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hiemfire

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About hiemfire

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    Zombie Hunter

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  1. I had another drop in a lake, different game save, after the one I took the screen shot of. A couple of shots from any ranged weapon will work (I used a crossbow with stone bolts). Water doesn't block shots currently.
  2. 🤨 Looks like sleepers and wanderers to me. Simple enough to observe their movements and adjust accordingly without being seen or heard if you're paying attention. Not sure what there would be to rage about there... Or are you still straw manning about our hate for attack volumes that you're assuming a simple wanderer or two is somehow comparable to stepping over an invisible line and having every zombie it is tied to knowing exactly where you are at that instant and immediately moving to attack?
  3. I think you misunderstand me. I'm not disputing what it is, I'm saying they also used the pole top asset to represent the rear differential and axle of a RWD vehicle since you can also find them in home garages and car shops.
  4. I think that is supposed to be the rear differential and axle of a rwd vehicle. Ya, I don't remember seeing any power poles out there last time I hazarded the area. Haven't seen any on the ground either.
  5. Vending machines, chandeliers and the tall modern street lights can be wrenched for steel. Cars and everything else metal is scrap iron or forged iron.
  6. First aid kits do fix deep lacerations. Odd, I've run into the exact opposite. First aid bandages and aloe cream treat abrasions. Basic cloth bandages only work on active bleeding for me.
  7. You're conflating perks and skills (which are effectively "permanent" outside using a Forgettin 'Lixer for perk tree perks, the dev version for both Perk tree Perks and Mag perks) with temporary status effects... Last I recalled both negative (I.E. Infection and Fatigue) and positive (I.E. the saturation effects from being well fed and well hydrated which have a reduced decay rate from base + 1 to base + 20) status effects are reset/removed when the character dies.
  8. And get a good rng roll for them to end up in the vending machine you check. Honestly wish they'd let us do in game what we do in real life for sprains and wrap them with a bandage (the plain ones). Maybe shave 15% or 25% of the duration of the sprain when you apply the bandage. Probably shouldn't be stackable with itself or other mitigating effects though.
  9. I'd prefer a pintle mounted grenade launcher.
  10. Isn't GS/LS completely dependent on the player that opens the container?
  11. Definitely wouldn't be surprised if that was unmodded since I was having Feral Wights spawn there night 1 in A18. Still happens in A19 with the added benefit of the Wasteland at night now always spawning up to spawn cap regardless of how long it has been since the last time a zombie spawned there.
  12. Also a good chance of it being a mine instead of a plain pot.
  13. No multiplier. Just a setting for number of game days. Default is 30 days.
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