zztong Posted June 9, 2023 Share Posted June 9, 2023 (edited) 5 hours ago, Old Crow said: 2. Containers that change to an "Open" model once looted, will these revert to their "Closed" model after X days when loot respawns normally? Or is that no longer going to be a feature (outside of resetting the chunk/starting a quest)? A related question ... do they change back to "Closed" if a player puts something into them? I guess that is also asking, do "Open" models still have an inventory into which a player could put something? My suspicion (I'm guessing) about Old Crow's question is that a POI reset, or a Chunk reload, would be what it takes to respawn the loot and would reset the block to whatever state it is in the POI's files. (Which could be randomized via a "RandomHelper" block.) Edited June 9, 2023 by zztong (see edit history) Link to comment Share on other sites More sharing options...
beerfly Posted June 9, 2023 Share Posted June 9, 2023 This ^ If two players are in a room, one puts something in already looted container with opened state, would the second player see the container change its state to closed/unused one ? Link to comment Share on other sites More sharing options...
schwanz9000 Posted June 9, 2023 Share Posted June 9, 2023 Most containers only change state when fully looted. They will then only be closed again on chunk or POI reset...if the helper rolls closed that is. 1 Link to comment Share on other sites More sharing options...
JamesKirk Posted June 9, 2023 Share Posted June 9, 2023 https://www.heise.de/news/7-Days-To-Die-Alpha-21-10-Jahre-Zombie-Apokalypse-9181189.html Link to comment Share on other sites More sharing options...
RipClaw Posted June 9, 2023 Share Posted June 9, 2023 31 minutes ago, JamesKirk said: https://www.heise.de/news/7-Days-To-Die-Alpha-21-10-Jahre-Zombie-Apokalypse-9181189.html There are a few 7 Days fans in the Heise editorial team and I know of one who plays on Linux. Link to comment Share on other sites More sharing options...
Falcon197 Posted June 9, 2023 Share Posted June 9, 2023 15 hours ago, Callum123456789 said: Asking for pets to tame is beating a dead horse just like what happened with Learn by doing for a while its unlikely this game will ever have that maybe in the next who knows. No opinion on pets, but LBD absolutely needs to come back to 7 Days. The perk system has been in a weird and unnatural state for the last few alphas with the way things are categorized and gated. There's too much rigidity in how the skill trees are structured to where it's really hard to advance skills in multiple trees without inevitably wasting points on less useful perks. Even if LBD was only applied to physical skills like melee, carry capacity, jumping, etc. - that would make the leveling experience feel much more organic and points could just be used to unlock more of the crafting based perks or efficiencies for that. I know we're on the verge of A21's release, so I'll limit my case on this for now but I've had a big bone to pick on the way perks work; to the point where I'm considering learning how to code in C# just to mod a better solution. 1 Link to comment Share on other sites More sharing options...
SittingDuck Posted June 9, 2023 Share Posted June 9, 2023 choochoo late hype train 😜 Link to comment Share on other sites More sharing options...
BFT2020 Posted June 9, 2023 Share Posted June 9, 2023 54 minutes ago, Falcon197 said: I know we're on the verge of A21's release, so I'll limit my case on this for now but I've had a big bone to pick on the way perks work; to the point where I'm considering learning how to code in C# just to mod a better solution. That's your only option, because they have stated repeatedly that LBD is not coming back. 3 Link to comment Share on other sites More sharing options...
seven Posted June 9, 2023 Share Posted June 9, 2023 15 minutes ago, BFT2020 said: That's your only option, because they have stated repeatedly that LBD is not coming back. Well, there's also the option of letting someone else do the work. There are a number of mods that bring back aspects of LBD, both overhauls and standalone, learning C# not required. Link to comment Share on other sites More sharing options...
Morloc Posted June 9, 2023 Share Posted June 9, 2023 1 hour ago, Falcon197 said: LBD absolutely needs to come back to 7 Days. -Arch Necromancer Morloc 💀 1 Link to comment Share on other sites More sharing options...
Laz Man Posted June 9, 2023 Share Posted June 9, 2023 4 Link to comment Share on other sites More sharing options...
beerfly Posted June 9, 2023 Share Posted June 9, 2023 Laz Man 1 : 0 Morloc 🍿 Link to comment Share on other sites More sharing options...
unholyjoe Posted June 9, 2023 Share Posted June 9, 2023 actually... LBD was never taken out of the game! L= Learn B= By D= Dying lots of different ways to achieve LBD. 10 Link to comment Share on other sites More sharing options...
doughphunghus Posted June 9, 2023 Share Posted June 9, 2023 38 minutes ago, unholyjoe said: actually... LBD was never taken out of the game! L= Learn B= By D= Dying lots of different ways to achieve LBD. So more dye colors and paint choices are coming!? Or more medical ailments to treat? Or more poi sign puns!? (Dying of laughter...Hee hee) /s just in case no one pays close attention. Link to comment Share on other sites More sharing options...
FranticDan Posted June 9, 2023 Share Posted June 9, 2023 (edited) A few things I've noticed so far in streamer weekend. (1) Dehydration debuff still happens at 75 hydration. You lose 22.5% stamina regen. But no debuff notification shows up. (Same as A20) (2) Gate at Trader Bob sometimes stays closed when interacting. (3) Zombie crawling mechanic: still looks like the trigger is sensitive. (eg: dumpster) (4) No rock formations in forest wilderness (or are super rare) (5) Bleed bug. (Been told its already a ticket) (6) Game settings reset to default when starting a new game, every, time. (7) Getting a crit on first hit with full health. (Thought we were supposed to have crit immunity at full health?) (8) Looks like there is still 0 frames between a zombie standing and then going into crawl mode. (very cheap and unfair mechanic) (9) Looks like Aloe Leaves are more expensive than Aloe Cream Edited June 9, 2023 by FranticDan (see edit history) 3 Link to comment Share on other sites More sharing options...
Fanatical_Meat Posted June 9, 2023 Share Posted June 9, 2023 @faatal what’s the expected time for a server to generate a random world in A21. Let’s say a 8k vs 12k world size give or take. I want to plan how long it will take my machine to generate a world for game night with friends. I have noticed the server client generates worlds slower than the game client. Best estimate is fine Thank You! Ryzen 3800x 64GB of ram, gen 3 NVME drive. Link to comment Share on other sites More sharing options...
iBane Posted June 9, 2023 Share Posted June 9, 2023 Just a question about the new water mechanics (no jars or cans) - how will we gather water from lakes, rivers, or other water sources? Link to comment Share on other sites More sharing options...
Riamus Posted June 9, 2023 Share Posted June 9, 2023 7 minutes ago, iBane said: Just a question about the new water mechanics (no jars or cans) - how will we gather water from lakes, rivers, or other water sources? You don't. You can drink at the source but that is all. You have to either find or buy drinks or else use the dew collector to get water. Some recipes have been adjusted and some loot has been adjusted (like glue) to compensate. 1 Link to comment Share on other sites More sharing options...
iBane Posted June 9, 2023 Share Posted June 9, 2023 7 minutes ago, Riamus said: You don't. You can drink at the source but that is all. You have to either find or buy drinks or else use the dew collector to get water. Some recipes have been adjusted and some loot has been adjusted (like glue) to compensate. Okay thank you. Not having a mechanic for gathering water from a lake or river does seem strange. 2 Link to comment Share on other sites More sharing options...
faatal Posted June 9, 2023 Share Posted June 9, 2023 44 minutes ago, Fanatical_Meat said: @faatal what’s the expected time for a server to generate a random world in A21. Let’s say a 8k vs 12k world size give or take. I want to plan how long it will take my machine to generate a world for game night with friends. I have noticed the server client generates worlds slower than the game client. Best estimate is fine Thank You! Ryzen 3800x 64GB of ram, gen 3 NVME drive. A21 RWG time on an AMD 7950x, 64GB RAM, g4 NVME with default settings is: 4k 0:50. 6k 1:50. 8k 1:56. 10k 4:16. You will get a fairly big pause at "Smoothing street tiles", but it is still working. Times do vary some with seed. 1 Link to comment Share on other sites More sharing options...
Reckis Posted June 9, 2023 Share Posted June 9, 2023 17 minutes ago, iBane said: Okay thank you. Not having a mechanic for gathering water from a lake or river does seem strange. They made the change because water was trivial pretty early in the game. Link to comment Share on other sites More sharing options...
Doomofman Posted June 9, 2023 Share Posted June 9, 2023 (edited) Quality 5 T0 things still being better than Quality 1 T1 items makes the new crafting progression feel really disappointing. I hope that's changed but I doubt it will, has been a problem for a while. Imagine being excited to finally have enough magazines to unlock the next tier of weapon only for it to be worse Edited June 9, 2023 by Doomofman (see edit history) 1 Link to comment Share on other sites More sharing options...
Riamus Posted June 9, 2023 Share Posted June 9, 2023 41 minutes ago, Doomofman said: Quality 5 T0 things still being better than Quality 1 T1 items makes the new crafting progression feel really disappointing. I hope that's changed but I doubt it will, has been a problem for a while. Imagine being excited to finally have enough magazines to unlock the next tier of weapon only for it to be worse I am pretty sure they said they were removing the overlap. Link to comment Share on other sites More sharing options...
RipClaw Posted June 9, 2023 Share Posted June 9, 2023 (edited) 27 minutes ago, Riamus said: I am pretty sure they said they were removing the overlap. Madmole himself said that. Perhaps he meant only the overlap between quality levels within a technology tier. Edited June 9, 2023 by RipClaw (see edit history) Link to comment Share on other sites More sharing options...
Doomofman Posted June 9, 2023 Share Posted June 9, 2023 (edited) The overlap is definitely still there. The example I saw was a Q5 Wood Club was better than a Q1 Bat, by like 4 damage points or so Saw Q5 Stone Sledge vs Q1 Iron Sledge too, Stone was slightly better again but it was much closer than club/bat Edited June 9, 2023 by Doomofman (see edit history) Link to comment Share on other sites More sharing options...
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