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AtomicUs5000

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AtomicUs5000 last won the day on December 4 2019

AtomicUs5000 had the most liked content!

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About AtomicUs5000

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  • Biography
    Software designer, developer, and Systems Administrator.
    Most knowledgeable in Java, C++, SQL, C#, Ruby and RoR, HTML5, javascript, PHP
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    US
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    Art, video games, some coding projects on the side.

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  1. Addressing these things as legitimate strategies... you should have known what I meant because you pointed it out later in your reply. Tell me then, Roland, since I have presented already three issues where players complain and/or have complained. What exactly are these so-called legitimate strategies players are using that some might call exploiting the AI? Note that these player actions should be "legitimate strategies" and that these exploits should be truly "exploits" and not manipulations within the scope of the intended gameplay. Previously you also mentioned the hatch elevator. You
  2. False, due to even worse choice of wording. The problem comes when you develop a game and insert large game-changing features without considering the impact they will have on your existing large game features. The cop out is trying to play the card that players should have freedom when the reality is that either nobody bothered to think about it, or they simply failed to foresee the potential issues of just throwing features into the game. For example... tower defense during a blood moon horde. Great idea in a voxel world. A game in itself. Then you add fast and strong vehicles and let a
  3. I have to draw the line here. If TFP starts nude streaming, I'm done. Uninstall + T-shirt burning.
  4. I'm having a hard time understanding this. The survival and crafting of the game has actually slowly diminished. If the sandbox nature of the game isn't enough, I don't think the solution is to remove everything else as to give the impression that the sandbox is more. I don't understand how the removal of smell is an argument that survival needs to be toned down. That was a survival element. I don't get the heat problem. Firstly because I've never been hot in a forest and secondly, if for some reason some part of the forest made me hot I would probably either change clothes or simply mov
  5. I agree here as well. As I tried to illustrate, there is a difference between exploiting and manipulating AI. The people who argue those other perceived exploits do not know the difference. It doesn't help when nobody is corrected. Instead of explaining that difference, that horrible statement is used instead. The AI should be vulnerable to manipulation. As a game player, it is your task to defeat it.
  6. I mostly agree, but all of that does not make the statement true. Essentially the AI will always be exploitable if TFP gives up.
  7. I'll never accept that statement as a valid attitude toward any game. It's repeated in this forum constantly as if it is fact, and it is not. The AI should be understood and countered by the player as intended by the design of the game without exploits. Anything less is failure. Try to find any developer of any respectable game make that statement. If this is the attitude with stupid zombies, this game is in for a world of hurt when the bandits come in. I agree with random attacks on defense. I agree with zombies attack weakest spot. I agree with zombies take open ro
  8. Someone could do this on their own time and share the POI set.
  9. I don't know. I play solo, always higher than default difficulty, always with max zombies, and always with more horde nights. Late game, say day 200+, the time and materials you invest in repairs for the base at that point is miniscule in comparison to the effort towards keeping your ammo and repair kits supply up. If anything, I complain more about having to repair blocks that I can't reach easily. The drone could help with that.
  10. Other opinion. When people bring up changes in areas of the game like this one, I tend to always think in terms of the very late game in higher difficulties. The way things are right now, and the way they have been for quite some time, is that in late game with higher difficulties, you have just two main things you focus on. These are sustaining your repair kit supply and your ammo supply. You could include base repairs, but really this is not much in comparison. This is basically it, and for me, this is enough. A lot of time is invested in just this. It is very tedious and n
  11. This would just make me want to have a machine for every block, which would not only be ridiculous, but also taxing on the performance. Once we have a drone, it might be a better idea to upgrade the drone to some level that allows it to do repairs to any damaged blocks that it has materials for within some radius of the player. Load up the drone, set it to repair mode, and let it go. It should not be OP by any means. The carry capacity should be minimal, and the speed of the repairs slower than that of a player. This way, it could be used as an extra safeguard during hordes, but nothi
  12. 7D2D is a unique gaming experience, packed with surprises and a kind of creativity you don't see anywhere else.
  13. How about a compromise? A small percent of the bonus per item, then a significant bonus if a full set? Everyone's happy.
  14. I don't see any benefit to this. What exactly is being prevented in that 15 minutes? Is such a system worth the extra little amount of ore someone would get within 15 minutes? Someone could carry around an extra set of armor to swap out, but that would already be a huge burden on the inventory. To me, that's enough burden to justify the gains of attempting such methods.
  15. I'm not a minmaxer, but I definitely will be keeping sets of armor. At least one for mining and one for looting. I can't imagine it being that difficult to manage. What would be cool though is a wardrobe container that holds one of each item. Go in, click on a single button and it swaps everything with your current set.
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