option - that's way most cars in l4d2 are from 70-80 to avoid being sued. And another reason- m16 could be found in miltary warehouses used because lack of "new" guns etc. so That's why m16 would suit better. So this is not my " vision" but logical knowelege about guns etc. - if you want to make game set in new orlean you are taking pictures looking for info etc how new orlean looks, if you are making game about sengoku period you are looking how weapons was used, how soldiers looks like, if you are making game set in star wars in clone wars period you need info how diffrent legions of clones looks like , diffrent models of droid. Or you are going to make hated call of duty vaguard when AK use volksturmgewehr in 1942, japanse soldiers using stg 44 and in multiplayer this same characters fight each other ( you can find tons of comments about how much people hate this). So - this "learn to mod" is so realistic like ; learn quantum physic or learn how to make movies - okay to be more clear - to make good looking characters you need to have tools and tools are rly expensive ( well prices are subjective - 1 dollar in usa nothing but in iran worth much more )
  6. Hm.. i mean - i hear few interview - diffrents studies, games etc and oftten they complain that mods - mods add more things that devs - more weapons, mobs , armors etc so - they have problems with updates or sequel because... modders do a lot of stuff - that's why new total war games are almost not moddable. You can add new mobs, guns , pois , change systems etc so - if they would make dunno 7dtd in medival period probably somebody will make similiar mod for free before they annouced etc. And thinking about vannilia as "introduction" will hurt game- because... this would change 7dtd into minecraft- almost nothing to do in vanilia because mods can add 200 enemies, 50 ores etc ( played in mc in 2017 last time). Well this same problem with hom&m 3 - horn of the abbys is so good mod that ... no matter what would ubisoft do will be not enough. So devs would have create for example random zombie generator in l4d2 style - because modders can't do this because it is too much complicated. Without solutions like this modders will be much much forward
  7. Well idk how POI's tiers in 7dtd works but i will try to tell what i mean - well i think 7dtd have this same problem with minecraft- modders adding more stuff that devs. but mods are instable. That's the biggest problem with mods. But from other hand - if devs decided to make airport ,dam and maybe railways this could be big enough to let them say - " what how big and badass this is" . And maybe do something risky like add 20+ guns and after that , balance this in next updates ( well a lot of modern games first get contents and then get fixes in next updates). About artstyle- well 7dtd have so inconcent artstyle now - POI's looks realistic and i can't complain about quality - only about missing "setting" stuff- pits with bodies, crashed cars, destroyed military outpost, medical field bases but it can be added in next updates so this can be easy fixed. Gore looks great but zombie design ( i have obssesion about art design) - crawlers looks like from walking dead, screamer and burned like from typical fear focused horror game, spider looks too much like taken from KF2 which is parody, cop and radiant looks a little bit cod nuketown style- this is nothing bad, normal zombies looks too much like characters from rage - so designe of them is so inconcent- i could wrote and give example how this could be fixed. Guns just not suits with design of pois and props - you can find military trucks , a lot of miltary bases etc and.. you get ak47 , lever gun and "primitive" mods- ak47 don't suits here and lever gun- are rly hard to keep clean that's why bolt action guns are better- so i suggest to change ak47 into m16 and lever gun into m1 carbine - it could be more logical and better suit here- and about gun mods : 1. throw them to bin and add normal modern military "mods" 2. change military props into more devasted. And i won't to talk about new armor suits until we will get screens -but concept art's more suit too rage 2/ fallout that into 7dtd - i suggest to 1. do something in tlou 1-2 or days gone style 2. do in dying light 2 style - ragged clothes but realistic - i think nobody would wear clothes in geek set concept art style
  8. okay - my point was before you comment about art - "7dtd could be ended if they added bandits and story because people complaining about long production period". i was wrong about that - roland told me that story and npc were in post realased updates on kickstarter. But i didn't know about that before. So if i was correct that mean in 2016 they could added another point from their "check" list and avoid complaining about this period
  9. Bright colours and a little bit comical ( one shoe only) - well so now models looks more "light" that old ones like frozen zombies ( i mean normal zombies looks to "cartoonish" special looks like more like horror game)
  10. Yes and no. few games in the past was ready to released but thes never happend because: bancrupcy, selling company etc. So sometimes happen that something is ready but developers decided to throw this to bin
  11. They were - just someone from TFP they works bad. So in theory they could works similiar to minecraft'mobs
  12. 1. Idk- i hear about few situation like this- idk how it was ended but some studios was sued. i remember the arena battle . okay expended story is in "post released" section. my mistake. But idk about bandits - they are in " describtion" but npc are in post released section so idk well so i'm not sure about that
  13. Well that's true - they are too smart New models looks too much like rage 2 that game with serious setting. 😕
  14. 1. Well adding a few npc standing around could be solution. But "we will add bandits after relase" coudn't work- because people would sue TFP (USA law is strange so idk if TFP would won or not). Well why i do this? because... what more left? Well if they ended few years ago they could working on maybe for example 7dtd-medival. This would be bigger refreshment right? Well they are changing a lot but now it for my point of view more like "polishing" that adding things - more poi will not change gameplay or balance, RWG too- if they don't implement lore to this poi. New guns and drones change things and it is new content. But only we get one new zombie - rest of them are redesign. vehicle mods are more "life improvment" that typical content I think it even too big- if player base is small probably have similiar " view"
  15. i know it is subjective but... i don't say i support this but- people complaing about long develpment period. So if they added this + story this would avoid this complaining. Because we would get "1.0" few year ago maybe in 2017-2018. ofc now whatever TFP would do with this people will complain about long period i have to agree- boba fett have only few sentece and is so popular. Well even games with good story- like castlevania have "static" npc. Well i still hope story will be added as "lore" in l4d2 style
  16. Damn better to make - 7dtd trader simulator XD Well i think football player were good idea - dead trigger have football player zombie working in this same way and taran from dead island. well he could be just redesign because he have rly good ability so maybe riot police zombie with riot shield?
  17. They are npc- npc works in that's way in for example in mmo. You can trade and ask for quest. Bandits could be npc too -if they can be looted. in old games it was normal that npc just sit somewher and talk/trade/give quest only well that's something new
  18. Well i think @SnowDog1942 could have few hm... topics to talk with @Boidster 😏
  19. Damn - they increasing number of poi but- this don't change a lot because... you can still find this same zombies or weapons. This is like saying- in shogun 2 rise of samurai you have 100+ maps. Ok that's will be true but most of them are just change number of trees. increasing numbe of poi can't help because this is not l4d2 or cod when design of poi mean a lot. I give you example- l4d2 you have few special infected- charger, tank jockey smoker,splitter witch - they have special abilities so witch can you easy kill you in narrow place but you can easy go around on parking , charger can be easy killed on open space but he can one hit kill from high place etc. in 7dtd you have normal zombies, toughter zombies, screamer , cop, dog and birds and this new one ( i don't mention demo zombie because this is blood moon only) - so this don't matter if you are in poi outside etc because if you don't fall int o pit with zombies poi don't influece a lot. You are right we have new quest and guns but honestly - only 1 new zombie - rest of them are hd models. We get new RWG but honestly - if this change a lot? no- because you will see this same zombie over and over- in first 15 minutes you can find this same zombie 2- 3 times sometimes. and if new traffic light can change something? no. but let say behemot, sleeper demo or zombie similar to witch could change a lot. Right RWG looks cool but - cod vanguard der anfang maps looks cool too and... whatever because you have small number of zombies, no special weapons etc. you know what i mean I feel i could write abput what is wrong like gecko but i don't feel this would have any sense- if this could change past? no. If this allow to release 7dtd faster? no. So this would be just pointless. I'm almost 100% sure we can't expect something like 7dtd in future but with medival or sci fi setting. Why? because i think devs can be tired with this type of game
  20. Well only things left from kickstarter : 1. story 2. bandits Npc - traders are npc so we have them I don't think anything more is missing from kickstarter So bandits were finished they could just add them. Behemot was quiet unfinished. Well true they neved added them but still - they were complited .
  21. @meganoth They could added bandits in 2016 - they didn't wanted and decided scrap them and do this again. this was their choose- this same thing with LBD- it could be left as it was working but the again decided to change this. Honestly - if the decided to launch A17 as full version ( let say they added story with A17) and add 50+ zombies. 50+ guns, 10 vehicles etc as dlc i woudn't complain because.... better to get something get something big that another redesign. Because we would pay for that right? @Roland - farming was good so why they change this ? idk , they could added bandits and go over it but no do this again and waste more time, Another change of perks, or redesign of POIS. So most of things was done. Yeah i know a lot of things are scrapped while producing but..- cod is not treyarch- they are not forced to cut map to because they have to hurry up or ea with shareholders xd. So this guy is right- 7dtd more conntend and more redesign can't help with that. They again want to change clothes for example
  22. I hope too I think mods hurted 7dtd a lot. Why? because if something missing someone will always wrote " this can be added by mods" in l4d2 you have 200-400 types of zombies. Common zombie mods were added not so long ago and l4d2 was released in 2009 Well this i what i wrote but in short XD
  23. They decided to cut them to make more place for bandits if i good understand what madmole wrote. xd
  24. Damn @Roland - you know i have obssesion about setting right? so i think.... junk guns, ak armors air support etc could be easy explained if change this guy idea a little bit- i remember old movie about a special agent who was sent to "post" apo city to safe usa president. So it could work similar - man made radiactivity zone, bandits and traders are just prisoners and virus was used to decrease population ^^ damn this sound soo good. So it would be more realistc and still allow to do crazy stuff XD Well this idea with hell could be used as spinoff if TFP would do crossover with koch media to make 7dtd x painkiller crossover
  25. @hiemfire okay first question : do you played in days gone? if not - there is a group of psychos who are bald and have tons of scars and don't wear thirts because zombie don't wear them too. In stalker most of bandits and stalkers looks similiar- everybody want to look like their group - freedom wear green clothes, monolith white , duty black and red etc. and bandits wear this same clothes... like in real live gopniks- why? because if been robbed by one of them it would be impossible to be find which one stole yours stuff. So bandits need to look similar to looks good- well if you was shooted by guy in blue winter jacked and with bandana on his face you would not know who shot you. So you could meet this same guy in survivor camp and you coudn't know about that. But if you put bandits with pink hair, wearing tail and green bussiness suit you could find easy this guy right? And why people would complain about bandits? because 1.you will meet 1 bandits per 2-3 days. But you can find this same zombie in this house 2. Well - zombie are opposite of bandits. Why? because they are various group- most of zombie are normal civilians , so you will find guy in black thirt and jeans pants , older woman , yoga girl , drunker , hobo, etc + workers, soldiers, scientist etc. There are a lot of people who became zombie looking diffrent and wearing diffrent clothes. Bandits have time to change clothes to more "suistable" - well barefoot zombie dancer woman in winter looks normal? yes. But bandit is normal human so he will wearing typical winter jacket, skull cap and high boots.
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