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kebab39

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Everything posted by kebab39

  1. So if I want to have 1 zombie that wears hat and trousers, and another one that does not wear it and have a helmet there instead, I would have to make a separate models for those variation? Or there is a way to swap their clothes more easily (let's say they are all rigged properly to skeleton etc.)?
  2. What about players who bought this years ago to play in some kind of realistic zombie scenario? We could not predict that game with unique structural integrity, raw graphics and dark atmosphere will get increasingly goofier first magical food, then magical candy and then magical apparel and armor sets (or skills that make your machine gun fire faster if you put some points into it xD). Will there be 1 option to tick to disable all stuff like "be better thief after you eat candy" or "be better miner if you wear mining hat" or "negate fall damage if you got 5000 dukes in inventory"? If UMA is going away, are we still going to be able to create and use varied archetypes with new system? Like those: Some of us would rather have 30+ variations of zombies than just boring moe, boe, fat momma copied and pasted everywhere. Special modeled zombies should be bosses with unique powers or something, so mixed between not-so-special looking UMA zombies they would invoke "oh @%$# a boss" reaction instead. Or at least give moes and boes etc. randomized clothes, hair and skin colors.
  3. Is generating maps smaller than 4k possible? 1-2k?
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