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JamesKirk

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Everything posted by JamesKirk

  1. So it is intented that each party member gets the same reward?? I just noticed it again in my multiplayer. My buddy and I got exact the same reward in the last four quests.
  2. Oh hell, no!!! I'll get a heart attack then😱
  3. What about making this an option? Like Loot respawn timer or abundance? Carry twice, normal, half.
  4. Oh faatal... have you ever flown a plane or helicopter? Me not, too, but I've got experience flying model aircraft and helis (not drones). I can tell you, a helicopter is much more complicated to fly than a plane (what a gyrocopter is basically, just without wings). You can stear only 3 axes at once flying a plane, but 4 with a helicopter. Flying a heli you have to compensate every action with the tail rotor. E.g. you want to climb you have to compensate the increasing torque with the tail rotor, same when diving (decrease). The faster you fly the more you have to comp
  5. The Code is "The KRAKEN was released"
  6. I bet Chuck Norris did, in around 10 seconds. +1-3
  7. Ladies and Gentlemens, may I draw your attention to this: https://steamdb.info/app/251570/depots/ It's getting close...
  8. Yes, you're right. And the music reminds me of 'Tubular Bells' theme from the movie 'The Exorcist'
  9. Convert the spider to a waterstrider when in water. That would by terrfying🥶
  10. Only for some seconds. Or do you think your heart (a contracting muscle) continues beating when you are out of oxygen? No biologic metazoan can live without oxygen. (Ok except for the little thing, Henneguya salminicola, israelian scientists published an article upon this week).
  11. @MM How about some special "treasure maps" that are rare to find but reveal the location of the traders? In such a post-apocalypse world the location of traders would be well known to almost everyone and I think there would always be some notes or hints of where to find them.
  12. Sorry MM, but no! I wouldn't use anything like that, because the chance of that weapon to get stuck in a Zed's head/body is far too high. Everything with a kind of bladed head has a strong possibily to cut through the skull and then you can't retrieve it, unless you are a master of that weapon. Think of an axe chopping a tree.... Or the Zeds fall down and you can't hold your grip on this stuck weapon and temporarily loose it. I would prefer every blunt weapon which is always available and retrievable... And, much less risk of being sprayed with blood, which may cause infection. EDIT: P
  13. That looks really good. A bit scary, that would really add much to game's atmosphere!
  14. Scrapping the wiring tool yields 135 iron. This is a bit too much, isn't it??? Especially compared to scrapping an cooking pot which yields only 18 iron. And, you can loot a school bus from an insane far range, about 7-8m away!
  15. A hovering bot would spare animations and thus be easier to program. Should need fuel then. Give it a (auto) reconing mode, without being capable of shooting (if both -> to overpowered). Sensing ores would be fine, too. Make it installable and removable into the 4x4 (or landclaim protected areas). EDIT: And make it a random encounter in the wastelands and some POIs
  16. Of course it has. What do you think, where the luggage is sorted and transported? It's all below in the cellar, thousands of meters of transport belts.... A huge maze.
  17. What about granting XP for crafting, but only once per item? Depending on the level needed for it? Like this (to be balanced): Tier 1 bow: 100XP Tier 2 bow: 500 XP Tier 3 bow: 2500 XP So one gets a reward, but not infinitely.
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