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falloutcloud

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falloutcloud last won the day on November 21 2019

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About falloutcloud

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    Hunter
  • Birthday 10/01/1980

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    Arkham
  • Interests
    Herbert West took my cat to the sematary

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  1. I'm not for or against degradation. If it gets added then I'll adapt to the increased difficulty. I would only suggest ways to make degradation more gradual so it is less impactful if it were added. What degradation can add is making some perks/schematics far more useful. Especially if one allowed you to master in a craft to repair an item to full health. This would increase team dynamics. If running solo, then as someone suggested, a trader could repair to full for a price since the traders are now specialized.
  2. With having to constantly make new weapons, tools, armor, and vehicles you should be able to scrap anything completely worn out for more parts. It makes sense from a realistic point of view and makes it easier to replace broken items.
  3. I could see this with vehicles too. My suggestion would be each tire, engine, battery, and chassis all degrade separately based on their quality. Each part could be replaced individually so to make it easier to keep it working.
  4. Not just any cat. The undead cat from Pet Cematary.
  5. If you are having difficulty at the default settings you should definitely consider lowering them. I just got a friend playing right after experimental opened up and he loves the base settings and is ready for a jump in difficulty.
  6. To be fair there is a difference between hyperbole and constructive criticism. Crazy buffs to animals. Sure some got tougher, but if you hadn't had it easier before you wouldn't know the difference. Either avoid the predators or learn a better way to fight them. Looting and raiding pointless till you're GS 30+. Blunderbusses were pointless before. Now they have a purpose. There is already the ability to increase loot in the game options if you want to find better stuff faster. No judgment here, I have definitely done this. I'm not wild about the vultures attacking vehicles but I'll adapt. However, if avoiding horde is your thing there is also the option to turn those off too if you just want to focus on exploring and building. Once again no judgment, everyone has their own playstyle.
  7. You clearly did not live up to your namesake
  8. I like the added danger as well but maybe allow wolves to spawn on day 1 and then dire wolves to spawn at night or a higher game stage.
  9. It is definitely challenging to take on a dire wolf with primitive weapons. I think I usually had at least a pistol if not a shotgun before I came across one. (edit) very helpful that I can make a blunderbuss without a workbench and a few simple easy to find items.
  10. Checking out the new exp patch. I like the fact that predatory animals spawn during the day again. However, can the dire wolves be game staged during day hours? I'm level 3 now and I've already came across 3 and a bear during the day. 2 of the dire wolves were together. No regular wolves yet. Did the dire wolves get a hp buff too?
  11. I don’t consider this a problem as you still have to decide if you even have time to do both. Second, if you already looted the building prior to the quest or you are on a repeat quest isn’t that essentially the same thing?
  12. Will we ever see any other handmade maps like Navezgane?
  13. Awesome Adam! A little trick you can use when taking pics is Shift + Logo + S and you can cut out just the image you want.
  14. I would like to see mods for the turret so you can customize it to either have longer range or cover a wider range.
  15. The idea of a special zombie that only comes at night and makes all ambient light get darker is so creepy that I can feel the hair on the back of my neck rising just thinking about it.
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