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AtomicUs5000 last won the day on December 4 2019

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  1. I agree. Not to mention that this schematics idea enhances the reusability factor of those items, especially when playing with a group, which in turn, means more going out to loot.
  2. What is madmole feeding you guys? Listen, I’ll buy more copies of the game, just please stop eating that.
  3. The question about fishing being added seems to be common among all the streams so far. To me, it feels right that fish should be a part of a survivor's menu. However, I don't think pulling out a fishing pole and waiting for a bite suits well for 7 Days to Die. I would prefer to see catfish traps, or spear fishing, but even more so... noodling! Another method, although very controversial in non-apoc times, would be underwater tnt blasts, and then collect stunned fish floating on the surface.
  4. I can see the appeal of no crosshairs in fps terms, but I think it would make me pull my hair out while building/upgrading.
  5. Alone... when I die. With others, it usually ends because of others not being able to communicate and schedule play time. It's really hard to keep a coop game going for as long as 7D2D requires.
  6. With the removal of the football players, perhaps she could be the replacement for the always running zombie. I always saw her to be an homage to the Dawn of the Dead fat lady:
  7. She should be the kind of zombie where shots to the body do very little damage.
  8. 10 minute days, longest nights as well.
  9. It would be nice if we could truly set a server to be purely PVP or PVE... then more ideas like this could be worked on, at least through mods.
  10. Sure, but the problem isn't the map... it's the base that can be created in creative and then loaded in. I'm thinking in terms of PVP with most of the issues I presented. For PVE, probably not an issue at all. I think the biggest issue of all them would be the base size. You would have to prevent someone loading in a 1000 x 1 strip of blocks that far exceeds the intended spawn point.
  11. I just wish inventory slots from mods were actually added to the available inventory. The slots existing and then opening up to not influence encumbrance as you improve your character makes sense to me. The same effect when adding a pocket does not.
  12. I like the idea... I can see a lot of fun with it. It wouldn't come without problems for the devs andserver owners to face though. They would have to prevent bases built in creative/prefab editor somehow. The designated base spawn locations would have to be similar to trader locations where someone could not build or alter the terrain from bedrock to sky, which then leads to another problem that people will know where these locations are and could make things difficult for people joining in. Another problem I see is that limits would have to be set for these bases in terms of width and depth.
  13. Nice. Sounds interesting. I'll take your word for it and hopefully if it does indeed look believable, I'm excited to finally see this hole in the gameplay filled in.
  14. Wow, they are really going there? I must've missed that mentioned. If you have a link to the post/discussion, I would greatly appreciate it. I am a strong supporter of TFP defining their own version of what a zombie is, but I think that's going too far. What do you think about that? I'm not 100% certain, but I don't think there's a single movie, game, or even comic where zombies can swim. I thought for sure that if they added some kind of water enemy, they would put in some floating, gas-bloated zombies... but even so, I doubt they could coordinate themselves to inch their way towards you in that kind of condition. My second thought was that they might change water areas into shallow swamps with slow movement and zeds covered in mud, which would be awesome in my opinion. EDIT: I found the post: That's just really weird. I actually did read this at some point, but I skimmed over it and I took swimming AI to mean for bandits in the future and for some animals... I didn't realize he was talking about zombies. This makes me feel uneasy. Hopefully at least the animation looks like a real struggle, and not like a butterfly stroke or something.
  15. I've always thought that there should be an endurance meter as well as stamina. Short rests replenish stamina up to the current max stamina as usual. Endurance drains a tiny bit as stamina is used and constantly replenishes, but much more slowly than stamina. If your stamina bottoms out, your endurance takes a larger drainage hit. The more endurance you have, the faster your stamina returns. Exposure to bad weather or radiation, or being injured or diseased slows endurance replenishment. Additionally: Good nutrition and health replenishes endurance at a higher rate. Boosts could be adjusted so that things giving you instant stamina, gives a hit to your endurance. Perks could affect endurance as well. Endurance can play a role in disease tolerance. If you are too worn out, it raises the percent chance of getting some disease when hit by zombies or eating/drinking contaminated things. Then, you make it so that it requires stamina to tread water and swim. If you run out of stamina, you start sinking. Your stamina can go up as you sink for a few seconds, allowing you to surface again, but your endurance will take a big hit and if you don't get out of the water in a reasonable amount of time (maybe a couple game hours), and this happens too much resulting in your endurance being completely drained, you eventually get too tired and drown because you can no longer regain stamina. No more treading water to avoid zombies. There are probably other scenarios that could be made interesting with endurance. The only other thing I can think of at the moment is that too many encounters/missions in a single day without good food could be some new thing to worry about. Importantly: Nothing should ever have a constant drain on endurance. It is fine to lose endurance when performing exhaustive actions, but in a resting state, endurance should always increase even if just a very tiny amount due to disease/injury/malnutrition otherwise you end up in a situation where you cannot regain stamina at all. The only reason why this does not apply when swimming is because swimming is a constant stamina drain, which in turn can result in endurance not allowing stamina to regain fast enough to avoid drowning.
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