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Everything posted by falloutcloud

  1. Just watched the presentation from last Wednesday and there was a lot to love. Glad to see the blunderbuss getting replaced with the pipe shotgun. It looks, moves, and sounds awesome! I liked the pipe baton but I have to say I was not impressed with the animation. The movements didn't feel very smooth or natural. I can only imagine how much work goes into animating the weapons so I apologize for being critical. I'm very excited for the new cellar doors. So many new opportunities for POIs and builds. They look great and the ability to shoot and throw grenades through them adds a ton to the gameplay. Can't wait to see the next stream!
  2. I am very hyped to learn more about the RWG tile system! It feels like we got such a small glimpse of it on the 1st stream. Any idea if and when there will be a stream dedicated to RWG?
  3. I did not notice this. I must go test it now Will we get a chance to see some of the wilderness tiles/stamps in this stream?
  4. I'm really hoping that we will get a good look at the updates they have done to RWG
  5. Kids have been asking to start another map. Been awhile since I checked in but I thought a20 was going to be released already. Are we looking at a short window for release or we still a ways off? I don't really want to start a new map until the next alpha drops.
  6. Just ordered mine if anyone’s wondering if they’re in stock.
  7. I kinda understand where you're coming from. I honestly have my own opinion on how the perk system should be done but I am probably in the minority. I don't think weapons should be tied to an attribute. I think simply applying an ability increase across all weapons depending on the attribute would be better. For example, a perception perk increases your chance to critically hit with headshots for any weapon. Skills like Run & Gun and Flurry of Blows cover a range of weapons across all attributes and that's what I would like to see more.
  8. I wanted to create a list of new business POI names for the level designers that fit in to the style of 7 Days to Die and are trademark free. Curl Up and Dye Hair Salon (trademark dead) Weirdough Bakery (trademark dead) We're Dough (not registered) Could be used as a Pizzeria The Coronary Burger Joint (not registered) Penetrator Locksmith (not registered) Wilt's Flower Boutique (not registered) or Nursery Pete's Mortuary (not registered) You whack 'em we stack 'em You cut 'em we gut 'em You slash 'em we stash 'em You stab 'em we slab 'em You kill 'em we bill 'em Armed Forces Recruitment Center I will add more to the list as I come up with them. Please feel free to add your thoughts. This is just a brainstorming area that the designers can look for inspiration.
  9. Do you know if we will be getting the next stream soon or is it still a ways off?
  10. This makes a lot of sense to me. Glad the change was made On a separate note, is a video stream of more features going to be coming sooner rather than later?
  11. Since you're adding all these primitive weapons I just want to point out that both the lead pipe and candlestick are lethal weapons. Just watch the movie Clue.
  12. I'm not for or against degradation. If it gets added then I'll adapt to the increased difficulty. I would only suggest ways to make degradation more gradual so it is less impactful if it were added. What degradation can add is making some perks/schematics far more useful. Especially if one allowed you to master in a craft to repair an item to full health. This would increase team dynamics. If running solo, then as someone suggested, a trader could repair to full for a price since the traders are now specialized.
  13. With having to constantly make new weapons, tools, armor, and vehicles you should be able to scrap anything completely worn out for more parts. It makes sense from a realistic point of view and makes it easier to replace broken items.
  14. I could see this with vehicles too. My suggestion would be each tire, engine, battery, and chassis all degrade separately based on their quality. Each part could be replaced individually so to make it easier to keep it working.
  15. Not just any cat. The undead cat from Pet Cematary.
  16. If you are having difficulty at the default settings you should definitely consider lowering them. I just got a friend playing right after experimental opened up and he loves the base settings and is ready for a jump in difficulty.
  17. To be fair there is a difference between hyperbole and constructive criticism. Crazy buffs to animals. Sure some got tougher, but if you hadn't had it easier before you wouldn't know the difference. Either avoid the predators or learn a better way to fight them. Looting and raiding pointless till you're GS 30+. Blunderbusses were pointless before. Now they have a purpose. There is already the ability to increase loot in the game options if you want to find better stuff faster. No judgment here, I have definitely done this. I'm not wild about the vultures attacking vehicles but I'll adapt. However, if avoiding horde is your thing there is also the option to turn those off too if you just want to focus on exploring and building. Once again no judgment, everyone has their own playstyle.
  18. You clearly did not live up to your namesake
  19. I like the added danger as well but maybe allow wolves to spawn on day 1 and then dire wolves to spawn at night or a higher game stage.
  20. It is definitely challenging to take on a dire wolf with primitive weapons. I think I usually had at least a pistol if not a shotgun before I came across one. (edit) very helpful that I can make a blunderbuss without a workbench and a few simple easy to find items.
  21. Checking out the new exp patch. I like the fact that predatory animals spawn during the day again. However, can the dire wolves be game staged during day hours? I'm level 3 now and I've already came across 3 and a bear during the day. 2 of the dire wolves were together. No regular wolves yet. Did the dire wolves get a hp buff too?
  22. I don’t consider this a problem as you still have to decide if you even have time to do both. Second, if you already looted the building prior to the quest or you are on a repeat quest isn’t that essentially the same thing?
  23. I would like to see mods for the turret so you can customize it to either have longer range or cover a wider range.
  24. The idea of a special zombie that only comes at night and makes all ambient light get darker is so creepy that I can feel the hair on the back of my neck rising just thinking about it.
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