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dhlmaster last won the day on October 20 2019

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  1. 7DTD a19.6 Custom Prefabs - UFO & Bri's House
  2. It's intentionally permanent so that players on your server can't destroy your public structures. The way I used it on my server was to build with it in the prefab editor and then import my prefab onto the server. In the prefab editor, you can replace anything with air blocks if you misplace it.
  3. The first one. Higher quality levels of the same item should always be better with this mod.
  4. I just added the following mod: Brian's Mod Stack More - greatly increases stack sizes of most items.
  5. Thanks for the tip. I didn't realize it was that easy to switch. I edited the links to https instead of http I just added Brian's Mod Stack More to the OP - increases stack sizes on most items.
  6. For those of you having trouble, rather than left clicking the link, right click it and hit "Save link as" to download the file. I just tested this in Chrome. It gives you a warning that says it can't be downloaded securely, just click "Keep" and it will still download. The domain I'm hosting on at the moment is my own domain and I don't intend to switch it at this moment. I personally find there to be more hassle with the other options that are available.
  7. No problem. I'm glad you're giving it a try and I hope you enjoy it!
  8. OK, yeah I should have read your initial comment more carefully. The pallet bundles I believe give set amounts of resources, and they are intentionally not affected by mother lode. Mother Lode is only intended to affect natural resources as far as I know. Trees, ore, and terrain blocks.
  9. @Celticz I just tested each level of the Mother Lode perk on 1200 HP trees with the following results: No perk: 150 wood 1st level Mother Lode: 180 wood 2nd level Mother Lode: 209 wood 3rd level Mother Lode: 240 wood 4th level Mother Lode: 269 wood 5th level Mother Lode: 300 wood 6th level Mother Lode: 327 wood 7th level Mother Lode: 375 wood 8th level Mother Lode: 450 wood Please let me know what type of block you're hitting that you aren't getting the proper output from and I can do further testing.
  10. Thanks for the input. I will looks into it right now. There hasn't been a lot of playtesting on this mod yet, so I may have missed something.
  11. Updated to 19.6 and started a new game on July 29
  12. I developed a group of modlets to use on my server. I have decided to make them available to everyone. These modletss work on servers with no client side installation necessary, or on single player games. They are all compatible with each other. Brian's Mod Admin Steel - allows admins to use invincible steel blocks for public horde bases. The blocks do take damage, but the downgrade path ensures that it never actually disappears. When one is destroyed, it is replaced by a copy of itself. As a bonus to players, it also provides a steel upgrade path for iron bars. Brian's Mod Economy Boost - provides vending machines that act as fully stocked traders that players can place in their bases. These can be purchased from a trader or crafted at a workbench. Brian's Mod High Level Perks - The maximum character level is increased from 300 to 500. All attributes have been increased from 10 to 13 levels, and most perks have been given 1 to 3 new levels with fun and powerful new bonuses. Run faster, hit harder, be stealthier, and learn new recipes. WARNING: The High Level Perks mod is experimental and unbalanced. It is merely for purposes of pushing the limits of what could be done in the game. I cannot at this time recommend it for anyone trying to run a serious game. I am collecting a lot of feedback and will be trying to develop a better version of the mod sometime after alpha 20 is released. I apologize for not making this more clear when I initially published the mod. Brian's Mod No Stone Age - Eliminates most Tier 0 weapons and tools from loot, while giving a small chance to find low quality Tier 1 items at early gamestages. Brian's Mod Quality Control - decreases the effect of RNG and increases the effect of quality levels in determining stats for weapons, tools, and armor. Ensures that higher quality levels always generate better items. Also makes the number of mod slots equal to the quality level. Brian's Mod Stack More - greatly increases stack sizes of most items. Brian's Mod Stamina Balance - minor tweaks to the amounts of stamina that various weapons and tools use, to offer better balance. Brian's Mod Zombie Harvest - all zombies can be harvested for the same items you would get from a zombie dog. Get going on those farm plots and hobo stews! The next modlet is not being run on my server, but makes for a fun short term game: Brian's Mod Max Level Challenge - This mod starts the player with 3 books - one that that teaches all recipes, one that gives all magazine/book perks, and another that raises the player to the max character level and automatically purchases all attributes and perks. Once you have raised your level through the third book, you will be dehydrated and starving. Finding food and drink is the first priority. Next, the real challenge is to gather everything you need and build a base that can withstand a high gamestage bloodmoon horde by night 7.
  13. Updated to 19.5 stable and started a new game.
  14. 7DTD Alpha 19.4 - Day 7 Bloodmoon Horde
  15. 7DTD Alpha 19.4 Single Player - Day 14
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