Jump to content

Laz Man

QA
  • Content Count

    4,714
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by Laz Man

  1. Not sure if its related but there are xml validation online tools that is helpful for catching syntax errors if your interested.
  2. Agreed. I'm using a legion from Lenovo that I picked up from Costco for around $1k and its been good to me for medium/high settings 1080p. Lenovo Legion Laptop Model 81Q6 Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s) 16GB DDR4 2666 RAM, Nvidia GeForce GTX 1660 Ti 6GB, 500GB SSD, 1TB HHD game played @ 1920x1080 full screen, 7D2D installed on SSD Only thing I don't like are my keys on keyboard come off way to easily.
  3. Laz Man

    Project Slaanhatten

    Hi Slaan, welcome back... Good to see you playing 7d2d again and doing some prefabbing. Lots of new blocks to play with as well as in-game prefab editor improvements. Also, if you were not already aware, you can use the "Block replacement" tool as an alternative to the K menu since it was disabled in normal play.
  4. Ah your playing horde every night... Haven't checked the XMLs lately to see what loot containers have the best chance but would have to guess trash containers. Also, there are quite a number of youtubers (e.g. Glock9) who play horde every night. Perhaps check some of their vids out for some tips and tricks.
  5. Level 30 by day 7? What xp / day settings are you using? Your level/gamestage is making it more difficult for you.
  6. I love it, it looks great. What are those terrain pillars? Reminds me of an old RWG generation issue.
  7. Thats sorta neat. Like a mario kart type race track. Nice idea.
  8. Here is a video from Slaan on how to do it via console command a few alphas ago.
  9. You might be able to manually create the mesh the old fashion way (substitute another block) using the console commands instead of the "update" imposter button in the in-game prefab editor. I haven't tried it in a long time though so no sure if it still works. Have to look up the console commands as I don't remember what they were.
  10. It normally starts with a greeting/test of strength....😅
  11. Me too, if anything, they might be gone alittle too long which lul's you into a false sense of security. Which is a good/bad thing depending on who you ask LOL....
  12. Its the apocalypse. Food is scare. I bet most wolves would attack people if they were starving. Its not too much of a stretch. Biome Vultures already have the behavior your talking about (wont attack you until wounded) so not sure there needs to be another animal with the same behavior. As a side note wolves actually do run away when hurt and come back later.
  13. @gpcstargate, are you familiar on how to export things to a prefab? If so, it would help narrow down things if you can do that for the base you have in your video and then provide a link here for us to download/test it. If you are unfamiliar with how to export a base to a prefab this video should help. (8:55 minute mark)
  14. Another easy way to check is to enable debug mode and detach camara and fly around outside like in my video. You can even press numpad 0 which will turn on an info panel above any nearby zombie and what they are targeting. As far as the wasteland is concerned, the respawn delay there is shorter then anywhere else. At night its instantaneous. If the biome spawns are coming into the POI its probably because your making too much noise.
  15. FYI, the killall command doesn't count as a kill so those zombies will respawn immediately and not trigger the defined respawn delay in that given area.
  16. If you have a POI/Biome in mind let me know as I just tested this and no GPS zombies (Vanilla). Test Case: house_old_ranch_10 / Forest Biome / Navezgane SP / A19.1 B8. I entered the POI and didn't even bother clearing the biome spawns around the house and still no GPS behavior that I could see. See video below.
  17. What mods are you using to up the biome spawns? This doesn't happen in vanilla AFAIK but can check. A good test scenario is to pick a specific biome and POI to test the suspicion.
  18. That would be one way to go about it. Probably even easier now that we have 2 more toolbelt slots added recently. The prepared survivor is the alive survivor. 😀
  19. Vertically challenged peoole probably would appreciate the ladders. Those canned food on the top shelf in pantries are hard to reach you know!....😅
  20. Yes there is. See video link below. I recommend watching this guys entire series. Will help you get started making prefabs within the editor. 😁
  21. Did you try holding down R to select which ammo to load? Should work the same as any weapon that has alternate ammo types.
  22. Always thought we needed some bus depots prefabs. Great idea!!! Congrats on your 2nd build. ✊
  23. Its very RNG to get upper quality items especially t3. With that said crafting is a way to get to upper quality items of a certain quality more reliably. This is even more the case with the slowed down loot progression of A19. OP, have you actually experienced what your concerned about or is it mostly just what if / theoycrafting?
  24. If its any consolation to you, one of the devs has acknowledged they may look at the possibility of improving sleeper mechanics in regards to stealth. What that will look like at the end of the day is anyone's guess. Hopefully they land on something that is both fun and balanced for the game.
  25. Please do and include a video as it will help the QA team repro what your experiencing much easier.
×
×
  • Create New...