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About AlabasterW

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  1. Is there anything this affects that can't be solved by reversing any relevant mousewheel binds?
  2. Is there a new experimental or update in the works soon? I wanna start a new game but don't want to have it instantly invalidated by a new patch. Making a new map takes a very long time...
  3. Where on earth am I supposed to get mechanical parts without using a wrench? The traders have none, nothing seems to scrap down into them, haven't looted any in over a week... they're pretty important, and I need them!
  4. Any chance of an update dropping soon? I'm worried about starting a new game...
  5. On the subject of xml and worldgen stuff, I hear that a bunch of POIs (namely the skyscrapers) aren't set to spawn in RWG anymore? Is this true or are they just really rare, because I'd like to use all the vanilla POIs in worldgen, if possible. If they are truly not set to spawn, does anyone know how to change that in rwgmixer? I know that RWG is set for a bit of an overhaul soon so hopefully we get to see all the potentially missing content in the future now that performance is much less of an issue. It's a little dull how it seems like the only POIs these days are redneck stores and oat mills.
  6. Barrett 50. Cal? Seems like the obvious progression; just an ultimate one-shot one-kill rifle. edit: wait, you probably wouldn't want to introduce a new ammo type just for one gun. There are some badass .44 Magnum lever action rifles if you want to make .44 useful elsewhere; maybe you could slot that in at T3, or bump the Marksman Rifle up and have it be a new T2? There are also many other marksman rifles like the G3SG that could fit realistically as a military gun.
  7. Are we getting A19 or A18.3 in this upcoming patch? Any hints for what's to come? Wait yeah I just saw that post, how is 7DTD not an FPS?? It's first-person and you shoot. Seems like all the criteria has been met to me.
  8. I've thought about this myself, and the only thing that comes to mind is that brick blocks can be thrown down instantly, while cobblestones must be upgraded from flagstone, which requires time. Bricks are the highest-HP block that can just be tossed down freely, which gives them a nice niche of effectively patching holes on horde night. That being said, that's still not much of a niche due to their high time/resource cost and inferior showing in every other regard compared to cobbles. You can probably grief folks pretty good if you wall them in in an instant though.
  9. I have no idea whatsoever what was meant to be conveyed in his original post, or this second one at that. Honestly? Just use Google Translate from your native German; the technology is good enough now that if you keep your statements simple, it should be just fine for us to understand.
  10. Not a chance lol. That's probably not until like, A22 at the earliest.
  11. Thank you so much! Looks like I have plenty of time to dump into 18.2. Thank you for actually clarifying 'soon' because that could really mean anything; days? Weeks? End of the month? Everything is soon compared to forever...
  12. So if you blanket the countryside with blocks, zombies will stop spawning forever? Too OP, patch out immediately :sarcasm: Are you serious? Once you get a wrench you should be drowning in the things. Just wrench everything you can get your hands on.
  13. Noice! I'm excited. Is there a time-frame on when 'soon' is? I wanna know how much effort I should put into this Stable.
  14. I wouldn't mind secondary resources like that being biome exclusive, but clay being so crucial to the tech tree makes the desert just totally untenable to live in long-term. Really the problem is just that I'm sick of 80% of my world seeds starting me in the desert. I don't want to spend another 20 minutes generating a new world or spending a day or two in-game hiking out of the desert only to walk into the wasteland or something. The desert just sucks in a way the other biomes don't as-is.
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