Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


falloutcloud last won the day on November 21 2019

falloutcloud had the most liked content!

About falloutcloud

  • Birthday 10/01/1980

Personal Information

  • Location
  • Interests
    Herbert West took my cat to the sematary

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

falloutcloud's Achievements


Hunter (4/15)



  1. Just watched the presentation from last Wednesday and there was a lot to love. Glad to see the blunderbuss getting replaced with the pipe shotgun. It looks, moves, and sounds awesome! I liked the pipe baton but I have to say I was not impressed with the animation. The movements didn't feel very smooth or natural. I can only imagine how much work goes into animating the weapons so I apologize for being critical. I'm very excited for the new cellar doors. So many new opportunities for POIs and builds. They look great and the ability to shoot and throw grenades through them adds a ton to the gameplay. Can't wait to see the next stream!
  2. I am very hyped to learn more about the RWG tile system! It feels like we got such a small glimpse of it on the 1st stream. Any idea if and when there will be a stream dedicated to RWG?
  3. I did not notice this. I must go test it now Will we get a chance to see some of the wilderness tiles/stamps in this stream?
  4. I'm really hoping that we will get a good look at the updates they have done to RWG
  5. Kids have been asking to start another map. Been awhile since I checked in but I thought a20 was going to be released already. Are we looking at a short window for release or we still a ways off? I don't really want to start a new map until the next alpha drops.
  6. Just ordered mine if anyone’s wondering if they’re in stock.
  7. I kinda understand where you're coming from. I honestly have my own opinion on how the perk system should be done but I am probably in the minority. I don't think weapons should be tied to an attribute. I think simply applying an ability increase across all weapons depending on the attribute would be better. For example, a perception perk increases your chance to critically hit with headshots for any weapon. Skills like Run & Gun and Flurry of Blows cover a range of weapons across all attributes and that's what I would like to see more.
  8. I wanted to create a list of new business POI names for the level designers that fit in to the style of 7 Days to Die and are trademark free. Curl Up and Dye Hair Salon (trademark dead) Weirdough Bakery (trademark dead) We're Dough (not registered) Could be used as a Pizzeria The Coronary Burger Joint (not registered) Penetrator Locksmith (not registered) Wilt's Flower Boutique (not registered) or Nursery Pete's Mortuary (not registered) You whack 'em we stack 'em You cut 'em we gut 'em You slash 'em we stash 'em You stab 'em we slab 'em You kill 'em we bill 'em Armed Forces Recruitment Center I will add more to the list as I come up with them. Please feel free to add your thoughts. This is just a brainstorming area that the designers can look for inspiration.
  9. Do you know if we will be getting the next stream soon or is it still a ways off?
  10. This makes a lot of sense to me. Glad the change was made On a separate note, is a video stream of more features going to be coming sooner rather than later?
  11. Since you're adding all these primitive weapons I just want to point out that both the lead pipe and candlestick are lethal weapons. Just watch the movie Clue.
  12. I'm not for or against degradation. If it gets added then I'll adapt to the increased difficulty. I would only suggest ways to make degradation more gradual so it is less impactful if it were added. What degradation can add is making some perks/schematics far more useful. Especially if one allowed you to master in a craft to repair an item to full health. This would increase team dynamics. If running solo, then as someone suggested, a trader could repair to full for a price since the traders are now specialized.
  13. With having to constantly make new weapons, tools, armor, and vehicles you should be able to scrap anything completely worn out for more parts. It makes sense from a realistic point of view and makes it easier to replace broken items.
  14. I could see this with vehicles too. My suggestion would be each tire, engine, battery, and chassis all degrade separately based on their quality. Each part could be replaced individually so to make it easier to keep it working.
  • Create New...