Jump to content

bdubyah

Members
  • Posts

    1,021
  • Joined

  • Last visited

  • Days Won

    6

bdubyah last won the day on January 10

bdubyah had the most liked content!

10 Followers

Personal Information

  • Location
    Tennessee

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

bdubyah's Achievements

Colony Founder

Colony Founder (11/15)

229

Reputation

  1. Coming to a biome near you...
  2. Would be faster than walking, save stam/food, have storage, and could cross water much easier than swimming. And as stated, it is basically done. So why not?
  3. I mean...new RWG could have some good rivers and stuff...seems like a good time to debut a water vehicle....
  4. If it's just to test things and what not, go into the POI editor, make a flat patch and save it. Then playtest it. From then on you can go to Continue Game and load that. But if it's a whole map, I think maybe KG or Nitro can do that.
  5. So, I'm no watching any of the streams as I don't want to see all the new stuff beforehand, but with the new RWG did they show any roads and stuff? Are they improved over the jagged, mini-cliff mess that a19 has? As I've said before, the cities and stuff look great now, but they were already decent before. I'm more curious if the worse parts of RWG have gotten better.
  6. I'm not arguing, I would've preferred they keep all the different levels but just standardize the shapes and hp gains. I do like them doing away with downgrades though.
  7. No, using rebar frames means you go to reinforced concrete right off the bat. You don't upgrade it twice. That was the tradeoff, use more iron to skip the regular concrete step. Was just a mess currently due to rebar frames missing the majority of shapes.
  8. You won't like the other things I'm working on either, then. Lol.
  9. I am just not a fan of health bars. I just don't like the clutter. But I am also for being able to remove the XP popup on death as well. Lol. Working on getting these guys finished up, adding them all biomes, with a low spawn rate. Just gotta get their sounds sorted out.
  10. No mod requires the launcher. It's just usually suggested for certain mods, such as ones that use DMT as it can make it easier for people who don't know what they are doing. But it doesn't do any magic you cannot do yourself.
  11. Pretty sure it's hard coded for vehicles. Only way around it with just xml is to change the repair kits for everything else. Then do whatever you need with the original kits for vehicle repair. Pretty sure there's a mod that has done this, possibly the one linked above.
  12. No worries. I know vehicles still have some oddness, but it's usually vanilla issues more than anything.
  13. It's not auto loot, he just means you go to the corpse and hit E to open the loot screen instead of a yellow bag appearing.
  14. It's always been this way in that it isn't completely random. Before they added the circles and stuff you could mark a specific part of the treasure icon on your map and there it would be, every single time. Now it is just in a different spot. From what I've watched of JaWoodle, it will flop to the other side sometimes, but does seem to be in the SW corner way more often than not. Even been a few blocks outside the original circle as well. So much RNG in this game but those chests just won't follow it. Lol.
×
×
  • Create New...