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Alpha 18 Dev Diary!!


madmole

Alpha 18 Dev Diary!!  

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  1. 1. Alpha 18 Dev Diary!!

    • A18 Stable is Out!
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    • :)
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Hey Madmole, do you think the Magnum is in a good spot in the game? Even with some Magnum Enforcer books I'm finding it difficult to find it useful over the SMG or even the regular pistol, especially since both ammo types can come in HP and AP forms.

 

I've floated the idea of replacing it with something more like the Desert Eagle, which would increase its base ammo capacity as well as allow for pretty much all the regular pistol mods to be compatible with it, like the extended mag and silencer.

 

I never had a problem with it. Put 4 on your belt so you don't get caught reloading. If we ever do a higher tier handgun it would probably be the desert Eagle.

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fair point the current 44 mag is a bit anti-agility. wish they would change it from revolver to more of a 44 semi auto hand cannon. 7-8 round mag, able to be silenced. in its current form, belongs more with the loud shotgun category than the stealthy pistol category.

 

I don't think agility necessarily means quiet. It means quick reflexes/nimble/fast moving and the fastest gun in the west was certainly an agile guy but he made lots of noise IMO. Loaded with AP ammo I think its pretty formidable.

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Madmole, is it possible to exhaust mid-late game hordes if you kill zombies fast enough or will it always finish at 4 AM?

 

Btw, please, don't change schematics. It's an extra money I'm using to buy all glue/duct tape available each restock.

 

Its possible to exhaust any horde. We're not changing anything on books/schematics.

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I don't think agility necessarily means quiet. It means quick reflexes/nimble/fast moving and the fastest gun in the west was certainly an agile guy but he made lots of noise IMO. Loaded with AP ammo I think its pretty formidable.

 

true, not anti-agility for sound alone more like anti stealth, but have you ever fired one? it has kick. it is not a one handed run and gun like a 9mm. that thing takes arm str or the kick doesnt allow for quick re-aiming. recoil can be a bitch on spaghetti arms

 

I for one would love the desert eagle clone tho. reasons for modding I suppose

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side note MM. how much backstory and character design have you put into the duke. I know he is a casino owner/boss. but does he have a symbol, do his men walk around in dusters and cowboy boots? does he have an emblem or something that lets people know those are his men?

 

I would really love to know.

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Part of playing experimental is giving feedback both good and bad. Workbenches and cement mixers are in a ton of locations, and its easy on even the bike to snag 5 or 6 extras and flip them for dukes. Maybe they shouldn't even have a sell value?

 

hehe. Workstation schematics certainly aren't the most obscene cash faucets in the game currently.

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Modder request: Please consider updating from Unity 2019.1.0f2 to a higher patch level of 2019.1 for A19 or go for 2019.3. 2019.1.0f2 has a nasty video component bug that screws the sound roll-off for distance on videos.

 

I would like to get us on 2019.3 once released for A19.

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Back here in the land of A18 Stable, we just did Day 28 (120-minute days). Game stage of 234 for the party (5 players, individual GS 82, 81, 3x 73). Checked the logs and we got 40 demolishers this time. Took a fair chunk out of the defenses, but we're finally upgrading to RConcrete and it's making a huge difference. The amount of mining we're having to do is a bit numbing at present, though at least we get to trade off on whether it's Lead or Nitrate/Coal (and we got one quad mine with all three plus iron at 5 meters below the surface).

 

What I think may have made a huge difference here is sandbags. It's a bit of cheese, sort of, in that the zeds are forced to jump them, and we have a row of barbed wire immediately behind, so that pops them up a little and immediately slows them. Gave us time to focus.

 

The demolishers were much less of a problem at this point; calling them out as they came and either sniping their button outside the perimeter, or simply beating them to death with AP ammo, seemed to work pretty well. Not sure if it's a bug, but it seems like killing the Demolisher, even after you've triggered his bomb but before he explodes, kills the explosion. From a gameplay perspective I like it, but it doesn't make a lot of sense from a logic standpoint.

 

I had to log off for some family stuff immediately after Horde Night wrapped up, and there were still 2-3 people on. I just checked the server map now, and the last person logged out at 03:53 on Day 29. Now I have to decide if the glee of watching what happens to the next person who logs in is worth the damage it'll do to our living quarters. Decisions, decisions... :)

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I just stumbled upon another odd performance issue, apparently lots of trees tank the performance pretty hard, running the "trees" command doubles the FPS, are they not instanced?

 

Thats been an issue for years... thats why we don't have dense forests. I don't think they can be instanced because they can be planted and grown.

 

On our server we have a couple that things it SO much fun to plany 400 of them at the gase.. you can't see through the forest, and they can't understand why they have only 5 fps once they are all grown.

 

So I spawned a chainsaw and went to town on them...lol!

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i drew up a zombie called the "infector"

 

he wears a patient gown that is covered in blood and a dark yellow mucus.

 

he has a very large jaw around 10 inches tall and 5 inches wide and is covered in tumors that act like armor!

 

 

he is called the infector because A: if he bites you its a near instant stage two or more infection and B: his mucus is also infected and acts like a bullet he shoots at you (can't destroy blocks) but if it hits you you can be infected or it will hurt you like a "fire effect"

 

he spawns around day 28 and also can be found in hospital's! and he has 700 HP!

 

 

ill see if i can draw it on my PC and put it in the pictures and videos forums .

 

 

 

ALSO HAPPY HALLOWEEN

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I never had a problem with it. Put 4 on your belt so you don't get caught reloading. If we ever do a higher tier handgun it would probably be the desert Eagle.

 

Oh ♥♥♥♥! Yes please!

 

Can we get the .50 cal ammo too! Maybe only use it in the Desert Eagle if you have a mod?

 

Pistol progression = M9 < Magnum < Desert Eagle (As an added suggestion include rifle and pistol parts when crafting since the Desert Eagle is gas-operated)

 

Machine Gun = M60 < .50 Browning

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