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Jay_ombie

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Everything posted by Jay_ombie

  1. Loving this mod ! The zombies are very comical. >< I am as mentioned earlier in the thread I am getting console error spam which spoils the moment though.
  2. I am interested in a clock remover. I want to have to rely on the position of the sun in the game to govern time. Its beautifully placed there and is such a atmospherically thing to have to do in game I am not sure why its not a default requirement..
  3. Shout out for this POI : Frame killer, so many zombies (very cool) but my god does it bring down my PC which is reasonably respectable.
  4. Technically could have been the caves that we no longer have ... I miss under ground caverns, I suppose we have the POI underground stuff I guess...
  5. Have the Dobermans (dogs) been replaced by Poodles ?, they do not seem to be as ruthless now. There animation attack sequence seems to have a pause for a good 1.5 seconds before they bite again which is odd. They should be friggin tearing a new one into us none stop bite bite bite chomp bite bite bite etc etc etc
  6. After watching some play and knowing about short cuts getting to the POI LOOT, would it be way better to only spawn in the loot at the required destination after the last zombie was killed in the POI ?
  7. I 'am a bone head. Yes HOLDING down R -- I think I may have hit the wrong key or was tapping it instead.. ... ugh. !
  8. Wow - video too, thanks for the demo ! What the hell am I doing then, I look into it prob something stupid my end. Thanks again.
  9. Problem I have the AK gun will not equip the ammo type.
  10. Just a shout out, is there something I am missing with regards my AK... takes 7.62mm ammo yet I can not load in AP 7.62mm ammo.. Also any way when placing blocks onto a slope the blocks placed can line up with the elevation ?
  11. Several pipe weapons have random stats. No primitive items should have any. I find that a little poopy for varied weapon findings. I could find 2/3 same level coloured guns but before they had slightly different stats for comparison this made it fun to still look out for them and find the 'better' one.
  12. Any reason models in game deform when dead ?
  13. I can not find a read-me but what does your fine mod : Gore_regen do ?
  14. Any reported issues with A20 with your mods, specially the Telric’s Decoration Pack ? Thanks.
  15. Be nice if the in game clocks worked & represented the outside world time, I go into the game and end up loosing so many hours.. ><
  16. Probably already been requested but we need (unless I missed something) to be able to mark and place POI markers on a map and our multiplayer friends can see them as well. Same goes for quests, let us decide or not our friend can also see our quest markers to please.
  17. Darn, hmmm I have no broken glass to eat and rotten sarnies are not potent enough.. 😛
  18. I am close to a trader, adjacent POI and have fallen through the floor into a cave like structure underneath the building. The hole is above me but as I am so close to the trader it will not allow me to place a block or destroy any to get back up. How do I escape my dilemma ?
  19. Probably been said well before now, I know there different AI routines for zombies to keep things random like. Noticing in streams that most zombies go for doors and the door is being used as a point of distraction where as the player will hit zombies attempting to destroy the door even though the player is right next to them hitting them through a block opening. I am puzzled why the 'line of sight' attack routine doesn't come into play when the zombie see's the player and they on the same block level ?
  20. I am so hoping to play tomorrow after work before the end of day begs me to bed here in the UK... Its amazing you guys are in that code fine tuning at the same time as the streamers play. But I guess that's one of the reasons Streamers play test first.
  21. I think most players like myself have been subjected to these 'special zombies' so much during game play they become the 'native zombie' and we are now so used to them they lost there 'special' title. I know ones like the demolisher do not show up till later on (would like to see these just wondering around as I rarely see them myself) but the majority of the zombies are there from day one and get old fast. We need more native/generic zombies with different hair and clothes to fill up the world more, then these 'special' zombies will yet again regain there title as special.
  22. Not sure what you mean. Make your world in game the same as ever, just make sure this is in the MODS directory as a modlet. It just works....
  23. Using Modlet and new game/RWG game map.. Looking good guys !..... so far so good..
  24. I notice in game a number of objects do not have LOD, and I suspect objects that are mineable are excluded so we don't then get the POP OUT (items disappear) as LOD isn't updated as we play and add things to the scenery as we get the POP in then. This is the same regarding the things we take out yet the LOD often remains expecting that object to still be there. So I guess TFP try and balance things that the player may mine out from the map and don't use LOD for those objects. This is hypothetical, and my thoughts only.
  25. OMG, what did I do ?????.. I go away for a bit and I seem to have dropped a nuke or something... 😳
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