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  1. Welcome to CTVI Zombies! An online gaming server and community, specialising in the survival, zombie, and crafting game 7 Days to Die on PC. Our latest Version 3 of our custom-built map for A20 has just been released this week, on Wednesday 1st June 2022, meaning a fresh start for all, on our beautifully made, extensive, city-style map. Our custom, hand-built map and world for 7 Days to Die has over 9000 POIs to explore, loot, and quest whilst surviving the apocalypse. Server Features: Largest City-Based 7 Days to Die Map with Hand-Placed Prefabs, Roads and Terrain Over 9,000 POIs Across Multiple Mega Cities and Biomes Unique Mix of Hand-Picked Vanilla and Community-Created Prefabs Four Unique Starting Spawn Locations (Visible as Lookout Towers) PvP Zone: A Special Corner of the Map Exclusive For PvP Play (everywhere else on the map is designated PvE) Auto-Respawn Feature for Cars on Roads Auto-Respawn Feature for Wilderness Trees Race Tracks with Timers for Driving & Flying Fishing! You Can Now Go Fishing for an Additional Food Source Additional & New Craftable Items & Vehicles for Increased Variety Long-Distance Trading System Between Players Virtual In-Game Currency System (CTVI Coins) Virtual In-Game Shop Additional & New Non-Craftable Items Purchasable From the In-Game Shop Three-Slot Input Forge for Faster Smelting QOL (Quality of Life) Teleports Gimme Command To Receive a Random Item Unique In-Game Events Triggers In-Game Chat Bot with Reminders for Upcoming Bloodmoons etc Handy Information Panel - Accessible By Pressing 'Esc' Whilst Playing Handy Advanced Player Stats & Kill Counters Server Details We're proud of our EU-hosted PVE 7 Days to Die server, backed by our active, friendly community! Server Name: CTVI Zombies Location: Europe Language: English Server Game Version: 20.5 Server IP: 185.44.77.15 Port: 26900 🗺️ For Our World Map, See Our Website: https://www.ctvizombies.com/world-map/ ⚙️For Full Server Features & Settings, See Our Website: https://www.ctvizombies.com/our-server/ ⚡No Client Mods or Downloads For Mods Are Required! Simply Join & Play!⚡ 🖥️ Website: https://www.ctvizombies.com/ 💬 Discord: https://discord.gg/ZDzTURrjyk Screenshots
  2. I'm not a forum dweller so if similar thing was already proposed, my apologies. I've just created my account to post this, that's how much I want it to change. If you think its good pls let the devs know about this, I think it will help the game a lot. The worst thing about 7dtd (at least for me) is loot management. It does not exist. Big chunk of time goes to sorting the loot after coming back from any type of outdoor activity. Its tedious, its dreadful, its game killing, especially if you pick up almost everything because you know you'll need it at some point. There is a solution, ULTRA simple one which would remove this problem completely. We do have the two buttons that were introduced not too long ago, the box with 1 arrow and another box with 3 arrows, and these buttons move inventory from your character to a container you have opened. I think this was a marvellous step to the right direction, job done, but unfortunately it is not actually usable. I'll focus on the box with 1 arrow since the one with 3 arrows is not good for loot management. In your inventory you always keep repair kits, food and drinks, lockpicks and medic items, forged iron, dukes and ammo. That's the very least you need to go out of your base and scavenge. Therefore often times you don't want to use the 1 arrow box because you'll lose something from inventory that you need. Then you need to manually figure out what you've lost, and if it was multiple items then its not easy. Now the solution - just make inventory slots lockable (only your character inventory, not chest inventory, or maybe both if you think it would be useful to have lockable slots in chests). That's it. Items in locked inventory slots can not be "removed" via the 1arrow box click. Also items in locked inventory slots are not sortable (clicking on sort would not touch them). So during gameplay if there is an item I intend to keep with me, I lock its slot or move it to an empty locked slot. You would do this rarely because items you keep would not change often. In any case, with this I could come back to base and spend 15s on loot management, instead of 5min. I just come, click on all my 10-20 themed chests and use the 1arrowbox button, and I can already go out again while being sure I have everything I need with me. For me it would make the game at least 2x as good, I'll get to focus on the game and not be straining my eyes multiple times per ingame day looking at which item should I keep in my inventory and which I should move out. It should be very very simple to implement. How exactly could you do it, I guess long left click (or right click) on an inventory slot should pop-up the lock/unlock menu similar like when you long press E on a door. Simple. And how to visually indicate that an inventory slot is locked - well either put a lock sign on lover left corner of the slot, or maybe even better, do something with the slot color. Color options - change the background color of locked slots from current gray to maybe dark gray or black, another option is to beef up the slot border and make it black, maybe do both colorings because some items like the paintbrush cover the whole slot with a red color, so the border will help in those cases.
  3. I was driving around on my motorcycle in the game, you know, just exploring, when several questions struck me What causes the Blood Moon? Why does it make every zombie know exactly where you are? Why is it only every 7 days? I initally thought of several things. The Blood Moon might be a alien superstructure, that orbits the Earth, turning people into zombies in order to kill off humanity. It kinda makes sense. It happens every 7 days, exactly. It controls all the zombies to track down and kill all the humans. But maybe it needs 7 days to recharge or something. I think that would be cool for a story, if there ever was one. Also, the zombies will send screamers to your base (Or where there's a high heatmap) to scout out the location. This doesn't make sense for a dumb zombie to do. So maybe the zombies are being controlled by something. Also there's a lot of zombies in buildings, and that doesn't make sense. My theory is that the blood moon came suddenly, turned a bunch of people into zombies, and ended the world. Or maybe it turned people gradually. On roads, you can sometimes see newspaper fragments, and they have headlines like "Flu Outbreak" and stuff like that. That leads me to believe that if the Blood Moon is an alien structure, it gave a bunch of people a virus that turned them into zombies, and the virus could be used to control the zombies. I'm just throwing ideas at the wall here, but I personally think they're pretty good ones. Please, add any thoughts/opinions you might have to the forum!
  4. I’ve been playing the console edition for years and I’ve heard people say over the past 5 years that there would be an update soon. Will there really be an update or are fun pimps pulling my leg.
  5. How would u all feel about a mounted mini gun for the truck box that would consume ammo from the drivers inventory. Or a land mine deployer that deploys mines from behind. This is a suggestion to the fun pimps
  6. What do people recommend to allocate to a dedicated server for ram? Trying to help update bisect hosting packages. 1 * 8GB 2 * 12GB 3 * 14GB 4 * 16GB Does this look right?
  7. im looking for a elevator that can move more then just 2 floors something fast when going floor to floor and easy to place if possible i like to do a lot of different builds and the elevator mods I come across just don't do the trick smilez
  8. Weapon ( Fire Arm's ) Quality should not be determined by level, But instead by Part Quality and Durability, However instead of the original way this was handled. A part system based on different Weapons manufacturers, Example Barrel - Made by : Joe's Cheap Gun Co. Quality poor (Decreased accuracy) (Decreased Range) Example 2. Receiver - Made by : Rugen and Rugen Firearm's Quality Good (Accurate) (Moderate Range) Example 3. Stock - Made by Colt-n-smith Gun Inc. Quality Fair ( Slightly Reduced Weapon Control (Weapon has kick, making it less accurate for low strength players) "Weapon is still less accurate for strong players than a weapon with a Good or Excellent Quality Stock" Effect's of Poor Weapon Maintenance/Idea's for improved Realism Weapon Jamming when weapon durability Becomes too low. Weapon Parts also decrease in quality if weapon is Over used with poor durability. Weapon parts can all be fixed with a tool kit inside the workstation However Barrels cannot be fixed ( Because you would need to add a Lathe to the game and even then, you cant Really FIX a Barrel ) Weapon Modding Suggestion's Weapon Mod's are not limited by the "Level" or "Quality" of the weapon But instead by Installing Rail systems onto the Weapon Weapons without rail mod's should have the ability to screw on attachment's such as ( Sight's, Flashlight, Laser Light, Bayonet ( If possible in the Engine ) Weapon Effects Shot guns - Shot guns should Blow zombies away ( Literally ) any Non-special Zombie should Be significantly Slowed and Injured apon receiving a direct shotgun blast to the Fast or Torso This is exempt for Large Zombies such as, The Lumber Jack, The Police, The Overweight Zombie'(s), and the Military Zombies Moderate to Hight Quality Shotguns should have at least 35% Chance to Insta-kill any normal Zombie's with a Headshot Rifle Effect's Rifle's should be able to be found in Multiple calibers, Including 7.62 (.223) ,5.56 , 308. We Need more Rifle Variety Different Rifles Serve Different Purposes, While 7.62 (.223) is the most common Ammunition that can be found in the game ( for Rifle's ) Rifle's should also be chambered in 5.56 Which would Act as a weaker yet cheaper to manufacture and Hopefully Easier to find ammunition And .308 for Ammunition that has Increased Penetration and "Stopping power" I'm stopping here. But I will be back
  9. Help why does this happen and there does not seem to be a fix for this. “object reference not set to an instance of an object” :(
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