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xyth

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xyth last won the day on January 20

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About xyth

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  1. The bandits should be gamestaged, but Im heads down working on the WinterWeen project. Maybe someone will write that xpath before i get to it.
  2. I am. There is a mod thread on the NPC characterpacks, but for hirable NPCs you will need to load several files using the modlauncher.
  3. the 2-charactereffectspack and the 2-NPCFactions are not required by good additions. The effects pack adds random walktypes, fixes the particle on mesh warnings and adds infections. The factions are nice as those better control targeting.
  4. xyth

    A19 NPCs DMT Mod

    I think you would need to move any of those out of the zombieall groups and into different spawn groups, like animal groups.
  5. I have lots more birds and animals, so once the WinterWeen mod is released I should have time to add more. Any requests?
  6. added some delay to the end of bird sounds, varied length depending on the bird. Let me know if that helped.
  7. The NPCAnimals has the basis of this, hire a dog for 10 meat.
  8. xyth

    sphereii's DMT Mods

    FYI, on DMT the last line is the erro message needed. `C:\Users\Puppy\Downloads\DMT Mods\SphereII.ModsA19-master/0-SphereIICore/Scripts\EAI\EAIApproachAndFollowTargetSDX.cs(283,35): error CS1501: No overload for method 'CalcIfUnreachablePos' takes 1 arguments` My guess is your SphereiiCore version is not updated.
  9. I can add some delay at the end of those fixed clips. I will try to get that done this weekend. What delay do you suggest? Otherwise I will make it 10 seconds.
  10. Pushed update to animals lowering range of bird sound clips from 150M to 100M. My hearing isn't the best, but even with the clips volume leveled, some seem louder than others, like the Altatraz.
  11. Unity only allows a single clip per audiosource component. You can have more, but then you would need to edit the animations to drive the swap, so its even more labor intensive.
  12. If I had more time I would drag all the sounds into an editor and add additional quiet time at the end of each clip so there would be a built in delay between calls. A quicker solution is to reduce the range of the sounds so fewer birds are in range at any given time. I can drop the range from 150M to some smaller value, 100M or even less.
  13. xyth

    A19 NPCs DMT Mod

    Thanks for the kind words. Food and water usage is disabled unless the "Maslow" feature is turned on. However, we havent touched that code since A17 so its likely to have issues. Some work was dont on the NPC pathing for WinterWeen, and if that works it will be ported over into the public SphereII core that drives these NPCs behavior. I will look at the AK firerate once WW is shipped.
  14. xyth

    A19 NPCs DMT Mod

    Pushed a 19.2 update to the Human and animal NPCs to enable more NPC characters. Some humans have less than ideal weapon rotations, and while I'm working on the WW project I don't have time to fiddle with those so if they bother you greatly feel free to remove those from entitygroups.xml
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