Jump to content

seven

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About seven

  • Rank
    Refugee
  1. Thanks, that fixed the monitor placement. I didn't notice any improvement in FPS but that's ok. I suppose those range and angle settings are baked into the unity assets and can't be exposed in the xml so we could change them? I did enable advanced rotation so I can put the monitors on the ceiling. That way I can just quick look up, and it saves precious wall space. It didn't seem to cause any problems.
  2. And the shifted visual of the large monitor?
  3. Great work on this mod, but does this have problems with the latest alphas? I've noticed two issues. When I place a large monitor, the visual representation is shifted to the right a half block. So, if you have something placed next to it, part of the screen is hidden. The small monitor is fine. Earlier in the thread you say that there is a small fps drop with each camera. I run with mostly high or ultra settings at 1440 and without cameras I get about 100 fps in my test area. Adding 4 cameras this drops down to low 50s. I have a gtx 1080 and i5-8600k locked at 4.6ghz a
  4. I want to adjust one of your wilderness zombie mods to different values and I'm trying to understand what's going on with spawning. I have some questions, some specific to your mod, and some in general. For the desert biome you have <spawn maxcount="2" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" /> <spawn maxcount="1" respawndelay="1.7" time="Any" entitygroup="ZombiesAll" /> with the same zombie group and same time. Is this an error, or does each line create a new spawn group so that you have 2 groups with some difference in respawn?
×
×
  • Create New...