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faatal last won the day on June 2

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About faatal

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  1. Probably no. We support what Unity supports in the built in rendering pipeline except for TAA. Maybe someday for TAA.
  2. Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none.
  3. Music is being worked on, but don't think sounds are getting major changes. Vehicles textures have been changed, so they can be tinted by dyes.
  4. Ironically, that and rabbits were discussed yesterday, but don't hold your breath.
  5. A20 probably not A21 possibly so
  6. Not likely. It may be even worse this time around with the huge amount of new blocks and all the RWG changes. Fixes to those types of features during experimental will often require restarts.
  7. I consider any tech Unity makes available in the engine, but that new feature, like DLSS support will probably need HDRP, which we are not upgrading to. Probably because eventually someone might notice and edit the sound data. After 19.5.
  8. Artists often preview/render/show a model with an environment map around it so the reflective surfaces have something to reflect.
  9. See these changes in 19.5 release notes. Voxel mesh pooling Distant terrain decreases mesh detail when farther FindTagInChilds does not make garbage Distant POIs to use a shared material Improved chunk LOD update Optimized chunk object handling and frame timings Optimized terrain mesh generation Optimized terrain control textures to not update with every mesh update Optimized distant terrain tile size Optimized VoxelMesh AddMesh Optimized distant terrain render order Block preview for normal blocks leaking a mesh on each
  10. A20 is currently on Unity 2020.3.1. I'm currently on 2020.3.10 for testing. A20 will probably end up on a slightly newer version than that. None of that means DX12 or Vulkan will be working great. Unity may have fixed issues, but there can easily be more. In the Unity editor, on the version I am testing, DX12 started to have a huge drop of 40 FPS, so I went back to DX11 and it was fine. There is a reason they still have DX12 marked as Experimental.
  11. It might be better or not. UE5 would not just make the game magically better. The code would probably be c++ and might run a bit faster, but c# compilers have been making good improvements, so probably about the same. Release speed would be really slow, since we would have to learn a whole lot of new tech and redo a ton of work. 1 Don't know what they are planning. 2 Sure, but I doubt it will be your list.
  12. Lol. Yous guys crack me up. Exactly 3 months from the day i said that would be really low odds. That leaves us with a 99.5% chance it is more or less than 3 months. Well, I was counting since adulthood.
  13. 1. Nope 2. Maybe 3. Possibly 4. Never
  14. I don't know. It probably just picks one from choices or none and replaces the blocks in the area. Not likely. Clothing would not change like you think. That is all one mesh and full textures. What might change is accessories being hidden, like a hat. provided the artists split them into separate objects.
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