-
Posts
214 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
lord_ahriman's Achievements
Ranger (6/15)
15
Reputation
-
Off the top of my head, I'd say the most annoying "sniper AI" ever (games I've played of course) Grenadiers from The Division: countless "rage quit mode"....lol
-
Now, that's fine. I should have been more specific about the coal question and about the one-shot ore, by playing it modded you will get the same result (in this regard) as raising block damage. I always play vanilla and sometimes Gna mod Hord Mode that's why I was enphatic about it and because I'm a miner/builder type player.
-
You guys are misunderstanding my post: I did a question "is coal gone from desert?" which is totally different from saying "there is coal in desert". Back in the days, as I said, there was coal in desert, it was not common, but you could find it over there. And that was my critique about A21: as a veteran player starting in the desert is a lot better than forest, but without coal it's impossible to go on. Vaeliorin, you could one-shot certain ores before A21 (in A16 it was possible as well), but you need to change block damage on settings, at default you couldn't. They absolutely changed it in A21.
-
Block damage. You couldn't one-shot certain ores or stones since A17 unless you change block damage on settings and I have never changed these parameters because I feel I'm cheating. In A20, for example, the most single-shot damage I saw was 259. (T6 steel pickaxe) Coal. Yes, you could get coal from desert biome. That's via the ingame journal entry for mining (I don't know if they changed it in A21): "All biomes have iron ore and a lower chance for all ores. All biomes have a predominate ore which can be found in the biome near bedrock. Special ores per biome are nitrate in snow and wasteland, lead in the forest, coal in the burnt forest, and oil shale in the desert. Boulders are typically found where ore veins exist close to the surface. Dig up a gravel spot near a boulder and you get 1 piece of the ore found below. Follow the gravel trail to the ore vein. Clay soil can be dug up almost everywhere." So, I'm sorry, my friend, but you are wrong both cases.
-
I have to say A21 surprised me. 1) As a heavy miner/builder I thought the new magazine system would be atrocious, because I'd have to dedicate more time to quest/exploration than doing my thing. Well they changed block damage a lot and I can one-shot almost everything (iron and lead are exceptions), so a nice trade off. 2) New water system. I like it a lot, but we need at the bare minimum some mod that allows us to stack water. This way we don't need to check every single day each dew collector. It does not need to be like 100, but 10 would be a nice addition. For example, exploding bolts are mandatory for me because I don't like to carry thousands of ammo, therefore in my current base (work in progress though) I have 37 dew collectors and 20 x 20 supercorn field so I can spam glue to fullfill my needs. 3) Balancing. Yeah, I think some magazines requirements are way too high. Cement mixer and chemistry station, for example, should be a bit lower. Electric fence post is another example. Right now some requirements are so high that is way too difficult to start a playtrough in snow/wasteland as a solo player. A little observation: is coal gone from desert biom? I tried three different maps and not a single coal ore in desert. A21 gamestage is scalling so fast in snow/wasteland so I tried starting in desert and it was a lot better than forest (here you really need to bump difficulty, feral sense on all the time to get it a bit better, but still way too easy imo), but with no coal it's impossible. 4) Screamers. I don't mind the heat map attracting tons of screamers, what I don't like is screamers spamming during quests. 5) From the Shadows Perk. Absolutely useless. Sneaking is dead and it does nothing to difficulty screamers to spawn zombies while minning at the bedrock. Overall I'd say it's a very good alpha, but I still like A20 more.
-
Sorry for late response. I reinstalled and no problem day 49 horde night. I did upload my backup for day 42 in order to test it again and got the same issue mentioned, but no loot bags touching fence posts nor its protection was breached, just zombies being electricuted and tons of red messages appearing. I guess some corrupted file was the problem.
-
I could be wrong, but it seems related to chunk reset system.
-
Got it done, though split: https://pastebin.com/JgTTxQrt https://pastebin.com/iDTaYWUu https://pastebin.com/r4ZS2eJx https://pastebin.com/5n3iU38J I always backup after each game session, so I could reload it before horde night again. I was reading an old thread talking about same issue and the person said replacing fence post fixed the problem. To give you more info, I re-started game yesterday, dm on and stopped AI to check the electric fence posts. Demo explosion breached fence block protection, but it was just down by extreme use (49/200) and there was a loot bag touching the fence. I don't wheather could it be a problem, but I could post a picture if necessary. That said, I replaced blocks to seal the breach and then restarted horde. No problem at all. As i said I have backup to restart game before horde, so I could go to my backup horde defense (althoug it's in forest and the one that got me in trouble is in snow, therefore it will be a much easier horde, gs snow is 310) to avoid problems and after horde I could replace all fences.
-
Can't see it happening. They lowered considerably time consuming from A19 to A20. I recall it would take more time (stack), but in A20 was easier to progress therefore getting beakers faster and 4/5 chemistry stations wasn't a "problem". This time and bad lucky, got just one beaker in 42 days (4 traders in rotation) so I noticed it takes a lot of time crafting stacks than "regular way". Should it takes more time? Absolutely, but not that much.
-
First time experiencing this problem: ElectricWireController.DamageSelf Horde night was going well and then the famous and awful Null Reference Exception explodes so I had to shut down the game because I couldn't do anything due to enormous amount of errors. I play 120 minutes day, and the problem started close to midnight a few times, but I kept playing them it got to a point I couldn't move, throw pipe bombs etc. I'm attaching the log file to get some help: https://justpaste.it/b0lck Thank you in advance.
-
You guys are missing the point entirely. I'm not saying it's wrong taking time to craft stacks, I'm saying it needs balance. As I said before, one stack of gas takes 9 minutes 23 seconds; 2,5k oil shale will result in the same 5k gas and it takes 9 minutes 23 seconds as well. That's the point. Why gunpowder stack needs 27 minutes to be crafted and 1k gunpowder 15 minutes? You see, same principle, stack or conventional way, but different methodology.