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Everything posted by TSBX

  1. Hi @sharizzy , Which version of the game are you running? I'd be happy to check to see if something is amiss on my end.
  2. Usually thinning out the foliage at the base will make it look bigger.
  3. When I click on it I get a download location dialogue box, looks like it's working for me.
  4. Description from Twitter, for context. "Hey Survivors, Here is a work in progress teaser screen shot showing off a new primitive pistol, a new Fat cop, a ton of updated and new environment art and a brand-new Random World Generation Algorithm. Great work by the entire TFP Team coming to Alpha 20 Stay tuned! " So, that's RWG, and it looks amazing.
  5. Live to fight another day, there is not a single enemy in the game outside of sprint 24/7 zombies that the player cannot evade by feathering the shift key to preserve stamina, and using anything to break LoS. The moment something loses visual on you, they go to your last known location and stay there. Use the dips and valleys in the terrain to your advantage, run around the large rock formations, navigate through POIs, etc. The only way you should die to wildlife is if you run out of stamina, or decide that going toe-to-toe with them with a club and bow are a good idea.
  6. Welcome aboard, Shown!
  7. Check out how I did it here: https://github.com/TSBX-7D/Modlets/blob/master/TSBX_Headshot_100/Config/entityclasses.xml
  8. Hey guys, just wanted to give you an update on the progress of the mod. I haven't abandoned it or forgotten about it, just had a tough stretch the last few months where it just wasn't manageable to include time for modding. Here's where I'm at and what I'm working on. • I'm about 80% done with the predator abilities. • Wrist deep in a new spawning system for groups of animals • I have a napkin design for unique clothing made from each animal hide type And more!
  9. Moving forward with new builds and back-porting optimizations to the current build is exactly what they've been doing for a long time, which is the right way to go. It's not like the two builds are so divorced that gains in one cannot be supported in the other (generally speaking, I'm sure there are caveats to that).
  10. Don't forget harvesting crops.
  11. One of my favorite parts of Valheim was being able to place station upgrades around the workstations to increase their abilities. This has been a goal of mine for a long time, maybe it's time!
  12. Next time, don't speak from a place of authority if you don't have it. The moderation staff does a good job of separating the wheat from the chaff, all you're doing is trying to get teacher's attention by pretending to be her. The new shape system sounds AMAZING! I've made some prefabs before, but felt handcuffed by what shapes were available in which material, so this is a Grade A awesome change. However I can't help but wonder how many total materials are earmarked for gold. I'm also a little wary of losing entire blocks, although I do understand why. Will zombie damage be adjusted to accommodate the reduced total HP from downgrading to Steel>>>Wood or some other method?
  13. So what you're describing is doable, but not with vanilla XML as far as I know. What you could do is extract the models and textures for those blocks, set them up in Unity in the configuration you want, export them as a single prefab (Unity prefab, not 7 Days to Die prefab) and then use the MultiBlockDim property in the xml to tell the game it's a single block, but taking up multiple blocks worth of space. If you need some guidance on all that, you're welcome to join the Unofficial Modding Discord, the link should be pinned in the Mods section of the forums. Hope this helps!
  14. V, you are a very talented and intelligent person, and I'm constantly blown away by the strides you've made in the modding community. Kudos to you, friend.
  15. <effect_group> <requirement name="ItemHasTags" tags="melee"/> <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="10"> <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="2"/> </triggered_effect> <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="20"> <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="3"/> </triggered_effect> <triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Stamina" operation="add" value="30"> <requirement name="ProgressionLevel" progression_name="perkSexualTrex" operation="Equals" value="4"/> </triggered_effect> Nope, the only requirement is that you use a melee weapon.
  16. Make every key except WASD eject the player, imo.
  17. Sneak preview of my favorite feature in the upcoming new module, Vanilla Expanded: Hunting Wounded animals now leave a trail of blood behind as they flee. Can you follow the track and locate the downed prey? Your survival just may depend on it.
  18. Cal po partum on the side?

    1. Bartledoo


      Haha pringum dang

  19. We had that for loot open timers, but that was 86'ed. I'm glad for that. The timer itself is okay, it could just use a little tweaking to be more in-line with the other scrap timers, not ripped out entirely.
  20. That's why you want to make a workbench. It allows you to offload crafting and scrapping to a secondary source so you can focus on your here and now in your inventory. Scrapping is sacrificing when compared to melting things into the forge. It's a meaningful choice, and we like those, right?
  21. Some people might do that, but most probably don't. Like bdubyah mentioned, inventory management is part of the experience. Deciding whether or not you take those jars of coffee you found back to base, or put them aside for the radiator you got from a car makes the player have a meaningful decision to what's more important. Being able to mine more or making some more rounds for horde night. Timers can be easily tweaked, but ripping the whole system out doesn't sound like a good idea.
  22. Are you using any mods? Did you change the AI block damage setting? What game version are you on? I just tested in 19.2 b4 and Arlene was only doing 8 damage to all three blocks you mentioned, regardless of difficulty.
  23. Pressing F7 removes all of the HUD including the ability to open containers and otherwise interact with anything meaningfully, which makes it sub-optimal at it's ceiling. Options are good, and this is one that has been talked about for a long time. There are even Moms that do this.
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