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doughphunghus

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Everything posted by doughphunghus

  1. I am really disappointed with this. I was really hoping for a link to a nice backstory explaining the longstanding feud between the farmer and the talking goat. I guess I’ll throw this together. old Macdonald had a farm eieio and in that farm he fought his goat eiei-ouch And he fought the goat here, and he fought the goat there, and he fought the goat everywhere
  2. I’ve wanted this too. A possible “workaround” I’ve been toying with is to make all my mods (that are already without any major resources forcing client side installs, like extra blocks) have a second mod go with it with “-ClientIcons” appended to the mod name. This would contain all the icons and the xml to override the server side chosen icons/tinting in the original mod. the benefit would be when single player, you can load both mods and have the cool icons or choose not to load them (most likely you would choose to load them though). In multiplayer/server aide, If the server ad
  3. I’ve moved away from fullscteen to “windowed mode” (try it, you may like it after awhile) with decreased resolution and lowered graphics settings to “low”, then customized (raise some, lower some) to try to hit > 40 FPS at all times. I hated it when I first did it, but now I don’t notice it (as much) and enjoy the game. I’m sure if I upgraded my PC/graphics I would immediately be blown away by how awesome it looks. I might consider this a gift to myself someday when the game goes gold also: I had another system that was an old windows asus laptop that would literally crash the g
  4. i too like them but feel the oh @%$#z drops could use a tiny bit of change: I found out once, by accident in a18? That if you had a debuff that ragdolled you and the ragdoll effect lasted a few seconds and you fell off a building you could survive as if you had taken an oh @%$#z drop in a19. At the time I felt that this was kinda a cheese tactic, but also kinda cool. I feel today an oh @%$#z drop should be similar ( you take it and instantly ragdoll) and when you hit the ground you should stay there for a bit... like 10 seconds as a punishment and to allow zeds chasing you to fall
  5. @Haidrgna I’ve been playing your core + UI mods on a19 (latest stable) and I just felt the need to say: Thanks for making such a great set of mods! I’ve really been enjoying how much they change up the look/feel/style of the game and make it much more challenging. At first I really didn’t like the UI changes (which are optional to load) but I figured “why not learn something new” and after a few hours I ended up liking that a lot as well im not going to mention much more as I don’t want to give away any of the “welcome surprises” I’ve seen in game. So far Ive made it to morning o
  6. They took the turd out of the game, it just took a bit to remove it from the forums. Your turd record is now forged in forum history and should be engraved on something as it now appears to be immutable. I do with the turd would come back in game though. On a related note about a cookie icon: maybe the forum reaction icons could all be switched to be using the same icons as in the game
  7. Since darkness falls was mentioned, I’m also going to throw in trying Gnamod. I’ve been enjoying it as it changes up quite a lot on how the game is played, and just has a different “look” than most of the overhauls. additionally: I’ve seen other people replay the game with “a self declared challenge” like “no crafting” or “punching only”. additionally: there are a few special built maps that can be fun. Specificallly the “spencer mansion” challenge (where you replay a resident evil location) as well as the “Dishong tower challenge” there are more options invol
  8. Maybe for steam itself, for keeping track of game settings/locations? yeah, we’re gonna need to see those *specific* settings or registry keys/paths or *something* OP.
  9. It would be nice if POIs could be “clustered” or tagged in some way so the rwg mapper could put them close together or touching in a predefined way. Then you could make several small similar themed POIs and link them all together. Maybe have a limit of like 4-16 to a cluster (2x2, up to 4x4) For something like a carnival/prison it would then randomly place those POIs in the cluster, so all the mega POIs” would be somewhat different, and “adding to the list” could be done by anyone. It could also make for some cool underground or “dense city” POIs (no roads between buildings, etc)
  10. Personally, I have played this game enough to find the vanilla, “all defaults” game way too easy. From what I read on these forums: - this happens to a lot of people. - this is by design, per TFP there are some global pre game defaults to change to make the game “harder” and I usually change some. I personally find that I don’t enjoy putting the game to “insane” setting because the zeds become bullet sponges. I like zeds to go down in a way that feels “better”. I also like finding loot though, so I don’t normally turn down the loot percentage, but I believe t
  11. Since there's no logs posted yet...I'll add some fuel to the fire: I've been playing for years and sometimes I've had weird issues with the game that were very similar to this (game loads then crashes). I'm not going to include all of the issues I've seen as not all of them match OP's situatio/description perfectly, but the culprit in one case ended up being: The OS/Auto patching loaded a slightly newer graphics driver. The graphics driver update had something weird about it that caused issues like this. "Nothing changed"... except yeah the system patched and apparent
  12. As someone from Oklahoma, the flannel over the shirt and the smile both marks him as Canadian. The horse (also obviously Canadian) is even smiling,
  13. From what I’ve heard, there will be no zombie kids, per decision/design so the game will be more sellable (or not be banned in some places?). I’ve tried making the normal zeds smaller with scaling and it looks bad, like it doesn’t look right (face is too adult, they”re all wearing adult clothes) You can scale them down a little but not even teenager size. They all start looking like they’re dressed up for Halloween :). The rotted corpses/crawlers may be the only exception to this rule for scaling them down and looking ok, IMHO. for “corpses laying around”, yeah, they are n
  14. None of these are very likely not going to be in the vanilla game, but there are several "games" using mods and server side add ons: - I have a mod with checkers, soduku, tic tac toe? (I forget ) and chess. All of mine use containers as the board. All were just for fun and also to "collect them all" - I've seen like... 3? other "chess" mods, and I think a checkers mod as well. Some of these use special game blocks, and you have to create the board out of blocks. - There's some gambling machines (A Snufkins mod?). literally putting in tokens and pulling the lever, with payout c
  15. If you can’t fill in the gap, make a ramp And jump over the gap! Bridge repair: complete.
  16. So let it be written. So let it be done. Ohmmmmmmmm......
  17. Curious: so these crops have unity models or are just vanilla with different names? It might be fun to use any models/items/icons you’re taking out and see if a separate “food mod” could be made from them. I (and others) might be interested if the models/icons/etc are not going to be used and are “available” for reuse. Totally understand if they are not. Edit: Also: same with the alcohol icons, etc
  18. AH HA! well, not so much, but I was able to load all your mods and replicate your indexOutOfRangerException after a bit of fighting with it, and saw something really weird that might explain the "negative amounts" but I could mot replicate the negative amounts. But what I see is enough I think, to form a hypothesis...or a wild ass guess anyways... and thanks for providing screenshots! Short answer: I will remove/decom/deactivate the 1Million forge mod for a19, and no one should use it or attempt to make another . There are oddities beyond my understanding and I do not want to have
  19. Here's a forge with ~1,000,00 clay (it smelts the fastest), below one with ~450,000 iron as well. - When I try to add more clay, it just blinks and doesnt go to 1million - I'm getting nor console errors, or other in game issues besides "when smelting with teh super bellows it hangs badly and I cannot do anything until its done" My guess: This might be something related to multiplayer, and the faster bellows, and everyone's PC power. Maybe something isn't' syncing well. Another recommendation: start a new game (yeah, I know) and DO NOT load the 1M Forge mod.
  20. Update: With the "bellows multiplier" turned up higher, I find some resources (like 6k iron stacks, loaded in all 3 slots) really make my system, freeze up for awhile. Others, like clay, or forged iron (smaller stacks?) do not seem to be as bad. Anyway, removing the bellows from the forge solves the "game freeze" issue while teh forge is processing all those resources Update: FPS drops (down to 1 FPS, from ~50FPS before the forge was turned on) only occur if I'm watching the forge menus as it smelts
  21. Update: I changed the "faster bellows" to be "even faster" as I'm not going to wait forever to get to 1,000,000 iron. The bellows mod makes the multiplier -.777, and I changed it to -.999 When I did this, the forge gobbles up a full 6k stack in like 3 seconds, and during that time I cannot interact with the forge ( can't even add more iron ion another slot). I turned the forge off, added 3, 6k stacks and turned it back on and the game froze a bit, but it DID keep working, just really janky and erratic, until it was all smelted So, maybe a mod made the multiplier "high
  22. I'll keep testing on my side and see what happens when i get around that, and go higher. -18k is weird... also: I updated my post I think as you were posting so there's some more info in there
  23. @cereza1985I added all 3 mods (and looked at the mods) and I'm not seeing an obvious conflict. Additionally, in a test game, with just these 3 mods in singleplayer, I can use the forge normally while its smelting clay and iron, and I get no red console errors either. Do you have any idea "about how much" clay/iron you had in the forge? I do worry that TFP may have put some internal limit on how much can go in the forge, and 1 Million units goes past that limit. I believe I've tested it to ~300k If there is an issue, it may only be in multiplayer only as well, especial
  24. Thanks for the input! I'll load them up and test.
  25. I have a few questions;) - What version of the game are you running? - Are you loading any other mods (if so, can you list them)? - How much resources are in your forge? FYI: I have had several people indicate there is an issue with this mod, and not just what you are reporting. I’ve been tracking the issues on GitHub and planned to attempt a fix for all of them in a20, but there are enough reports now that I might try to fix most/all of them for whatever game version most people are running. It seems that some recent updates to the game broke more than this mod, an
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