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lord_ahriman

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Everything posted by lord_ahriman

  1. Off the top of my head, I'd say the most annoying "sniper AI" ever (games I've played of course) Grenadiers from The Division: countless "rage quit mode"....lol
  2. Agree. Reinstalling a game is also very common to get rid of bugs. For example, I always reinstall when a new alpha drops, still, had to reinstall A21 twice because I was getting an annoying bug with electric fences.
  3. Now, that's fine. I should have been more specific about the coal question and about the one-shot ore, by playing it modded you will get the same result (in this regard) as raising block damage. I always play vanilla and sometimes Gna mod Hord Mode that's why I was enphatic about it and because I'm a miner/builder type player.
  4. You guys are misunderstanding my post: I did a question "is coal gone from desert?" which is totally different from saying "there is coal in desert". Back in the days, as I said, there was coal in desert, it was not common, but you could find it over there. And that was my critique about A21: as a veteran player starting in the desert is a lot better than forest, but without coal it's impossible to go on. Vaeliorin, you could one-shot certain ores before A21 (in A16 it was possible as well), but you need to change block damage on settings, at default you couldn't. They absolutely changed it in A21.
  5. Block damage. You couldn't one-shot certain ores or stones since A17 unless you change block damage on settings and I have never changed these parameters because I feel I'm cheating. In A20, for example, the most single-shot damage I saw was 259. (T6 steel pickaxe) Coal. Yes, you could get coal from desert biome. That's via the ingame journal entry for mining (I don't know if they changed it in A21): "All biomes have iron ore and a lower chance for all ores. All biomes have a predominate ore which can be found in the biome near bedrock. Special ores per biome are nitrate in snow and wasteland, lead in the forest, coal in the burnt forest, and oil shale in the desert. Boulders are typically found where ore veins exist close to the surface. Dig up a gravel spot near a boulder and you get 1 piece of the ore found below. Follow the gravel trail to the ore vein. Clay soil can be dug up almost everywhere." So, I'm sorry, my friend, but you are wrong both cases.
  6. I have to say A21 surprised me. 1) As a heavy miner/builder I thought the new magazine system would be atrocious, because I'd have to dedicate more time to quest/exploration than doing my thing. Well they changed block damage a lot and I can one-shot almost everything (iron and lead are exceptions), so a nice trade off. 2) New water system. I like it a lot, but we need at the bare minimum some mod that allows us to stack water. This way we don't need to check every single day each dew collector. It does not need to be like 100, but 10 would be a nice addition. For example, exploding bolts are mandatory for me because I don't like to carry thousands of ammo, therefore in my current base (work in progress though) I have 37 dew collectors and 20 x 20 supercorn field so I can spam glue to fullfill my needs. 3) Balancing. Yeah, I think some magazines requirements are way too high. Cement mixer and chemistry station, for example, should be a bit lower. Electric fence post is another example. Right now some requirements are so high that is way too difficult to start a playtrough in snow/wasteland as a solo player. A little observation: is coal gone from desert biom? I tried three different maps and not a single coal ore in desert. A21 gamestage is scalling so fast in snow/wasteland so I tried starting in desert and it was a lot better than forest (here you really need to bump difficulty, feral sense on all the time to get it a bit better, but still way too easy imo), but with no coal it's impossible. 4) Screamers. I don't mind the heat map attracting tons of screamers, what I don't like is screamers spamming during quests. 5) From the Shadows Perk. Absolutely useless. Sneaking is dead and it does nothing to difficulty screamers to spawn zombies while minning at the bedrock. Overall I'd say it's a very good alpha, but I still like A20 more.
  7. Sorry for late response. I reinstalled and no problem day 49 horde night. I did upload my backup for day 42 in order to test it again and got the same issue mentioned, but no loot bags touching fence posts nor its protection was breached, just zombies being electricuted and tons of red messages appearing. I guess some corrupted file was the problem.
  8. I could be wrong, but it seems related to chunk reset system.
  9. Got it done, though split: https://pastebin.com/JgTTxQrt https://pastebin.com/iDTaYWUu https://pastebin.com/r4ZS2eJx https://pastebin.com/5n3iU38J I always backup after each game session, so I could reload it before horde night again. I was reading an old thread talking about same issue and the person said replacing fence post fixed the problem. To give you more info, I re-started game yesterday, dm on and stopped AI to check the electric fence posts. Demo explosion breached fence block protection, but it was just down by extreme use (49/200) and there was a loot bag touching the fence. I don't wheather could it be a problem, but I could post a picture if necessary. That said, I replaced blocks to seal the breach and then restarted horde. No problem at all. As i said I have backup to restart game before horde, so I could go to my backup horde defense (althoug it's in forest and the one that got me in trouble is in snow, therefore it will be a much easier horde, gs snow is 310) to avoid problems and after horde I could replace all fences.
  10. Can't see it happening. They lowered considerably time consuming from A19 to A20. I recall it would take more time (stack), but in A20 was easier to progress therefore getting beakers faster and 4/5 chemistry stations wasn't a "problem". This time and bad lucky, got just one beaker in 42 days (4 traders in rotation) so I noticed it takes a lot of time crafting stacks than "regular way". Should it takes more time? Absolutely, but not that much.
  11. First time experiencing this problem: ElectricWireController.DamageSelf Horde night was going well and then the famous and awful Null Reference Exception explodes so I had to shut down the game because I couldn't do anything due to enormous amount of errors. I play 120 minutes day, and the problem started close to midnight a few times, but I kept playing them it got to a point I couldn't move, throw pipe bombs etc. I'm attaching the log file to get some help: https://justpaste.it/b0lck Thank you in advance.
  12. You guys are missing the point entirely. I'm not saying it's wrong taking time to craft stacks, I'm saying it needs balance. As I said before, one stack of gas takes 9 minutes 23 seconds; 2,5k oil shale will result in the same 5k gas and it takes 9 minutes 23 seconds as well. That's the point. Why gunpowder stack needs 27 minutes to be crafted and 1k gunpowder 15 minutes? You see, same principle, stack or conventional way, but different methodology.
  13. I always do that. What I'm saying there is a balance problem. For example gas and gas stack the difference is just 6 minutes not 12 minutes for gunpowder-gunpowder stack. It simply doesn't make any sense.
  14. Yeap, crafting needs some love. That being said, I'd like some changes about gunpowder and gunpowder stack. It takes 15 minutes to craft 1k gunpowder, oddly 1 gunpowder stack 27 minutes. That's a very easy decision for me: 20% material saving is not worth 12 minutes.
  15. I don't think you need to fire two magazines to trigger screamers. Last night, T4 military base, last room (super tight corridor) had to rely on my M60 'cause 6 rad zombies running my way: it took 107 bullets to kill them and bum, screamer appears shortly after.
  16. My horde defence got, give or take, 50% destroyed, because electric fences are now setting demos off. Day 21, snow, 64 zombies, gamestage 183 I think 3 or 4 explosions and a just concrete horde defense got damaged pretty bad, but I managed to kill entire horde close to 1 am (742 zombies killed). Of course it was possible due to a massive amount of pipe bombs, but that's the only way to face a very hard horde night in A21 early game.
  17. I started to play A21 this week (taking a break from Diablo 4 and the atrocious patch 1.1) and by arrogance as a veteran player (over 3k hours) my chosen map was 66% wasteland, 17% snow and 17% desert. I said to myself "this new system can't be too punitive". I have learned the hard way it can and will. My original spawn was snow and I died on the very first day, got ferals, cops and radiated zombies on tier 2 quests day 3 (died twice due lack of gear), day 7 horde (gamestage 85) couldn't finished it with 160 pipe bombs and 350 9mm (there was a lot of zombies and already killed over 300. I was baffed. I played full wasteland map on A20 and only saw over 300 zombies on horde night by day 35 at the bare mininum, never this early as of today. It's true I play 64 zombies and warrior settings, but A21 is definitely harder in general, specially starting outside forest. I always critized the new magazine system because I'm a solo builder, but it seems block damage is higher so you spend less time and it's a good trade off. The new water system is amazing as I expected: you definitely have to face hard choices sometimes. I'll start a new map tomorrow, no forest again, but with a larger desert area which could be a bit more friendly than snow (thinking 56% wasteland, 17% snow and 27% desert).
  18. The only way they could change "people not going strength for the mining perks" is getting more buffs from another source, like Rock Busters, in a more reliable way, for example a meal giving something like 10% harvesting. At the same time, it would make farming even more important and in my opinion that would be a really nice change.
  19. I think a general skill tree would be a better option than spread it over all skill trees. This way Flurry of Blows and Sex Rex for example would be overall much more effective and friendly. That being said, I believe TFP is aiming into a more specialization route. Is it bad? Not at all, but I'm afraid new or casual players will stay away from A21.
  20. @Roland, no more Sex Rex and bonus to decrease stamina use for melee attack, could we expect a similar widespread bonus for tools, knives etc.?
  21. Yeah, I hate the so called "Learn by Reading" doesn't mean I'm not gonna play A21. You need yo try, if you don't like I'm pretty sure there will be mods changing this.
  22. The only thing I really don't like "from what we know" is Learn By Reading and change I liked the most "survival water".
  23. I only hope similarity it's just "length".
  24. A bit "shadowed", but at least it express some of my current concerns: how builders/gatherers are going to progress. Since A18 I changed a bit my playstyle, but what I'm "hating" the most it's to be forced to change my playstyle completely otherwise I could be stuck in stone age forever. I'll not overreact 'cause we don't know how to play A21 and I don't really mind the water changes, but, at least for now, I can't have positive thoughts towards the learn by looting.
  25. I'm not overreacting nor complaining just judging by the very little we have been told as I said before writing my post: "...Most of us don't have a clue about how to play A21, but from what we have been told..." So, I think it's very clear I wasn't pointing fingers, just an opinion based on what we already know and it could obviously change.
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