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Tetrameth last won the day on December 11 2019

Tetrameth had the most liked content!

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About Tetrameth

  • Rank
    Zombie Hunter
  • Birthday 01/01/1920

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  • Biography
    ҉T̡̞͙͍h̵͕͍̗̹̲e̺ ̰̠̤͓͓Ṉ̮̘̞̜̫̬e̤z̵p̯̰͈̣̻̠̪͝e̱̥rd̜̬ì͇͎̪a̛̙͖n̨̳͉̝ͅ ̯̬͔͙͎h̙̤̯͇͍͟i҉̘̺̺̜ͅv̜ḛ̶̹-̞̙͉͉͈͉͎͡m҉̖̻i̤ń̦d ̺̲̯̦͙̻ͅo̴f ̷̙̝͙̰͙͓͙c̯͈̭̬̀h͙̻̥̦̰͞a͚̘͙͜o̰̰̪͞s̹͇̘͖̠ͅ
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    h̙̤̯͇͍͟i҉̘̺̺̜ͅv̜ḛ̶̹-̞̙͉͉͈͉͎͡m҉̖̻i̤ń̦d ̺̲̯̦͙̻ͅo̴f ̷̙̝͙̰?

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  1. I had a problem with artifacts popping in/out a while back and found out that my high FOV was the culprit, turned it off and it stopped completely. It certainly wasn't a fix but it was an explanation.
  2. Sounds very much like that argument that was banging around the forums many moons ago regarding 'only letting the person with the highest looting skills/bonuses open chests'. Whilst I think this feature of drawing out the early game more (which was much needed and a very long time coming), it has very much broken my desire to open any safes etc, whilst my looting levels are low. I now only really do it till I get an early foothold in the game. In fact (and as it has been so for a fair while now), achieving all the looting skills kind of largely dominate my early game. They should just remove the looting skills entirely. What is in the chest, you find, what isn't, you don't...
  3. Yeah, I have been wanting the devs to make us love all of the crappy gear they spent time putting into the game (at least for the beginning of the game anyway) not much point having it in there otherwise. I often make my player specialize in the first weapon class he finds, so it'll be interesting to see how it pans out after a few playthroughs, as things are certainly pointing strongly towards the shotgun/sledge/knuckles in the early game atm.
  4. Nice try, but it was an A19 map. Every single incremental update I flush the entire game directory using the provided 'loader' you included (this includes settings, savegames and generated worlds) To be brutally honest with you, in actual fact, I flush the entire world each time my char dies. (my way of playing 'dead is dead')
  5. I skip it purely in an effort to pump up the difficulty in any way possible. I find that by not doing the quests this helps me in a number of ways, not just by forcing me to stumble across the trader, but also by removing the effortlessly acquired '4 free skill points'.
  6. Yeah, I (dont usually but did) the trader quest, and it led me to a 3 story motel instead
  7. Is there a specific reason that crafted items number on char statistics screen does not seem to count (scrapping in particular) from the moment you land in a new game ? I often play a 'zero crafting' challenge, where I do not permit myself to craft a single object throughout the entire game. I enjoy it because it forces me to think in new ways and to use items throughout many aspects, in ways that I would never bother to in a normal game. I have had a few games 'break' in this fashion when checking the 'items crafted' number on player stats screen. I have tried to sleuth out exactly which items are causing this number to go up, and it seems as though its mainly just coming from scrapping certain items (which is pretty easy to avoid, provided I either know the items, or just don't scrap anything at all) When experimenting in fresh games with finding different objects that affect this stat, I stumbled across something strange. It seems that from a new char, the items do not start counting until something specific triggers it, and items which are scrapped that previously did NOT raise the number will then start adding to this number. I am not entirely sure what it is that triggers it (perhaps a certain XP reached) Its by no means a game breaking bug, but just a seemingly strange 'reliance' that I noticed and I was curious as to why it may be there. (perhaps something to do with the starter quest?)
  8. Can someone please clarify whether the inability to add a 'weighted head mod' and 'serrated blade mod' at the same time (on a hunting knife) is a known feature or a bug ? (They can be added independent of each other, so its not a mod/weapon incompatibility issue)
  9. Personally I hated the decision to remove FOV console command, I always played mine on 90, and anything else made it feel as though I was crawling around pushing a peanut with my nose. I did discover (and also reported) a bug which arose when changing FOV. There are occasions when you see a zombie semi-behind an obstacle (most notably obstacles in POI's such as furniture, washing machine etc) when you then target in on them using sight/scope, they disappear and the object suddenly appears in between you and them, completely removing your ability to take a clean shot. I was able to reproduce this a number of times and it was 100% definitely the FOV that was the culprit. I guess they just decided to standardize it to level the playing field and give themselves (and players) a boundary. 85 FOV slider is better than nothing I guess, and def better than having to go into the console every time you play.
  10. I think the desire to eat brains overrides their desire to hang out in the places they used to, prior to their... condition...
  11. awww... but it's so much easier for people to say, "waaa, the game is wrecked, I'm uninstalling and going to play sim's 4 because it has so much more direction and the performance is better"
  12. weight isn't an issue in this game... yet...
  13. Yes, the UI needs to be unified. It's inconsistency is enough to give anyone nightmares. - - - Updated - - -
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