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hiemfire's Achievements

Colony Founder

Colony Founder (11/15)



  1. "LAN PvP", "LAN Co-op"... 🤣🤣🤣🤣 Things 7D2D doesn't have for 100... All multiplayer in this game is handled via Steam and requires an active and constant connection to Steam or the connection between players is killed. That is not LAN.
  2. Go nosh some corn bread without anything to drink irl some time and enjoy the dry mouth.
  3. No, The Last of Us. Gygax and his crew drew heavily from existing fables/myths so I don't doubt that they came across something that inspired those.
  4. Insects, like the ones that that fungus family is known to affect, have a central nervous system. A fungus of that family adapted, either via evolution or lab manipulation, to affect primates could result in what we see in game. Though isn't there a game already that is themed in a world with that type of zombie that was published by a fairly sue happy corporation?
  5. Ah yes, another one that lives for rolling dice to be able to do anything, including breathing... 4 points for those of us that don't suck Fortuna's @%$# every chance they get in hopes that she'll bless them.
  6. They haven't yet? Some where in their mess of subsidiaries of subsidiaries has to be an information tech firm of some sort.
  7. 4 points. 2 points to get to Fort 3, 1 point each for LotL 1 and 2.
  8. There was one guy/gal a couple of years ago that did, along with complaining about how heavy armor negatively impacted sneaking since they "had to use heavy armor" due to them playing on Insane/Nightmare settings...
  9. 😆 I probably should have said as well that using single player video games as an outlet for sadistic tendencies is better than doing the same things in real life.
  10. Boss rooms are obvious before you enter them and games built around having boss room encounters have pre-encounter prep tools (like ammo and health top offs before the boss encounter), in room tools to defeat the encounter (ledges that you can knock the boss off of, reflectable attacks, toggles that mitigate something the boss is doing, etc.), and/or are built around being dealt with by pre-prepped groups with the game being up front that a group is required. In 7d2d stealth breaking isn't a "boss room" mechanic though. It is someone wanting to tell an interactive story with the POI they designed and either not considering how their set up will interact with the stealth system TFP has implemented or wanting to force the players to experience their POI exactly the way they wanted with no option to avoid their magical worlds' traps...
  11. If you're guaranteed at any time to have the core of your build not function resulting in you being attacked with an increased susceptibility to damage and crippling debuffs and you knowingly choose to build for it anyways then that is masochistic since your willfully doing something you know will result in harming you. You can append "by proxy" if you must since this is through a video game, but the same mentality applies. Now if you happen to be keeping yourself separate from the character you control, "Just a sprite in a game" instead of "They are me", then sadistic should replace masochistic since you are manipulating/forcing someone to do something that you know will cause them harm and enjoy doing so. In both of those cases you are aware of how stealth is implemented. In the case of you being unaware of how stealth is implemented, with a guarantee of being detected and attacked regardless of what you do, then naïve victim and sociopathic fit as replacements for masochistic and sadistic respectively. Your place holder 10% of encounters force breaking stealth is still a guarantee that stealth will not work.
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