ZombieSurvivor Posted September 29, 2019 Share Posted September 29, 2019 This is just a wild guess...I think there is a top soil function that fills in things such as grass. It is either bugged or the function only works on the initial world/prefab generation and not on respawned prefabs. Yeah I was thinking the same, sorta. I rarely get feed back as to what caused a bug unless I ask which I don't. I really really am looking forward to breaking this game as much as I can when A18 releases. This go around I'm actually going to take the time to write up a report for every single bug I find, unholyjoe and the rest of the guys and gal of the testing team is going to have lots of work lol . Normally I only report maybe 5-10% of the bugs I find. Link to comment Share on other sites More sharing options...
DaVegaNL Posted September 29, 2019 Share Posted September 29, 2019 I've heard rumors Snowdog is not at all that good at....polishing a spear lol ah I suck at telling these types of jokes but thats what we have Snowdog for. - - - Updated - - - no don't be done I'm sure Snowdog will love the idea of you joining in. It's not about how well you can polish your spear, it's about how often you can throw it. - - - Updated - - - STICKY granades, why is this the first time I'm hearing of this! lol I had no idea sticky granades was added. A18 looking better and better with every new thing i hear about. Any grenade handled by SnowDog is a sticky grenade. Link to comment Share on other sites More sharing options...
wolfbain5 Posted September 29, 2019 Share Posted September 29, 2019 DeVega should know... darn peepers Link to comment Share on other sites More sharing options...
dhlmaster Posted September 29, 2019 Share Posted September 29, 2019 This is just a wild guess...I think there is a top soil function that fills in things such as grass. It is either bugged or the function only works on the initial world/prefab generation and not on respawned prefabs. I believe those items are what TFP refer to as "biome decorations." They are biome-specific and I believe they get laid out AFTER POI placement on the map. So it makes sense if the quest reset is resetting all the blocks in the POI area and they don't have any special code to add the biome decorations back in after the reset, then it would do exactly what you're seeing here. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted September 29, 2019 Share Posted September 29, 2019 But doesn't grass grow back over time? I bet some would grow if the POI was reset and time went by. Link to comment Share on other sites More sharing options...
Gazz Posted September 29, 2019 Share Posted September 29, 2019 No. There is no simple code fix for that. Spawn points do not have a history of you saw inside it a moment ago, so I can't spawn there now, nor do they check when you are outside a sleeper volume. Spawn visibility checks are not cheap, so they are done over time and only when you get near a sleeper volume. Possibly when you damage inside the volume it could spawn. Designers could move up the top of the volume or maybe group it with the up stairs, but sometimes that leads of other behaviors they don't want. Like you said, this looks like an issue with volume placement. In A18 designers could link a 2nd volume to more accurately trigger the first one... but TBH at this time we're in no way interested in A17 prefab bugs. Too much has changed and it would only be a waste of time. Question: Did you do a spreadsheet to work out balancing all the various builds, or did you wing it? Doing a spreadsheet of them might help in balancing, if you aren't already. Joel does design, I do spreadsheets and technical design. Link to comment Share on other sites More sharing options...
Laz Man Posted September 29, 2019 Share Posted September 29, 2019 I believe those items are what TFP refer to as "biome decorations." They are biome-specific and I believe they get laid out AFTER POI placement on the map. So it makes sense if the quest reset is resetting all the blocks in the POI area and they don't have any special code to add the biome decorations back in after the reset, then it would do exactly what you're seeing here. from browsing the vanilla prefabs through the editor, I believe most if not all of them have no grass. This is probably done intentionally since a prefab spawned in a snow biome and a forest biome will have different biome decorations. Link to comment Share on other sites More sharing options...
dhlmaster Posted September 29, 2019 Share Posted September 29, 2019 from browsing the vanilla prefabs through the editor, I believe most if not all of them have no grass. This is probably done intentionally since a prefab spawned in a snow biome and a forest biome will have different biome decorations. Exactly Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted September 29, 2019 Share Posted September 29, 2019 I believe those items are what TFP refer to as "biome decorations." They are biome-specific and I believe they get laid out AFTER POI placement on the map. So it makes sense if the quest reset is resetting all the blocks in the POI area and they don't have any special code to add the biome decorations back in after the reset, then it would do exactly what you're seeing here. You would be correct, atleast that is how I always pictured it working in my head. I think Laz Man was thinking this way as well. EDIT: lol I should have kept reading the posts. Yeah Laz Man understands. Link to comment Share on other sites More sharing options...
SittingDuck Posted September 29, 2019 Share Posted September 29, 2019 In your opinion, which is more powerful in game? Throwing the spear or thrusting it? staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, staby-stabstab, Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted September 29, 2019 Share Posted September 29, 2019 <snip>staby-stabstab, Someone had way to much coffee this morning Link to comment Share on other sites More sharing options...
BobbyLee298 Posted September 29, 2019 Share Posted September 29, 2019 Do we have any new animations for guns? And does the shotgun load the amount of shells that you fired instead of loading 2 shells all the time? Link to comment Share on other sites More sharing options...
SittingDuck Posted September 29, 2019 Share Posted September 29, 2019 Someone had way to much coffee this morning Coffee? no MEGA CRUSH! Link to comment Share on other sites More sharing options...
The Gronk Posted September 29, 2019 Share Posted September 29, 2019 Someone had way to much coffee this morning Or not enough coffee, there's a fine balance :-) Link to comment Share on other sites More sharing options...
unlike them Posted September 29, 2019 Share Posted September 29, 2019 I'm gonna mod it so the spear throw does same or less damage than stabbing. Reason? Just watching the videos people keep throwing spears at point blank and instantly retrieving them. Distance is enough advantage for a power strike. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted September 29, 2019 Share Posted September 29, 2019 If traps give XP then they should take away XP when they're broken... Give them a death penalty. you do not die=no xp penalty. you do not lose xp, if your bat or gun needs repairs. Link to comment Share on other sites More sharing options...
Will_McDodge Posted September 29, 2019 Share Posted September 29, 2019 Lol! You know any of these fools? I've heard there was a math teacher in there. And a Pennsylvanian Pervert. And a South American. C'mon, those are cocktail names... and rockin' ones at that Link to comment Share on other sites More sharing options...
Callum123456789 Posted September 29, 2019 Share Posted September 29, 2019 Oh when he said BDU's I figured he was out of basic training. Hah, a parade in bdu's is not hell lol, that is a vacation compared to basic in the 80's. @MadMole what was it like in the 80's? Link to comment Share on other sites More sharing options...
kebab39 Posted September 29, 2019 Share Posted September 29, 2019 Hello, would it be possible to include easy ways to mod sounds clientside without messing with EAC? Stock ones are mediocre. Link to comment Share on other sites More sharing options...
Survager Posted September 29, 2019 Share Posted September 29, 2019 Have you tried opening a copy of the POI up in the prefab editor to see what the sleeper volume looks like? It might be a simple fix of just expanding the volume a little larger so that it can trigger at the top of that staircase. This is definitely not what the player should do) This is a POI design error, that's why I wrote about it. Link to comment Share on other sites More sharing options...
Gazz Posted September 29, 2019 Share Posted September 29, 2019 If you want to call it a bug, why post it here? We have an entire forum section for bug reports. Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 29, 2019 Share Posted September 29, 2019 @MadMole what was it like in the 80's? probably less crazy people Link to comment Share on other sites More sharing options...
FuglyMug Posted September 29, 2019 Share Posted September 29, 2019 I do wonder how base design will be impacted since the cop and vulture puke can now go through some blocks, like the bars. Since the common base design that usually was good enough was the simple cage. where did you read/see this? I can't seem to find any mention of a change to bars in the opening post or elsewhere? Link to comment Share on other sites More sharing options...
unholyjoe Posted September 29, 2019 Share Posted September 29, 2019 where did you read/see this? I can't seem to find any mention of a change to bars in the opening post or elsewhere? there are a lot of changes that are not on 1st page... the list is humongous and i am willing to say even the full list on a18exp will probably be missing something... its big... oh did i say it was big... the list that is. and yes... spit/vomit does go thru wood/iron bars and you can see it several times on MM's videos during horde nights when his GS is high enough for them. Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 29, 2019 Share Posted September 29, 2019 there are a lot of changes that are not on 1st page... the list is humongous and i am willing to say even the full list on a18exp will probably be missing something... its big... oh did i say it was big... the list that is. and yes... spit/vomit does go thru wood/iron bars and you can see it several times on MM's videos during horde nights when his GS is high enough for them. yes plz Link to comment Share on other sites More sharing options...
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