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AtomicUs5000

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AtomicUs5000 last won the day on December 4 2019

AtomicUs5000 had the most liked content!

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About AtomicUs5000

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  • Biography
    Software designer, developer, and Systems Administrator.
    Most knowledgeable in Java, C++, SQL, C#, Ruby and RoR, HTML5, javascript, PHP
  • Location
    US
  • Interests
    Art, video games, some coding projects on the side.

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  1. I love all the new models and I love all the junk intellect stuff they added. Melee combat is still pretty basic, but I have to say it is much better than it used to be, AI pathing is way better than it used to be. All the stuff that a lot of people complained about to make the blood moon more difficult I greatly appreciate (digging zombies, swimming zombies, aggro vultures). Weapon/tool/armor mods were a great addition. My favorite part of the game was always the very first days. So many times I restarted just to experience it again. It was sometimes intense and a real struggle. I
  2. What if there was some intermediate object like a simple version of the instance that should spawn there without any AI or animation... and it gets replaced at the moment the real entity would normally pop into existence?
  3. If this scene were the real 7 Days to Die, there would be nothing but lumberjacks.
  4. Don't go home with Big Mama. She's not as hot as you think.
  5. Addressing these things as legitimate strategies... you should have known what I meant because you pointed it out later in your reply. Tell me then, Roland, since I have presented already three issues where players complain and/or have complained. What exactly are these so-called legitimate strategies players are using that some might call exploiting the AI? Note that these player actions should be "legitimate strategies" and that these exploits should be truly "exploits" and not manipulations within the scope of the intended gameplay. Previously you also mentioned the hatch elevator. You
  6. False, due to even worse choice of wording. The problem comes when you develop a game and insert large game-changing features without considering the impact they will have on your existing large game features. The cop out is trying to play the card that players should have freedom when the reality is that either nobody bothered to think about it, or they simply failed to foresee the potential issues of just throwing features into the game. For example... tower defense during a blood moon horde. Great idea in a voxel world. A game in itself. Then you add fast and strong vehicles and let a
  7. I have to draw the line here. If TFP starts nude streaming, I'm done. Uninstall + T-shirt burning.
  8. I'm having a hard time understanding this. The survival and crafting of the game has actually slowly diminished. If the sandbox nature of the game isn't enough, I don't think the solution is to remove everything else as to give the impression that the sandbox is more. I don't understand how the removal of smell is an argument that survival needs to be toned down. That was a survival element. I don't get the heat problem. Firstly because I've never been hot in a forest and secondly, if for some reason some part of the forest made me hot I would probably either change clothes or simply mov
  9. I agree here as well. As I tried to illustrate, there is a difference between exploiting and manipulating AI. The people who argue those other perceived exploits do not know the difference. It doesn't help when nobody is corrected. Instead of explaining that difference, that horrible statement is used instead. The AI should be vulnerable to manipulation. As a game player, it is your task to defeat it.
  10. I mostly agree, but all of that does not make the statement true. Essentially the AI will always be exploitable if TFP gives up.
  11. I'll never accept that statement as a valid attitude toward any game. It's repeated in this forum constantly as if it is fact, and it is not. The AI should be understood and countered by the player as intended by the design of the game without exploits. Anything less is failure. Try to find any developer of any respectable game make that statement. If this is the attitude with stupid zombies, this game is in for a world of hurt when the bandits come in. I agree with random attacks on defense. I agree with zombies attack weakest spot. I agree with zombies take open ro
  12. Someone could do this on their own time and share the POI set.
  13. I don't know. I play solo, always higher than default difficulty, always with max zombies, and always with more horde nights. Late game, say day 200+, the time and materials you invest in repairs for the base at that point is miniscule in comparison to the effort towards keeping your ammo and repair kits supply up. If anything, I complain more about having to repair blocks that I can't reach easily. The drone could help with that.
  14. Other opinion. When people bring up changes in areas of the game like this one, I tend to always think in terms of the very late game in higher difficulties. The way things are right now, and the way they have been for quite some time, is that in late game with higher difficulties, you have just two main things you focus on. These are sustaining your repair kit supply and your ammo supply. You could include base repairs, but really this is not much in comparison. This is basically it, and for me, this is enough. A lot of time is invested in just this. It is very tedious and n
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