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Blake_ last won the day on November 26 2020

Blake_ had the most liked content!

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About Blake_

  • Rank
    Captain Obvious

Personal Information

  • Biography
    I was born. Therefore I am. I probably will be until I'm not anymore.
  • Location
    In a Country
  • Interests
    My dog is called "Medium sized Dog".

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  1. I like this. The jiggle physics are nice. Despite the brutal arm and hand clipping, that is one scary Mc dude. https://twitter.com/7DaystoDie/status/1351691896058474502
  2. There are plans to fix spanish translation and every other translation. All of those you can report with the proper form in the Bug Reports section, because here they will get ignored. Nevertheless, I myself will make sure to report every single translation mistake of the spanish language once the game has more text to go on (campaign, npcs).
  3. @madmole thank you very much for the info. I have a question. Barring quests that involve npcs , are you planning on implementing any other less elaborated quests that don't require living entities to work like the upcoming generator one? Specifically simple quests like : -"go there and find info" and you find a note with lore/info. Can be chained/collectable/more than one note. -Or even like, "bring me X" from "location" to do Y (or just bring me 50 pelts lol). -With Zds ? (Tier 1) go there and kill the feral fatty in that POI (all the way up to
  4. Are you going to put kid npcs in the game at some point ? Madmole: Pretty much no to every "any chance for" question. Bethesda: Proceeds to put them in but completely immortal so you can punch, shoot, burn, electrocute, freeze, slash, hit, blow, humiliate and subyugate the hell out of the poor creature to your heart's content without any consecuence.
  5. Yeah, those. Laundry machine, coffee maker, toaster, pink cucumbers etc.
  6. I would love a small subiome with a big boss . An arena could also be kind of cool.
  7. Thank you for the optimizations, the skin LOD is going to improve performance in my Atari quite a bit. I was baffled at their level of detail despite having them on low. Also I noticed that several electrodomestics could use a severe downgrade of the texture when looking at them from a distance (in my Nintendo Pc distance is about 20+ meters, aka the average corner to corner distance of a room in a Tier 1 POI), and of course they should never vanish even at 0% LOD. They do vanish still, from 5 m( like the toaster) to 15 meters ( ~the rest) . Increasing the vanishment distance sh
  8. The old dog (a19) has correct colouring but weird shape (it's unclear if it's actually a doberman but the colour suggests so). It is also not that scary looking and its overall quality was lacking. The new one is perfect on the model part, with good sculpture and scary as hell, BUT the burned coat is weird to place in all biomes. I guess we can live with it. It's not a big deal. I mean if the "crawler" artist guy is on it, you can be sure that you will pee your pants at night with that puppy. Hi again @madmole , long time no see. What are you working on at the momen
  9. Kinyajuu said something about that in the 2nd A20 dev stream. He said that you will be able to directly control the size of each biome (Forest, Snow, Desert and Wasteland/burnt) in the World Generation Options. He also said that you will be able to control the terrain elevation options , specifically things like amount of mountains, plateaus and hills, so you can create a completely flat map if you so choose.
  10. I think they might stick with it at the end despite the flaws. To hell with accuracy, welcome scary-butt alien zombie puppies !
  11. Yeah, I incorrectly described it as concept while treating it like a game ready asset which is very likely so. About the rest, you got me rolling already with the unwashed masses. Is that how you treat your pupils ? lol. And I still think you are wrong. An artist must do pre-research not only on proportions and bone-muscle distribution. Colour of the coat is also a must, both alive and dead.
  12. Nice. But then if it's like that, the skin underneath a doberman's hair is actually pale white (like in the concept shown by TFP) . So it still doesn't work like that. I suppose that black dogs are the imaginary stuff of nightmares, like that kittie from the Allan Poe novel. A black dober is not a fitting entity for a 7dtd that pretends to model a pseudo reality with a fantasy dystopian apocalyptic feel to it (in my opinion). I would paint a little bit of dirtied bloodied brown to (at least) the paws. Edit: If it comes down to it, I'm actually ok with the dog as it is
  13. There's nothing trivial about videogame art. There is a process. And avobe all there's research before the fact. This has nothing to do with variety. I understand there has to be a dog, and a new one is cool. But if you model it based on a doberman (which it is) , better do some pre-research thinking: 1. If it's colour, then a full black doberman is extremely rare (EXTREMELY rare, it has to have the condition called Melanism which is way rarer than albinism and on top of that it shall be male). Even mixed-breeds have some colour. 2. If the dog is really burned, we
  14. No, my friend. The colour stays the same after dying. Even if it's dirty, it stays clearer in the clearer colour spots (the pigment is in the hair, not the skin). Nice try. Dogs are awesome. That one is just a bit poor on the pre-researching job (just the colour, the model and sculpture are awesome as are all of Byington models) . Full black dogs like that one are quite rare. Are they all burnt then? Shall TFP create lore for why every single dog is charred ? Let me introduce you to a correctly coloured concept art: Can I suggest P
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