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FranticDan last won the day on January 26

FranticDan had the most liked content!

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About FranticDan

  • Birthday 04/10/1987

Personal Information

  • Biography
    PC and Console gamer with 23 years playing experience across many platforms. RPGs and Survival are my favourite genres.
  • Location
    Perth, Australia
  • Interests
    Gaming, YouTube, hanging out.

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  1. You can't be encumbered at all, otherwise you can't move. This is to replicate the limited inventory of Resident Evil. In 19.5 you can't access options, but in 19.4 you can. (Alternatively, you can load up vanilla to access options and they'll be applied in the mod) Please read all the information within the quest logs. Be sure you set the daylight length to 0
  2. This is the only game I have played that doesn't auto uncrouch when you sprint (because of sprint crouching). Also, I want to make it clear, most of the time when I get jump scared, I am NOT crouching, and it's the panic that makes me crouch and then I can't run away. (because I press both ctrl and shift by mistake) I don't understand why people are complaining about a simple toggle addition, just because they wouldn't personally use it. Imagine if you were forced to play with nightmare speed all of the time because TFP decided they wanted their zombies to be speed demons? You'd ask for the speed toggle option to come back, right? Remember when you couldn't run while you were aiming? And then TFP made you auto unaim when sprinting?
  3. So basically, unmap the ctrl key? Also, the only time I press C is when I use the gyro, pressing W and C at the same time is not something I've ever done. I'd have to change my muscle memory
  4. I play with nightmare speed, so yes, of course I'm going to panic and tense up when bikers are coming towards me from around the corner, especially rad bikers, they can kill you within a couple of seconds In response to what meganoth said "A disadvantage of the proposed change though is that running while being stealthed is probably a much used mode while traversing medium distances in POIs." My idea is having the toggle option in the settings, so you can enable or disable the auto stand up. A player who likes stealth will have it turned off, while a player like me who rarely uses stealth will have the option turned on
  5. I'd like to see a toggle option added for auto-standing from crouching when you start to sprint. Yes this will mean you can't sprint sneak if you turn this option on, but it'll mean you can run away and survive instead of dying because you're in a panic and accidently crouch while trying to run away. (the sprint and crouch keys are right next to each other after all)
  6. I won't be updating either of my mods for A19, twitch integration breaks the balance changes I've made. You won't have access to the options menu if you play with A19.5 I intend to update both of my mods for A20, for A20 I'll work on balancing integration and see what I can come up with
  7. What can I say, I love a challenge, when it's a FAIR challenge Makes me happy knowing people are enjoying themselves!
  8. My biggest peeve is that sleepers don't have any foot step noise until they've either taken damage, or they've attacked you. Even with the addition of the sleepers making occasional snarls when awake, it's not enough and I've had way too many close calls to unfair deaths because you can't hear a feral/radiated behind you
  9. I haven't touched 7 Days to Die in nearly a month, I'll work on an update when 19.5 goes stable. Looks like I will need to balance twitch integration. 😕 Thank you for your feedback, I'm glad that you're enjoying the challenge so far! The health bars are minimalistic compared to vanilla, it doesn't display the numerical amount of health or the target's name, but they can be disabled if you wish. If you go to: Data>Config>XUi>windows.xml and look for <window name="windowTargetBar" controller="TargetBar" visibility="always"> You can change 'always' to either 'never' or 'godmode'. I nerfed the vending machines to make canned food and candy less abundant, so you can't live off of them. I increased the amount of stock to help compensate. Marking the vending machine locations on the map will help. I made the Dishong Tower a Tier 6 location, so if the tower hasn't spawned in your world, then you won't have access to Tier 6 quests. I built the custom POI myself and wanted it added as an end-game location. It won't have that much of an affect on your playthrough otherwise, you'll just miss out on a new POI to quest.
  10. If you're looking for a harder version, I made a second version called 'Just Die Already', which nerfs everything even further. You do however start with a weapon of your choice to get a little boost in the beginning. I'll look you up on twitch I plan on releasing both this mod and my challenge mod for A20
  11. Now that you know, you can surely speedrun the challenge and succeed in your next attempt!
  12. I'll respond to your original post, if you aren't seeing those options then you haven't got all of the files, at the very least the localization file. This mod doesn't work well on dedicated servers, but it's fine on privately hosted games. The doors bug out on servers, breaking the whole progression of the challenge. Single player is the intended experience.
  13. Version 1.13 Fixed - some crawlers got stuck in doorways. Fixed - Leather armour pieces can now be scrapped. Removed - Mega crush from vending machine. Added - Mega crush recipe. Added - Newbie coat provides a 10% less stamina drain and boosts Armour by 10 until level 6. Added - Botany book now teaches you how to craft first aid bandages, takes 15 minutes to research. Changed - Rebalanced mega crush buff and duration. Changed - Top row of inventory is a copy of the toolbelt, newly obtained items will NOT go into your toolbelt, unfortunately. Changed - Nerfed bears Health, damage and XP by 25%. Changed - Rebalanced quantity of brass and dukes. Changed - Molotovs need less gas to craft. Changed - You now start with the XP bar half filled.
  14. you need 12 repair kits for each, you are given 25 repair kits in the final room.
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